>>1009936>When it's simple, there needs to be effort for things to look good and harmonious together.All art takes effort but the more stylized an simplified a visual language is the more forgiving it is in how much detail you are allowed to omit and
still deliver a finished piece that looks like it belongs. Once you identified the groove of the style and eased into it making something that'd look like
another plant or hill side or tree that belonged in OP's scene right there it'd be something I'd comfortably Bob Ross my way thru.
With these sort of extreme hyper realistic styles even once you've identified the visual rules and rhythm and succeeded in implementing the visual language
such that your work looks like it could've been theirs it's still cock & ball torture every millimeter of the way you're asked to move in that direction.
Like you just climbed Everest and made it all the way down and someone looks at what you did and goes "oh very good! now again!"
>but it's definitely not my type of stuff.Look it's not exactly my type of stuff either (too visually busy to have high appeal on me), but of all the art I know of it's the hardest act to follow.
The patience and perseverance you need to put up to approach it is absolutely next level.
Appeal in art is not determined by how difficult something is, but the question wasn't about our subjective likes and dislikes but about 'hardest type of stuff to work on'
and then these sort of detail masturbatory 'extreme hard surface' styles would be my answer.
Like how the most appreciated guitarist in the world isn't amongst those composing pieces that are hardest for other musicians to play.
But someone is that player that you have to admit is just on another level of raw unfiltered skill because even in understanding the exact note progression
and knowing your way around the fret board inside out you still fail to play their pieces, because it asks you do do too much too fast too precise for too long.