Anonymous
6/4/2025, 4:49:39 PM No.1013165
I'm digging around E33's models in the hopes of 3D printing Lune. I've already done this in other games with other models, so I'm familiar with making the models manifold, breaking them into parts that come together seamlessly, etc. I struggle with getting the characters to pose, and that's what I'm going to talk about here.
Files were extracted with FModel. You can get the unreal asset map on nexusmods right now. Game was made in Unreal 5.4. I'm editing in Blender, and I imported the .pskx and .psa with blender's native extension.
You can find the skeleton in the files at Sandfall/Content/Characters/Heros/Lune/SK_Lune_Placeholder.uasset
and the animation is at Sandfall/Content/Characters/Heros/Lune/Animations/BattleTurn/Lune_Idle_Base.uasset
for those who want to follow along.
I think the problem relates to the armature that comes with the skeleton in the .pskx, so I guess it's time to learn everything I can about armatures and posing models.
Files were extracted with FModel. You can get the unreal asset map on nexusmods right now. Game was made in Unreal 5.4. I'm editing in Blender, and I imported the .pskx and .psa with blender's native extension.
You can find the skeleton in the files at Sandfall/Content/Characters/Heros/Lune/SK_Lune_Placeholder.uasset
and the animation is at Sandfall/Content/Characters/Heros/Lune/Animations/BattleTurn/Lune_Idle_Base.uasset
for those who want to follow along.
I think the problem relates to the armature that comes with the skeleton in the .pskx, so I guess it's time to learn everything I can about armatures and posing models.
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