>>1012628 (OP)You wanna make trees anon? Funny you should mention that I'm making vegetation props too atm. The trick is in smart use of textures, pic rel is a comparison between two models: on the left is one I downloaded from opengameart dot org (1400 faces, with front AND back faces on the branch planes), on the right is a pine I modeled and textured myself (1100 faces).
The downloaded asset looks better for two reasons:
1) the individual branches consist of 9 face planes arranged in a T shaped section, they're also fairly large, while my branch shape arrangement used a near flat shape and they were a tad small; needless to say the smaller the planes you use for your branches the more you're going to need to create the foliage of your tree, so it's best to make your branch planes large instead if you can get away with as is the case with trees (you want entire braches to be planes instead of actual 3D geometry, using a plane for every leaf is poly suicide, do not do that, once again use planes for branches which include the image of the branch itself with leaves on it); in that case you also must make sure the leaves of your texture are small since the branch plane is going to be fairly big;
2) the tree itself is of a more interesting shape, purely for the way it looks in real life.
I mentioned opengameart dot org previously, and I highly recommend you download some of the assets there to study them and learn how others did their own veggies. Download the ones that look the greatest to you and download them so you can analize how they accomplished that result and implement their technique in your own work