Anonymous
5/16/2025, 5:03:05 AM No.1012118
I refuse to believe this software was made for humans. After using it for over a year i'm confident in saying that it is possibly the most retarded 3D modelling program ever created.
There's over 5 unique ways you can make objects vanish, 3 of which can easily be done by accident. When items don't appear in the final render you have to troubleshoot a million different settings to figure out why not. The modelling viewport NEVER matches the render output for some reason because the HDRI preview is not directly linked to the world render source. Same problem for hidden objects. For the love of god just render what is shown in the modelling window. Why in the hell would I want the render to be different from what I see in my work view? Accidentally miss click a macro? Sorry something retarded occurred that is impossible to troubleshoot haha. Radial arrays require an autistic method that includes empties (whatever the hell that is) and mathematics. Not a single software on earth functions this way to accomplish something so simple. Modifiers will not work several times and then suddenly function properly despite not changing a single metric. Apparently just deleting and reapplying them 4 times in a row will suddenly make them function as intended. Despite enabling certain options in the UI, they STILL do not behave as expected (orbit around selection enabled, doesn't work, MMB just zooms out randomly instead).
On a deadline and something occurred in your workflow that fucked up a render for literally no reason? Sorry the Discord support team are full of unhelpful assholes that refuse to actually do anything. Also good luck googling anything to troubleshoot buggy trash that happens. Blender has like 2 different names for menu items making it impossible to actually figure out what's broken.
I simply can't understand why or how anyone would make something this terrible and expect human beings to tolerate it. Nobody makes software like this. Open source was a mistake.
There's over 5 unique ways you can make objects vanish, 3 of which can easily be done by accident. When items don't appear in the final render you have to troubleshoot a million different settings to figure out why not. The modelling viewport NEVER matches the render output for some reason because the HDRI preview is not directly linked to the world render source. Same problem for hidden objects. For the love of god just render what is shown in the modelling window. Why in the hell would I want the render to be different from what I see in my work view? Accidentally miss click a macro? Sorry something retarded occurred that is impossible to troubleshoot haha. Radial arrays require an autistic method that includes empties (whatever the hell that is) and mathematics. Not a single software on earth functions this way to accomplish something so simple. Modifiers will not work several times and then suddenly function properly despite not changing a single metric. Apparently just deleting and reapplying them 4 times in a row will suddenly make them function as intended. Despite enabling certain options in the UI, they STILL do not behave as expected (orbit around selection enabled, doesn't work, MMB just zooms out randomly instead).
On a deadline and something occurred in your workflow that fucked up a render for literally no reason? Sorry the Discord support team are full of unhelpful assholes that refuse to actually do anything. Also good luck googling anything to troubleshoot buggy trash that happens. Blender has like 2 different names for menu items making it impossible to actually figure out what's broken.
I simply can't understand why or how anyone would make something this terrible and expect human beings to tolerate it. Nobody makes software like this. Open source was a mistake.
Replies: