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Thread 1014170

17 posts 4 images /3/
Anonymous No.1014170 [Report] >>1014171 >>1014181 >>1014201 >>1014217 >>1014262
3D artist's handfedora or actually useful?
Anonymous No.1014171 [Report] >>1014176
>>1014170 (OP)
If you unironically use that please Go to your psychiatrist, you are having a mental breakdown
Anonymous No.1014176 [Report] >>1014199
>>1014171
Ok, will use it only ironically then.
Anonymous No.1014181 [Report]
>>1014170 (OP)
they are very good tools, but in all honesty, a luxury you can live without.
Anonymous No.1014195 [Report]
i dont see a need for it but i have a friend who got one for CAD and he says he cant live without it.
Anonymous No.1014199 [Report]
>>1014176
Then you are larping a mental illness
Anonymous No.1014201 [Report]
>>1014170 (OP)
I use a half-keyboard for my shortcuts, what do you use this thing for?
Anonymous No.1014217 [Report] >>1014347
>>1014170 (OP)
It dramatically cuts down the stress on your mouse hand, so if you do 3D eight hours a day five days a week it will make a meaningful difference for your wrists.
Nobody else on /3/ will ever in a million years say anything as practically applicable as this on this topic.
Anonymous No.1014253 [Report]
Very useful. For large or complex models when you need to position things "just so". They take a bit of getting used to but once familiar you miss not having one working on someone else's kit.

t. old industrial designer and engineer
Anonymous No.1014262 [Report] >>1014332
>>1014170 (OP)
Does that work with Blender?
Anonymous No.1014332 [Report]
>>1014262
Half way.
You can move the view, but you can't move objects.
Anonymous No.1014347 [Report] >>1014410
>>1014217
its a mouse that is built for moving around viewports in 3d space, fantastic for its purpose, but almost everything we do is going going to be sculpting related, where we have tools on our pen and keyboard/macro pad already for this, or we are box modeling, where again, we are not going to be using this to its maximum effectiveness.

if you want it, go for it, but for 180-400$ I would never consider this, I would never consider this.

I would instead just get 3 rotary knobs on a macro pad, and have each one assigned to rotating an access with a scroll wheel to move me in our out. hell a tour box could do this with one knob if you map it right and would be more useful as a macro pad.
Anonymous No.1014350 [Report] >>1014368
Missing the point that you are manipulating the controller the same way that you wish to manipulate the item on screen. Do I want the model to fuck off diagonally away from the centre of screen while tumbling different directions as takes my whim? Yes. Won't be doing that with a macropad. If I need dominant single DOF movement I can toggle that (package dependent).

I think 3dconnexion made a mistake when they moved away from the original spaceball "tennisball" manipulator. You had to grip that properly and the movement metaphor was obvious and natural. Tweaking the current cap with fingertips not so much.
Anonymous No.1014368 [Report]
>>1014350
The balls probably got stuck too often due to nerd grease and grime piling up in the mechanism.
Anonymous No.1014410 [Report] >>1014429
>>1014347
Anon can you guess what I have on my desk right now??
In any case if you used your brain a little you would understand that three knobs provide exactly half of the axes of a 3D mouse. Even if you had six knobs, you wouldn't have enough fingers to operate it with one hand. And the standard E11 rotary encoders have 20 stops in a full rotation, which is far too few to encode rotations. Among other problems. I literally tried this and then bought a pair of spacepilots for 100€ total. 50€ a piece.
You really should start trying out your great ideas.
Anonymous No.1014429 [Report]
>>1014410
nice dandruff nigga
Anonymous No.1014562 [Report]
'Six degrees of freedom' stuff makes me wish XR Blender and other VR 3d programs had updates.