>>1011815 (OP)they used store assets for things like rocks, foliage, textures etc. of standard environmental features. still, this game has so many unique assets in it, that it becomes almost impossible to believe they did it all in 5 years.
>>1011820if you had actually looked through the credits, you would know that they did in fact outsource, but in regards to actual in game assets, the only outsourcing they have done was to 8 koreans for gameplay and animation. I think you people don't understand just how many people end up in credits even if a core team is small. for example, if there are voice or music recording sessions, even just the person who confirmed the booking of the room will end up in the credits. this game has things like voice acting in 2 different languages, performance captures, that alone accounts for over 100 credits. the game has also been localized into several languages, and that alone also accounts for another 50 credits. now we have things like porting, QA, marketing, publishing. Very easy to get another 100 names on there through that.
at its core, the actual game creation was still handled by a relatively small team, but they had access to all the collaborators an AAA studio would have for porting, qa, publishing and marketing.