>>1013198 (OP)yeah you make it look good and go from there. Seriously, that's all there is. look at any asset and decide what parts of this move, what parts deform and consider accordingly. If you can't figure it out from that information alone then 3d is not for you. If you're trying to hit a detail benchmark you can use google, or common sense. Do you struggle to have numerous copies of your own asset in the viewport of a 3d software? probably good for prenders. Otherwise, if your asset looks good you can get it to whatever detail level necessary, I figure since you're asking this question, you've never modeled anything and you're looking for the exact recipe before picking up a spoon. (Kitchen reference, get it kiddo? I'm calling you a women)