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Thread 1012189

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Anonymous No.1012189 [Report] >>1012191 >>1012201 >>1012203 >>1012505
BREAKING NEWS
Clair Obscure : Expedition 33 uses blender in their Environment, props and character department, NOT SINGLE MAYA ON SIGHT, first sign of blender take over to become an industry standard

https://magazine.artstation.com/2025/05/sandfall-interactive-clair-obscur-expedition-33-art-blast/
Anonymous No.1012191 [Report] >>1012203
>>1012189 (OP)
Saw another thread asking why a group of 30 people manage to create a massive amount of unique environment and character in a short amount of time, I guess this is the answer...
Anonymous No.1012201 [Report] >>1012203
>>1012189 (OP)
No wonder it looks like shit
Anonymous No.1012203 [Report] >>1012204 >>1012260 >>1012261
>>1012189 (OP)
>>1012191
>>1012201
>Lies
Not a single word about Blender, no actual evidence of software was mentioned.
Anonymous No.1012204 [Report]
>>1012203
I read that in his voice kek
Anonymous No.1012234 [Report]
Anonymous No.1012260 [Report] >>1012262 >>1012264
>>1012203
You can clearly see the portfolio of character/environment/props artist in artstation, they listed blender
Anonymous No.1012261 [Report] >>1012262 >>1012264 >>1012274 >>1012379
>>1012203
Anonymous No.1012262 [Report] >>1012298 >>1012343
>>1012260
>>1012261
>Marvelous Designer
Ya it’s not entirely made in Blender and we don’t know if the characters were unity assets that were modded in Zbrush. You really can’t be calling yourself an 3D artist if you’re skipping over creativity part of the process.
Anonymous No.1012264 [Report] >>1012278 >>1012298
>>1012260
>>1012261
They could be lying for popularity reasons. You just going to blindly believe they did it entirely on Blender when we all know it’s not true.
Anonymous No.1012274 [Report]
>>1012261
yeah they wouldn't list pirated Autodesk stuff
Anonymous No.1012278 [Report] >>1012322
>>1012264
Why not?
Anonymous No.1012298 [Report] >>1012322
>>1012262
>>1012264
that's a huge dose of copium
Anonymous No.1012316 [Report] >>1012505
I work in the in film/tv. We do not use blender, but my friends at video game companies definitely do. Especially assets prop teams. Maya will always be part of the production though. Animators/rigging departments from film to video games our just completely rooted too it.
Anonymous No.1012322 [Report] >>1012323 >>1012347 >>1012500
>>1012278
>>1012298
Well we know Zbrush is for characters, they have to make the characters somehow. Marvelous Designer is clothing so the guy is a cheapskate on clothing. 100% confirmed he use Substance to trick people into believing the characters are higher resolution when in reality they’re low quality and cover in texture to hide the real character models.

Where does that leave Blender? Animation? Rigging? Guy couldn’t make clothing, you honestly think he can rig or do animation.
Anonymous No.1012323 [Report] >>1012344
>>1012322
You are outing yourself as a person who knows nothing about industry workflow
Anonymous No.1012326 [Report]
TEST
Anonymous No.1012343 [Report]
>>1012262
Are you the retard who mixes "tracing" with using a base mesh? you don't know shit about 3d. Stop larping
Anonymous No.1012344 [Report]
>>1012323
That still doesn’t explain how the Blender program was used in the process. You don’t know and I don’t know. They can always be lying for popularity because people like you don’t asked real questions.
Anonymous No.1012347 [Report] >>1012375
>>1012322
Are you retarded or what?
Everything you said it doesn't make any sense, being a cheepskate for using marvelous designer? That's an industry standard.
Using textures for higher resolution is bad now?
That's how it's done since the beginning of 3d, bump maps, normal maps and even in the old days with textures that have shadows and light baked.
Do you know anything about 3d? Do you think that people export an hd zbrush sculpture to a game engine and call it a day?
>The industry is full of hacks
>Why my 10million polygon shadeless character makes my game work at 5fps?

