Early 2000s Texturing - /3/ (#1011259) [Archived: 948 hours ago]

Anonymous
4/29/2025, 9:56:18 PM No.1011259
image
image
md5: dbc50ad136090b7fdf5cca0a8f5dc651๐Ÿ”
How did artists back in the early 2000s did textures like this in photoshop for games like Half Life 2, etc? It looks too good to be able to be handpainted. Is it photobashing and painting over it or do you really need to be able to draw well to do this stuff?
Replies: >>1011261 >>1011263 >>1011265 >>1011304 >>1011384 >>1011452 >>1012025
Anonymous
4/29/2025, 10:09:02 PM No.1011260
Half-Life 2 used photo scans of real people, but I wouldn't be surprised if other developers used this as a base to paint over.
Anonymous
4/29/2025, 10:13:05 PM No.1011261
>>1011259 (OP)
We'd just paint it. If you think it's difficult to paint stuff like that in photoshop with all it's layers and blending modes to make life easy; go back and have a look what absolute psychopaths in the Amiga days painted with software that was more primitive than MSpaint.
Replies: >>1011290
Anonymous
4/29/2025, 10:38:36 PM No.1011263
>>1011259 (OP)
>It looks too good to be able to be handpainted
You're just a fucking goddamn goober weakling that's what. Level up your texture work
Replies: >>1011268
Anonymous
4/29/2025, 11:18:01 PM No.1011265
>>1011259 (OP)
I know it's hard to believe for a faggot that only does 3d art, but it's obviously hand painted.
Replies: >>1011268 >>1011294
Anonymous
4/30/2025, 1:34:35 AM No.1011268
>>1011263
>>1011265
Imagine being so insecure you lash out at newfags
Anonymous
4/30/2025, 11:35:19 AM No.1011290
>>1011261
yes, it's difficult if you aren't an natural 5+ years artfag painting Van Gogh paintings.
Replies: >>1011291
Anonymous
4/30/2025, 11:54:26 AM No.1011291
>>1011290
Art typically takes way more than 5 years to get good at anon, you should very much expect to have spend at least that before you start outputting anything competent.

You do something like your pic related when you're like 13~14 that is just really good.
Most people who never stop doodle since they're kids will be in their late teens early 20's before they do any stuff like that.

I drew with pen and paper ~every day growing up and took up computer art when my family acquired our first PC in 97. I'd say I was about 18-19 years old before I could paint stuff like that, but we didn't have any youtube or comprehensive tutorials so we had to figure out a lot of stuff on our own which is both a plus and a minus.

'Minus' in the sense it meant we initially learned slower, 'Plus' because it made us actually think deeply about what we where doing in a way that made us
highly capable learners as we had to get into the habit of extrapolating a lot of information from minimal input.

What you have in your picrelated isn't something very unobtainable, it is something pretty much anyone who puts in the time can expect to be able to do after a few years.
You're just asking too much too soon out of yourself.
Anonymous
4/30/2025, 1:30:51 PM No.1011294
>>1011265
Over an actual photo retard
Replies: >>1011295 >>1011924
Anonymous
4/30/2025, 1:50:07 PM No.1011295
>>1011294
Tell me you're an idiot without telling me you're an idiot. It's all handpainted.
Replies: >>1011297
Anonymous
4/30/2025, 3:25:13 PM No.1011297
>>1011295
Dunning kruger lmao, it's very obvious where the transition between handpaint and actual photo is, dummy. Of course you aren't able to tell because you are a ngmi nodraw
Anonymous
4/30/2025, 6:37:03 PM No.1011304
texture-explanation
texture-explanation
md5: fac35aa81b93f1a5868ab38cfe06a906๐Ÿ”
You are all fucking idiots, please stop responding like you're somehow funny.

>>1011259 (OP)
I created an image that gives a bit of an insight on the methods. this isn't always the case, as their ARE texture artists who were just that good at handpainting, but this example clearly has many facets going into it's creation.

The really important thing here is the photo collaging, and as stated, neutral lighting is paramount for making things easiest for manipulation and paint-over. I highly suggest taking your photos during a rainy-overcast day, that way even white tones will be easier to get detail from.

If you want more examples studied, I'd be willing to go over them.
Replies: >>1011312 >>1011459 >>1011924
Anonymous
4/30/2025, 10:59:44 PM No.1011312
emma-helland-uv-pose-2
emma-helland-uv-pose-2
md5: 0c98012441500dae3f9fed13c065ca34๐Ÿ”
>>1011304
As someone who occasionally dicks around with textures and 2D this is helpful. Thanks anon!

Do you have any advice or suggestions for details that would be tedious to do entirely by hand? For example, spots/stripes on animals.
Replies: >>1011316
Anonymous
4/30/2025, 11:36:10 PM No.1011316
>>1011312
animal spots you can do by sampling them as brushes from photos, making a brush that randomly picks from the images in it as you do a stroke. an alternative would be using a large perlin noise filter and controlling it's color/transparency with a gradient map layer, allowing you to turn the random grayscae into spots.
For stripes, I think you could potentially do the same? it really depends on whether stetching noise channels out will look bad or not.

If you'd prefer them look a bit closer to real or want to do it another way, using the clone stamp tool from grayscaled photo references, then converting those to a pattern (loopable, preferrably). You could easily just liquify/mesh warp them to the positioning you need. afterward.

