Thread 1010351 - /3/

Anonymous
3/30/2025, 4:11:56 AM No.1010351
rLWTplMG2n
rLWTplMG2n
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How do I make good terrains for Unity games?

In this case for example I bought a map where it came with a terrain that is just a flat plane, but I want it to be more of a cube because I want to add water and depth under it.

I will explain more in the comments
Replies: >>1010408
Anonymous
3/30/2025, 4:13:15 AM No.1010353
mdlzJAs3oC
mdlzJAs3oC
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So the Terrain I have in Unity that came with the map is like that, just like a flat plane like this

My idea is to make like a beach around the house or something, and I want the water to add some depth
Anonymous
3/30/2025, 4:14:31 AM No.1010355
xZZWPnvhg3
xZZWPnvhg3
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The closest I've been doing is making another plane and adding a water shade and ajust the plane height to match the "terrain" plane of the house, but it obviously looks like garbage
Replies: >>1010358
Anonymous
3/30/2025, 4:16:41 AM No.1010356
l5fepsiBDW
l5fepsiBDW
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My idea is having something like this, but I have no idea how to achieve it

Do I have to model like a cube that represents the terrain and delete the original plane (terrain) from Unity?
Anonymous
3/30/2025, 4:17:42 AM No.1010357
pyANCM5ve2
pyANCM5ve2
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Anonymous
3/30/2025, 4:18:47 AM No.1010358
1567673454
1567673454
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>>1010355
And having it like this, instead of that
Anonymous
3/30/2025, 4:19:49 AM No.1010359
156745345
156745345
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Anonymous
3/31/2025, 7:13:15 AM No.1010408
>>1010351 (OP)
Have you thought about selecting the outside edge and using proportional editing to drag the whole thing down into a slope?

Failing that, have you thought about deleting the ground and making a new one out of a grid and then just sculpting the grid?
Replies: >>1010409
Anonymous
3/31/2025, 7:16:14 AM No.1010409
TOS2762-p-3100892795
TOS2762-p-3100892795
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>>1010408
If you mean you want it to look like a diorama then just extrude the outside edge down, scale the z axis to zero, then fill in the bottom face
Anonymous
3/31/2025, 8:47:43 PM No.1010436
first the trick is to make the terrain plane a lot larger than the area you want to use. so you wan a little island surrounded by the ocean? then the plane needs to be like 3x the width and length of the island you want. you sculpt a little mountain and raise the water plan so its like an island.

the other thing the edges around the outside. unity's native terrain editor doesnt lat you do that. you can export the terrain height map andnuse to to clone the terrain in blender and jusy extrude. yiu could makenthe terrain in blend from the start, skipping the unity tools, and do it there. otherwise it is possible to do this with special shaders. never done it myself. you ciuld check the asset store to see if there's a free one.