Thread 1013451 - /3/

Anonymous
6/10/2025, 8:17:56 PM No.1013451
rhomboids_grid_subdiv
rhomboids_grid_subdiv
md5: 887ec2d34d442b16c1d99b33e61eb5a1🔍
This whole plane was an afterthought and thus it turned up not being subdivided properly. Now I want to manually subdivide into just grid according to vertical and horizontal vertice pairs. Basically to make all top vertices connect to corresponding bottom vertices, and the same for vertices on left and right. Knifing this manually is bothersome. Any ideas?
Anonymous
6/10/2025, 8:35:25 PM No.1013452
connect_vertex_path
connect_vertex_path
md5: 9905950be0abfaa55880380d50a38ae8🔍
I fucking did it using "connect vertex path (J)" and a bit of smart mirroring/vertex merge, much much more faster than knifing, but still a bit grindy. So if you know better ways please tell.
Anonymous
6/11/2025, 12:19:59 AM No.1013464
>>1011129
Replies: >>1013466
Anonymous
6/11/2025, 12:58:08 AM No.1013466
>>1013464
What is the point of doing generals on extremely slow board? The only reason for generals like this is to make things less chaotic on ultrafast boards. On a slow board it is BENEFICIAL to create new threads for everything.