If this is the type of mentally ill fags I have to work inthe future, the industry deserves to die
Anonymous No.1012375 [Report] >>1012376
>>1012347
Being a marvelous designer doesn’t make you a artist, just like how adding rigidify in Blender models or Maya’s automated rig system doesn’t make you an expert on rigging. Clothing designers in /CGL/ will shame you. Yes, high resolution textures are bad. You want less people playing your game, do you want useless small details that only 0.5 of players cared, do you want to be enslaved by toxic gaming community for one mess up. You call that a reason. Older games textures were balanced, they worked, they do not require a gaming PC unless they wanted like Crysis.

Yes anon industry professionals do export Zbrush models to Maya/game engines: youtube.com/watch?v=fckeZUYff68

Only idiots blender people like you never heard of Zbrush plugins or many other software solutions that already fix existing problems in gaming and films.
Anonymous No.1012376 [Report] >>1012393 >>1012396
>>1012375
>using industry standard tool is bad...
>because retards on 4chan with no prospects in the industry will judge you
Incredible
Anonymous No.1012379 [Report] >>1012403
>>1012261
pretty sure the devs mentioned that UE5s meta human stuff helped them with the game, and I'm pretty sure the characters are all mostly made with UE5s own character creator and then maybe got refined later.
Anonymous No.1012393 [Report] >>1012395 >>1012402
>>1012376
>look up marvelous designer
>wow seems neat
>let me see how much it costs
>2000 usd
>A YEAR
is this a fucking joke? why is graphics design software like this? why can I buy any digital audio workstation I want for under 500 bucks perpetual license but graphics software costs thousands annually? this is fucking ridiculous.
Anonymous No.1012395 [Report] >>1012396
>>1012393
The company pays for it
Anonymous No.1012396 [Report] >>1012399 >>1013164
>>1012376
>>1012395
>A software that cost $2000 and needs a employee
>Hire someone who can make clothing and still cost $2000 cheaper
The choice is obvious, Marvelous Designer is not “industry standard”. No company is willing to lose more money when they have someone who can do it.
Anonymous No.1012399 [Report] >>1012401 >>1012404
>>1012396
Please be bait
Anonymous No.1012401 [Report]
>>1012399
?
Anonymous No.1012402 [Report]
>>1012393
>can't afford ableton? just use a different daw that provides the same features. forces ableton to keep the price "low"
>can't afford marvelous designer? well, there's literally no alternative to what it provides so better save up
Anonymous No.1012403 [Report] >>1012405
>>1012379
[citation needed]
Anonymous No.1012404 [Report] >>1013164
>>1012399
It’s not bait if anon is telling the truth, before Marvelous Designer we had to create the clothes. All of it, Dark Souls? Made by human. Street Fighter (insert any number before V) Made by human. What conspiracy theory do you have that all game models from older eras never were made by humans?
Anonymous No.1012405 [Report] >>1012506
>>1012403
why are you zoomers like this?
Anonymous No.1012500 [Report] >>1012506
>>1012322
Character props, weapons , accessories etc.., blender is used for modeling the mesh, then use zbrush for detailing, inb4 "but... Zbrush can make props!" No one wants to retopo shit from zbrush
Anonymous No.1012505 [Report]
>>1012189 (OP)
>videogame with 3d animations
>NOT SINGLE MAYA ON SIGHT
bullshit

>>1012316
As a blendfag, even I wouldn't use blender for animations in games. The animation system is limited by today's standard.
Anonymous No.1012506 [Report] >>1012521 >>1012597
>>1012500
You have to retopo Zbrush and the Zbrush makes you retopo during export options. Why do you continue to lie to us when >>1012405 show an article about how lazy the developers were. They are not artists.
Anonymous No.1012521 [Report]
>>1012506
>about how lazy the developers were
don't think that's really fair to say with how much effort went into enemy models and "hero asset". but yea the humans feel quite stock ue5 pipeline. the animations especially are stock ue5 I think, you really notice it during the only up asset flip minigame
Anonymous No.1012595 [Report] >>1012682 >>1012745
https://www.youtube.com/watch?v=VpXC5VhXxTA&t=4448s

