>>1015180>>1015177 (OP)if you want to work in the industry, max or maya for modeling
if you want to do animation in the industry, maya outside of anything procedural Houdini if its procedural.
almost everything is about building a skillset, if you want to side step some frustration early on, I highly suggest getting 4-8lb of monsters clay and sculpting irl, or if you have a vr headset getting shape labs, they recently added in a voxel mode which lets you block shit in extremely fast and you can largely stay inside of shape labs either in vr (best for roughing things out either though voxel or more traditional sculpting tools) and then move over to a flat screen mode when you want to get detailed.
I think it handles sculpts as well as blender does, but if it shits the best before 4 million pollys, moving it over to blender could get you the rest of the way.
see attached pic, that's the level of detail that 4 million polygons has, blender even several versions ago would handle a 26 million poly model, a bit laggy yes, but it would handle it.
once you get into the 20m+ range do you look at zbrush as the the main option, and 100m+ the only option. but, and let me be very clear, 4k screens only have 8million pixels, the moment that you are fussing about geometry that is going to have sub pixel levels of vertisies, you have FAR better areas to look for improvement.
let me leave off with this, you are on 4chan asking about how to learn sculpting, I am assuming you are very VERY beginner and have near 0 skill in sculpting as a whole. I really do suggest vr or monster clay just to side step a lot of the beginner problems because its far FAR more intuitive than non vr sculpting programs.