The story so far: After downloading a .glb file and loading it into Blender I met my first hurdle. My character is composed of multiple separate meshes. After combining the meshes into a single mesh I then parented it to the armature. This led to the second hurdle, the mesh and armature are no longer aligned in the view window.
>>1015713 >there's no need to do that, you can parent multiple meshes to the same armature Ok, I don't understand why I would or would not want to combine/separate the meshes. My new hurdle is that when I use the move (G) command in pose mode, my arm falls off.
>>1015716 >I don't understand why I would or would not want to combine/separate the meshes Every distinct mesh calls the gpu to render it. More distinct meshes more draw calls. It's more optimal to combine meshes, but it's not relevant in pre rendered projects.
>>1015717 I couldn't figure out how to fix this so I restarted with the original .glb file. Now the bones move the mesh again but for some reason the L_leg bone moves the right hair strand
>>1015719 >>1015721 Ok, I will stick with the separate meshes. I learned a bit more about the Blender GUI today and also weight painting. I'm taking a break now.
Anonymous
7/23/2025, 5:36:51 PM No.1015725
>>1015722 Select the hair strand, find its data and delete the vertex group tied to the leg bone