Pixel - /3/ (#1011307)

Anonymous
4/30/2025, 7:46:44 PM No.1011307
Screenshot_12
Screenshot_12
md5: 98ad3f6c12ebc4feca87d0c4f6a83f7b🔍
I need some examples of what is considered good pixel texturing and what is considered bad.

Trying to learn what to look out for.
Anonymous
5/1/2025, 2:01:50 AM No.1011322
Screenshot_2949
Screenshot_2949
md5: 4d2f3a9989d3403bf09afb0e5bc9e29b🔍
look up texel density. it's not a huge issue but it can look very bad when done poorly; pic related is a particularly bad example. notice how the size of the pixels varies drastically all over
it can be managed by using UV checkers, plus an add-on I can't remember the name of
it's not unheard of to give more detail to more important or smaller props / parts of a character though, so don't worry about it too much, a lot of PS1 games did it too
speaking of, I'd recommend checking out models from actual retro games to see it at its best

https://www.models-resource.com/
Replies: >>1011485
Anonymous
5/4/2025, 1:09:40 AM No.1011485
>>1011322
Thanks for the tips! Is this add-on (https://github.com/noio/Pixel-Unwrapper) perhaps the one you were talking about?
Replies: >>1011516
Anonymous
5/4/2025, 11:36:53 PM No.1011516
>>1011485
I was referring to Texel Density Checker. I never managed to get to grips with it, but it should get the job done