>>1009493He rotates it 45 degrees, you can't do that as the red and green channel needs to be aligned with the tangent and the bi-tangent of the geometry you end up using it on.
But you can swap out the data between the tangent and the bi-tangent by swapping red and green channels.
This is useful if you have a normal map of a horizontal image element you want to have appear vertical.
If it looks like his map initially or not depends what directions your shader/software wants.
It'd be cool if we all had agreed on 'green-up red-right', but much like like 'Z-up' 'Y-up' we're not as lucky as to be living in such a world.