I'm really tired with this sh*t. - /3/ (#1013075)

Pizdec
6/2/2025, 7:21:48 PM No.1013075
IMG_20250603_000850
IMG_20250603_000850
md5: 1336b3d197315000cd07be86a2109960🔍
There's context:
Now i'm trying port models from game "Megaglest" To Warcraft 3 world editor. Megaglest's models was in format "g3d", and i have a lot of butthurt to open them. But finally i dd it. But there's a new problems:

I can open them in blender 2.90 with special add-on. I can play their animation, and their textures are correct. Anything is good, right?

But to open them in " Retera's model studio", or "Matrix Eater 3d", or in 3ds max, i need to convert them to other format. And there's the first trouble.

Format OBJ - Freely opening in any other program, but absolutely no animation.

Format FBX - I hear that he can save animation, but in the practice, programs can't open this file with this format.

And i sacrifice the animation, to open model in Retera's model studio.. But when i did this, model has no textures.. And i wonder why?

When i trying to forcely wrap textures on model, program claiming the error. And i was trying various formats. Blp2, png, mtl, but nothing ever happens and i CAN'T UNDERSTAND. PLEASE HEEEEELP...
Replies: >>1013081 >>1013118 >>1013132
Anonymous
6/2/2025, 9:32:02 PM No.1013081
>>1013075 (OP)
For modding you want >>>/v/
Anonymous
6/3/2025, 1:45:42 PM No.1013118
>>1013075 (OP)
>but in the practice, programs can't open this file with this format.
FBX has a bunch on internal formats (ascii/binary/etc) maybe try different export setting, I know several programs who do accept FBX but only with some specific settings.
Anonymous
6/3/2025, 2:42:15 PM No.1013122
obj can store material data but it's an option that may not be enabled. check settings. the obj also nukes the bone weights. fbx is your best bet, or actually jusy export the rhing and a native blender file and use a plugin for 3ds max to import blender files. or export as a 3ds file. im sure blender can.
Anonymous
6/3/2025, 10:25:00 PM No.1013132
>>1013075 (OP)
I have 3dsmax5 somewhere around, you could use arttools from there (but you lose IK baking)
Replies: >>1013133
Anonymous
6/3/2025, 11:06:03 PM No.1013133
>>1013132
Oh, can't find it sorry