My new cheap AAA workflow. - /3/ (#1015685)

Anonymous
7/23/2025, 6:39:02 AM No.1015685
animation test2
animation test2
md5: 190316e5e133432ae1951b613c66755f🔍
I did it. :D Took me a really long time, but I was able to figure out a cheap workflow for art that looks great and is not AI. :D

And the best part is that It takes my cheapest 3D worklow and only adds 20-30 minutes more to my 45 minute modelling workflow and 15 minutes to use xBR to upscale the texture and make the toon shader.

:D
Replies: >>1015691 >>1015709
Anonymous
7/23/2025, 7:38:54 AM No.1015687
leona
leona
md5: 5f801bda23ddeecf7f05e6f66551ec2a🔍
YAY.

IT WORKS.

:D
Replies: >>1015691
Anonymous
7/23/2025, 9:09:06 AM No.1015691
>>1015685 (OP)
>>1015687
Good job, anon. Looking very cute, especially the blue haired character gives me PS1 JRPG vibes or something in that direction. Are you going to create a game with these assets or do you have other intentions with them?
Also which software do you use?
Replies: >>1015692
Anonymous
7/23/2025, 9:10:16 AM No.1015692
>>1015691
the goal is making my own games in godot.

I mostly use aseprite, blender, unionbytes, pixelover and Krita for this.
Replies: >>1015694
Anonymous
7/23/2025, 12:14:45 PM No.1015694
>>1015692
>Making games in Godot
Well, you are on a good start. The models look really promising.

Never heard of Unionbytes and Pixelover before. I did a quick research and they seem to be handy tools to have for Low poly/Pixel art games indeed. In the past I tried creating a pixel shader in Blender to then render images and import them into a sprite sheet lol. So much time and effort went into to this ... and then I abandoned the project I created it for ...
Replies: >>1015703
Anonymous
7/23/2025, 1:31:14 PM No.1015703
>>1015694
pixelover is fucking amazing, because It saves all the headache of dealing with rendering a 3D model in pixel art.

unionbytes is handy because it saves like 30 minutes setting up blender to do pixel art perfect pixel painting.
Anonymous
7/23/2025, 3:21:37 PM No.1015709
>>1015685 (OP)
>legs look like they're walking backward
>ik snapping like crazy
can you workflow some animation practice in there