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Thread 1011627

13 posts 8 images /3/
Anonymous No.1011627 [Report] >>1011631 >>1011663 >>1011734
/3/ humor thread
A 3D joke will land you a girl at the bar.
Anonymous No.1011631 [Report] >>1011641
>>1011627 (OP)
Oh I get it now. I'm supposed to make the shape or silhouette of the object, then use those fancy texture brushes after subdividing !
Anonymous No.1011641 [Report]
>>1011631
Mmm.. I’d love to be your Boolean operator, let me subtract your clothes and merge with you. You’ve got the kind of topology that makes my big, white and hard GPU overheat...
Anonymous No.1011660 [Report]
Girl had a body like a vase, but I could see right through her from the right angle. I reversed face and explored her insides.
Anonymous No.1011663 [Report] >>1011685 >>1012711
>>1011627 (OP)
Anonymous No.1011685 [Report] >>1011710 >>1012008
>>1011663
The worst part is that most people probably think the top is the bad part when in fact the top triangle mess is optimal topology for static models. Only meshes that are meant to be deformed need to have the square gid topology that curves with the model like people see on good topology models.
Anonymous No.1011690 [Report]
/3pol/
Anonymous No.1011710 [Report] >>1011804
>>1011685
>when in fact the top triangle mess is optimal topology for static models.
It will fuck up your materials/reflections if your model has any, Mr Dunning Kruger
Nignug No.1011734 [Report]
>>1011627 (OP)
Girl, you must be modelled in Nurbs because I like those curves
Anonymous No.1011804 [Report] >>1012711
>>1011710
>reflections
>a sandwich
Anonymous No.1012008 [Report] >>1012017
>>1011685
None of what you said is true you absolute mongoloid. You can keep the shape using much less geometry and it definitely wouldn't look like a decimated mesh.
Anonymous No.1012017 [Report]
>>1012008
This is a 3 humor thread, fellow chuds. No need to have a flame war. Post funny 3D stuff!
Anonymous No.1012711 [Report]
>>1011804
>bread is the only object in the universe that does not reflect light
yes, not a lot, but it is reflecting light of the scene around it. It's not an unusable model but it's more likely to run into issues than one with optimized geometry
>>1011663
I'm mostly concerned about the meat having 10-15 thousand vertices around it's edges. Looks like round processed bologna too, so it should have more squared edges without so much bevel