There's alot of ways to do this particular thing, but those are the two that jump out to me as best options.
When in doubt though, perlin noise is your friend!
Anonymous
5/1/2025, 11:04:20 PM No.1011384
>>1011259 (OP)
What does this character look like in 3D?
Replies: >>1011531
Anonymous
5/3/2025, 1:25:18 PM No.1011452
>>1011259 (OP)
have you seen the chris jones 3d animation, its looks like real life and its litteraly all hand painted. there are several videos showing him painting the skin textures by hand in krita or the bump maps.
Anonymous
5/3/2025, 3:43:03 PM No.1011459
>>1011304
You're fucking retarded if you think the hair is a bunch of photos.
Replies: >>1011477 >>1011517 >>1011550
Anonymous
5/3/2025, 9:35:37 PM No.1011477
>>1011459
kill yourself nigger, you know nothing about 3d or texturing. go back to your training center in mozambique
Replies: >>1011479 >>1011517
Anonymous
5/3/2025, 9:42:40 PM No.1011479
>>1011477
yeah whatever. stay shit, dunning kruger retard
Replies: >>1011510 >>1011517
Anonymous
5/4/2025, 9:31:01 PM No.1011510
>>1011479
Pyw
Replies: >>1011517
Anonymous
5/5/2025, 12:30:23 AM No.1011517
>>1011459
>>1011477
>>1011479
>>1011510
You're not funny.
Stop trying to shit up things with actual information.
Replies: >>1011523
Anonymous
5/5/2025, 5:33:42 AM No.1011523
>>1011517
your 3D skills are so trash, even blenders undo button refuses to save you. your renders cause my rtx to commit suicide rather than process that abomination. your lighting setup is just default hdri with extra regret. come back when your rig doesnโ€™t break faster than your career prospects, or better yet, go flip burgers because at least those get grilled to perfection.
Replies: >>1011524
Anonymous
5/5/2025, 5:44:54 AM No.1011524
>>1011523
you are incredibly mad at being told you're not funny.

Anyways, I am largely writing from my actual experiences back in the day. Hair was always a weird one, and there are instances of people doing all sorts of things to make stuff happen. you can absolutely just draw some stuff in with a bunch of thin lined brush patterns and get the job done, but it was bizarrely common to see folks just use photo-bashing and clone-brushing to do the job as well. It really depends on the team and what they decided to do.

Hell, one of the tutorials I looked at back in the day for making a Quake 3/UT2k3 character was just a guy mapping his whole head to the texture sheet. I wish I could find it, it was really funny.
Anonymous
5/5/2025, 11:09:23 AM No.1011531
>>1011384
Looks Quake 3 tier, i thought it was a Sarge variant but looking it up it doesn't seem to be
Replies: >>1011536
Anonymous
5/5/2025, 12:15:23 PM No.1011536
>>1011531
>he doesn't know the character
Ohnonononono.
Replies: >>1011560
Anonymous
5/5/2025, 8:47:03 PM No.1011550
>>1011459
Okay. Enlighten us, chuddie. Mighty industry self proclaimed /3/cel virgin pro
Replies: >>1011552
Anonymous
5/5/2025, 10:25:04 PM No.1011552
>>1011550
I don't think anyone with a brain uses any of these words.
Anonymous
5/6/2025, 7:11:52 AM No.1011560
>>1011536
Post it
Anonymous
5/13/2025, 2:52:47 AM No.1011924
>>1011294
Not really, not only is it 100% unnecessary for that example in particular buy it would be MORE work, hassle and time spent for a painting that looks like that.

I know you dislike artists or something but you should listen when they tell you about something they do every day (digital painting)
Or you'll end up like this guys who legitimately thinks a photo the base, or that photographing a person would result in that shape more easily than just outlining it and filling it in paint.
>>1011304
But he's right a bout collage-ing textures from photos, for example, they just cut the ears from a stock photo, you can cut the stubble and clone-brush it in, In both cases this is something you do TO YOUR PAINTING, the painting and blobs are the base, and details like the meaty cyborg parts, the scars, and hair are 100% hand painted.

There were no magical cameras that produced that flat map looking image from a model, and if they did then they would MOT look like the example, where the ears are just pasted in with minimal blending, then the skin would be continuous and transition naturally all the way to the chin and back to the other ear, instead of being airbrushed and none of the shadows would look like that, specially around the clearly painted nose, they just had rando skin details and clone brushed them where they felt it would help.
Replies: >>1011930 >>1011936
Anonymous
5/13/2025, 5:45:26 AM No.1011930
>>1011924
Just sculpt all the details in with hair and paint over normalmaps, no need to handpaint anymore manually
Anonymous
5/13/2025, 7:30:35 AM No.1011936
>>1011924
Dunning kruger moment
Anonymous
5/14/2025, 6:29:12 PM No.1012025
>>1011259 (OP)
Old school hair texture tutorials
https://web.archive.org/web/20231028013504/https://3dtotal.com/tutorials/t/low-polygon-hair-texturing-ben-mathis
https://web.archive.org/web/20231028013313/https://3dtotal.com/tutorials/t/low-poly-game-character-hair-paul-tosca-human
tldr - it is indeed handpainted but the artists in these tutorials give you an in-depth explanation as to how you can paint the textures
Replies: >>1012033
Anonymous
5/14/2025, 9:14:29 PM No.1012033
>>1012025
>t. dunning kruger