VRM model is exported without textures - /3/ (#1014643)

Anonymous
7/4/2025, 1:36:59 AM No.1014643
imagen_2025-07-03_181823678
imagen_2025-07-03_181823678
md5: f6c1a5dc7d5f11ae1f6c54f2d970104d๐Ÿ”
I created this model to practice creating Vtuber models.
But when I export and use it, I see that it has no textures.
I've watched videos and asked ChatGPT, but I can't find an answer to my problem.
Replies: >>1014644 >>1014648 >>1014889
Anonymous
7/4/2025, 1:45:56 AM No.1014644
imagen_2025-07-03_184555478
imagen_2025-07-03_184555478
md5: f4f4c6b794cb327b66c6f81be18adff2๐Ÿ”
>>1014643 (OP)
These are the nodes I use for the mushroom and dress.
For the rest, I use the same one, just without the nodes below.
Replies: >>1014650
Anonymous
7/4/2025, 4:42:40 AM No.1014648
>>1014643 (OP)
Blender doesnโ€™t support VRAM 2.0, the plugin is outdated. You have to export to 1.0 vrm.
Anonymous
7/4/2025, 5:58:51 AM No.1014650
>>1014644
You can't use nodes if you're exporting outside of Blender, you need to bake into a texture (or recreate the shader inside of Unity but that's more complicated and doesn't respect the VRM format)
Anonymous
7/5/2025, 4:27:57 AM No.1014696
WhatsApp Image 2025-07-04 at 21.06.30_94c99472
WhatsApp Image 2025-07-04 at 21.06.30_94c99472
md5: 86aeee4698fb81d73316b672e8312551๐Ÿ”
Well, I've managed to get some color, I guess now I'll fix things like the face and the dress.
Anonymous
7/8/2025, 12:58:59 PM No.1014889
>>1014643 (OP)
The VRM plugin is particular about what shader it can export. It's usually either Principled or the Mtoon shader the plugin ships with(to Archive the cartoon look). And you can't use "node graph shaders"

Like using a voronoi texture, because that is a blender internal function.

You have the principled bsdf or mtoon shader, with regular textures as input. You can bake those "node graphs" in the bake section of cycles