Thread 1012132 - /3/ [Archived: 761 hours ago]

Anonymous
5/16/2025, 12:59:10 PM No.1012132
IMG_8999
IMG_8999
md5: b38f8c16bda2c9fc5a8b339402a2ab7a🔍
I've learnt sm 3d shit and havent made a cent so far, I mean am I that bad? or is the industry dead
Replies: >>1012140 >>1012141
Anonymous
5/16/2025, 1:55:11 PM No.1012135
the industry is dying, and it's only by the fact that AI video gens aren't quite "there yet' and clients are picky about how their products are shown that product renderers still have a job
what work is left won't last long
freelance while you still can
>t. working in the industry
Replies: >>1012139
Anonymous
5/16/2025, 3:25:49 PM No.1012139
>>1012135
how bro
Anonymous
5/16/2025, 3:40:27 PM No.1012140
>>1012132 (OP)
I modeled like half a girl and then some people were all "I'll pay you a preposterous sum for an animation of her taking a bunch of cucumbers up her ass" so I dare say you merely haven't found rhe right portfolio piece yet
Anonymous
5/16/2025, 3:44:40 PM No.1012141
>>1012132 (OP)
your model aren't bad, but they aren't great too. Harsh truth is that theres just way more people that does the same thing as you and they do it way better.
Replies: >>1012148 >>1012387
Anonymous
5/16/2025, 5:13:17 PM No.1012148
>>1012141
what if i do it for very little money, and I know people worse than me earning money. im not js saying that out of pride or sum literally ask whoever you want theyll agree theyre worse
Replies: >>1012152
Anonymous
5/16/2025, 5:48:15 PM No.1012152
>>1012148
being cheap or good aren'tthe only factors, you also need to find things people need or desire
Anonymous
5/16/2025, 5:52:31 PM No.1012153
1. work is too basic imo
2. reach out to local brands directly
3. reach out to local studios so they add you to their freelance list
4. do motion
5. your background gradients look like they have no texture
6. the lighting on your 'thing between two rocks' is broken (did everyone steal this from tendril? i forget who did it first)
Anonymous
5/20/2025, 1:30:16 PM No.1012387
>>1012141
i fail to see how the models in his pic could be any better
Replies: >>1012391
Anonymous
5/20/2025, 2:48:46 PM No.1012391
>>1012387
NTA It's very unlikely op modeled or textured them
Probably just lookdev and lighting
Not knocking op, but almost no one in vid dev is modelling the products