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Thread 1012650

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Anonymous No.1012650 [Report] >>1012681 >>1012690 >>1013941
Dreams SDF modeling
>First creation software with fully featured amazing SDF 3D modeling, which even today is still the best execution of the method that there has been
>Had a PC port in development with export features tland everything you could wish for that was near completion and almost ready for release
>Got canceled at the last minute because if media molecule layoffs
I will never forgive Sony. Fuck wireframes, fuck meshes, fuck retopo, and fuck Sony.
Anonymous No.1012659 [Report] >>1012661
there are certainly already SDF plugins for every software.
Anonymous No.1012661 [Report] >>1012662
>>1012659
nice reading comprehension
Anonymous No.1012662 [Report] >>1012663
>>1012661
If you're sad your fave vidya was canned and don't care about the modeling tech's actual availability, then it's a thread for >>>/v/
Anonymous No.1012663 [Report] >>1012664 >>1012690 >>1012717
>>1012662
why are you so bad at reading? the point is that the game's SDF modeling implementation is still the most (and only) sophisticated one to this day. learn to read.
Anonymous No.1012664 [Report]
>>1012663
Feel free to do or link a feature set comparison to support your supposed point
Anonymous No.1012681 [Report] >>1012685
>>1012650 (OP)
topology is the best part of 3d anon
i think its gonna be a long time until we see sdfs being used outside of just some hardsurface modeling situations.
just get good
Anonymous No.1012685 [Report]
>>1012681
Fucked up topology + custom normals is the best part of 3d. "Good topology" is just straight up boring.
Anonymous No.1012690 [Report] >>1013959
>>1012663
>>1012650 (OP)
How different is that shit compared to womp?
Anonymous No.1012717 [Report] >>1012718
>>1012663
cry fag.
sdf isnt modelling. zSpheres have already been invented, and guess what? you jave to retopo the whole thing so thoroughly your basically remodelling it from scratch.
you lost
you have nothing
you will never escape the reality that you must move verts around.
Anonymous No.1012718 [Report] >>1012732
>>1012717
I'm not sure what you're trying to say, but SDFs were everywhere in demoscene since its very beginning. Also they're everywhere in shadertoy. It's literally composing surface equations, so it sure is different to modelling, but with some powerful UI tools it might be possible to make transforming and combining those surface equations to feel more like modelling or even sculpting. There is no topology whatsoever since there is no discrete geometry at all since it's all pure pixel shaders rendering surfaces described by equations. No vertexes, no polygons, nothing. Pure raytracing of surface equations.
Anonymous No.1012732 [Report] >>1012738
>>1012718
Sounds gay
Anonymous No.1012738 [Report] >>1014013
>>1012732
It is cool for fancy abstract geometrical demos, but I can't imagine actually using it for large scenes with varied objects.
It is very expensive and doesn't use GPU efficiently (basically it puts all load into pixel shaders and ignores everything else).
This is what it is good for:
https://www.youtube.com/watch?v=FqNusQBElgI
https://www.youtube.com/watch?v=xkycOp4MFqA
https://www.youtube.com/watch?v=tcUGg1FV3TA
https://www.youtube.com/watch?v=T-V3mHlsgzQ
Anonymous No.1013306 [Report]
good for making space stations
Anonymous No.1013941 [Report]
>>1012650 (OP)
there any good videos showing modeling this way off? all I can find is stuff demoing what you can do but it seems like a voxel vr engine would be better or sculpting on top of a flat surface.
Anonymous No.1013959 [Report]
>>1012690
I've used Womp, the problem is that it's cloud-based and a web app so it's slow and blurry, and you can't customize the interface
no idea why they don't make the shortcuts and everything as close to blender as possible considering that's where most people will be coming from, but whatever
they said they're working on a desktop app but it'll probably be a while
I feel you though OP, Dreams is how I got into 3D shit too. the ease of use with a controller of all things was and still is mindblowing, and I'm very fucking annoyed that nothing can compare still
sculpting is not the same and mesh modeling is hell, none of it is intuitive at all. praying that ConjureSDF or another SDF plug-in can free us from this hell
Anonymous No.1014013 [Report]
>>1012738
>It is very expensive and doesn't use GPU efficiently (basically it puts all load into pixel shaders and ignores everything else).
That isn't even how Dreams renders its SDFs