someone who knows how to use this old 3d program where masterpieces like killer bean and other shit like that were created, for example a guide to teach his intuition.
thats animation master.
the first 3d program i learned to use. i even had vhs training tapes, and i read the whole training manual. it's very good with a few limitations that are saddly unexcusable. if only they had had better uv mapping functions and a more modular material system theyd be indistry standard. way easier to use than blender. and it has an integrated modelling>animation>choreography pipeline that builds project management into the workflow.
I'm not going so say i know everything about it, but i certainly rhink i do.