>>1009712>Are you not reiterating? No that is your misread of what I said, why I reframed it in more detail. I can see it didn't do the trick tho.
>What's the point of the word 'art', then? Art is in the eye of the beholder, but there are layers you can't even recognize for what they are unless you're reached
a level of refinement where you start to understand what it is you are looking at.
What appeals to a child and what appeals to an adult is different because the child lack the background to understand complexity.
The same is the case between expert and novice artisans.
Many people who have deep expertise in a narrow area fall victim to a sort of Dunning Kruger like effect in which they don't know what they don't know.
They make all these assumptions that let them feel grand. But now go try actually implementing/replicating something
and they'll rapidly discover how what they've talked big about will make them feel small.
>Aren't you of the opinion that everyone is an artist to some degree, then?Being an artist exist on a spectrum, you incorrectly identified yourself as being of a higher tier than you are when dismissing modelling as 'monkey work'.
The inverse is true and as a mere sculptor you where being disrespectful towards something that extends into territory superior in tier that includes and out-scopes sculpting.
> Listen to yourself, you're talking subjectively about your 'perception of art shifting' and calling me blind.You must've ascended the mountain yourself to know what makes the climb so challenging.
In declaring sculpting superior you are akin to someone who hasn't ventured past base-camp declaring how they've reached the peak.
Make a finished rigged and animated character as opposed to a static sculpt or concept drawing of a character.
Or build a playable/walkable level as opposed to some static concept of an environment you painted.
You won't look back at art the same.