>>1009593 (OP)My biggest complain towards photorealism is: it looks just like normal ass world. What I really want from computer graphics is hyperreal, surreal, otherworldly, mind-blowing, phenomenal, breathtaking, stupendous, unbelievable, spectacular, astonishing, unparalleled, incomparable, beyond compare, singular, rare, alien-like, cosmic, extraterrestrial, surreal, space-age, heavenly, divine, delectable, mouthwatering. But, when you look at it in a more technical way, you can do whatever fantasy you want with PBR rendering techniques, you just have to learn the ways to create PBR textures of something that doesn't exists. And this is quite a problem sometimes actually. While I can generate decent PBR masonry with all kinds of maps in Material Maker and such, with photorealistic foliage of non-existant plants I'm quite lost. I guess the best bet here is to micromodel it in 3d and render sprites from there, and use those as billboards afterwise.