I need some examples of what is considered good pixel texturing and what is considered bad.
Trying to learn what to look out for.
look up texel density. it's not a huge issue but it can look very bad when done poorly; pic related is a particularly bad example. notice how the size of the pixels varies drastically all over
it can be managed by using UV checkers, plus an add-on I can't remember the name of
it's not unheard of to give more detail to more important or smaller props / parts of a character though, so don't worry about it too much, a lot of PS1 games did it too
speaking of, I'd recommend checking out models from actual retro games to see it at its best
https://www.models-resource.com/
>>1011322Thanks for the tips! Is this add-on (https://github.com/noio/Pixel-Unwrapper) perhaps the one you were talking about?
>>1011485I was referring to Texel Density Checker. I never managed to get to grips with it, but it should get the job done