HOUDIN POWER
Anonymous No.1012597 [Report] >>1012598 >>1012600
>>1012506
>lazy
What's next, making trees from scratch? It's not lazy, it's efficient
Anonymous No.1012598 [Report]
>>1012597
No it’s lazy like Assassin Creed, do you really want another repeat in gaming history.
Anonymous No.1012600 [Report] >>1012627
>>1012597
You've are arguing with a literal /v/ermin gamer tourist, anon, you aren't talking to an artist. I've stopped replying the moment I realised this
Anonymous No.1012627 [Report] >>1012634
>>1012600
Says the one with zero credibility on his own. You just going to agree that a software that can create the exact model without a artist is somehow better than other games that spend years developing npcs, their lore and design. Anon it’s never ok to agree with Adobe.
Anonymous No.1012634 [Report] >>1012645
>>1012627
You are such a clueless person it's criminal you are allowed to vote. None of what you've been saying ever made a shred of sense
Anonymous No.1012645 [Report]
>>1012634
People do like npcs anon, you’re the dumb one in this situation.
Anonymous No.1012682 [Report]
>>1012595
>houdini power
but the particle effects in the game are by far the lowest quality out of everything. a lot of them just look like shitty bitmaps even. almost everything in the game looks current gen and then the particle effects look ps1 or ps2 tier.
Anonymous No.1012745 [Report]
>>1012595
might've gotten houdini pilled through this. also respect them for offering a free version of the software for non commercial use that seemingly isn't neutered
Anonymous No.1013164 [Report] >>1013236 >>1013237
>>1012396
>>1012404
>Before we had X we did it manually
That's why X is industry standard. That's also why it can command a high price tag. Because doing things manually isn't a sign of expertise. Leveraging tools and automation is. You know who does everything by hand? Savages. You know who automates everything? First worlders. Painters today don't mix their own paints or make their own brushes and canvasses.
Anonymous No.1013236 [Report] >>1013238 >>1013853
>>1013164
There’s absolutely zero evidence to use Marvelous. The original creation for it was for real world fashion and not waste money on experimental designs. Not a single game use it because of the early days of Marvelous inability to do games. It’s still not a software that is for games, it’s a product rendered idea for branding purposes. It doesn’t serve 3D game engines as much as Blender or Maya does for games.
Anonymous No.1013237 [Report]
>>1013164
Not the best analogies. I borrow premade palettes mostly, but when I think about how people come up with them in the first place, I don't see a better option than to make a guess with a few colors put them on canvas and then blend them together in variety of ways, while varying opacity / layer transparency and such.
Anonymous No.1013238 [Report] >>1013240
>>1013236
aren't you thinking of Clo3d
Anonymous No.1013240 [Report] >>1013242
>>1013238
He is retarded and doesn't know anything about anything
Anonymous No.1013242 [Report] >>1013243
>>1013240
Says the blendead who believes in YouTube videos that alter the original 3D models into a mess and people have to spend hours fixing it.
Anonymous No.1013243 [Report]
>>1013242
What the fuck are you talking about drooling retard
Anonymous No.1013567 [Report]
>blender is taking over the industry!
>workflow is zbrush -> substance painter -> marvelous designer
... then after going through thousands of dollars of software they animated it in ... blender? doubt it
Anonymous No.1013853 [Report] >>1013855 >>1013856
>>1013236
Are you genuinely retarded? Marvelous designer is a sister program to Clo3D which is used for digital garment making and rendering. MD has more tools focused on retopology and garment optimisation and sculpting. All industry professionals use marvelous designer to simulate a realistic garment with folds then use it as a base to retopo and detail it in Zbrush. You literally know nothing about industry workflows, I hope you're just an elaborate troll.
Anonymous No.1013855 [Report] >>1013856
>>1013853
>Are you genuinely retarded?
Many people are saying this!
Anonymous No.1013856 [Report]
>>1013853
>>1013855
>Samefag
The problem with your argument is that the game is not optimized, we later learned that the “developer” used UE creator characters and lied about how they hired artists. There really is no use case for MD in video games, you’re claiming something that MD doesn’t offer in their product. The industry doesn’t use it because the majority of clothing is realistic vs clothing that won’t be realistic. Artists are not free to create anything in MD, cartoon, anime, horror, nature, etc all the unique ways to create clothing is not available in MD. Retards like you with no art or experience believe too much in a software instead of actual work. Shut up about MD being able to do what i can in 1 week worth of work.