Thread 992953 - /3/

Low Poly
8/26/2024, 7:03:31 AM No.992953
1712451484293161
1712451484293161
md5: 89a65d6547366a42b467f1523997bdfb๐Ÿ”
Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
Replies: >>993019 >>993043 >>993779 >>999396 >>1013050 >>1014204 >>1014825
Anonymous
8/26/2024, 7:11:12 AM No.992957
1716974283317320
1716974283317320
md5: 46e0c1ea0a18dee7ef534c79e5ffeaaa๐Ÿ”
I saved some of the lowpoly wafiu stuff so here is at least a pic of that. If someone wants to try to rebuild that as well, use this thread for whatever.


last one >> https://warosu.org/3/thread/983543
( i legit don't know how to link things so fuck it)
Replies: >>992970 >>993375 >>993818 >>994252 >>1002285 >>1002531
Mecha
8/26/2024, 7:30:23 AM No.992970
>>992957

>>983543
Anonymous
8/26/2024, 9:25:01 AM No.993019
file
file
md5: 10f6963f96f4afc135d6b400443b7f2b๐Ÿ”
>>992953 (OP)
That could be handy for my low-poly HK416 attempt
Anonymous
8/26/2024, 9:29:51 AM No.993023
be8b4918d4ba8b40239d3f8d7c5dcfa0
be8b4918d4ba8b40239d3f8d7c5dcfa0
md5: 8840f655b720ebbe54dc08abde45a7c1๐Ÿ”
Anonymous
8/26/2024, 10:45:28 AM No.993043
>>992953 (OP)
Did you save any of the material nodes on the thread that was complaining about the new eevee?
Replies: >>993046
Anonymous
8/26/2024, 10:56:14 AM No.993046
>>993043
https://warosu.org/3/thread/989283
Anonymous
8/26/2024, 11:17:43 AM No.993048
d27iih5-458a7106-eb2d-4cc1-9b12-3948f579723f
d27iih5-458a7106-eb2d-4cc1-9b12-3948f579723f
md5: 9d7473c11d2cdde542b33a559280faa5๐Ÿ”
do people want more of these? i have a lot
Replies: >>993093 >>993127
Anonymous
8/26/2024, 2:57:43 PM No.993093
1723601848796283_thumb.jpg
1723601848796283_thumb.jpg
md5: c57a7a0a46272c9626b9d7e95c0fd428๐Ÿ”
>>993048
Yeah go for it.
Replies: >>993622 >>993755
Anonymous
8/26/2024, 2:58:40 PM No.993094
87df77086b581101aa65e2f4bbaa4b79
87df77086b581101aa65e2f4bbaa4b79
md5: 0f5b0dd1bf38577bd142571633c520e0๐Ÿ”
Anonymous
8/26/2024, 5:29:45 PM No.993127
>>993048
Did you draw or bake the texture?
Is it generally easier to draw from 0 or bake / edit for this sort of style?
Replies: >>993154
Anonymous
8/26/2024, 7:00:14 PM No.993154
>>993127
https://youtu.be/1FteWqBSg4c
Replies: >>993163 >>1006934
Anonymous
8/26/2024, 7:06:04 PM No.993156
f981f21d2966b61d92bd2d0057ee4106
f981f21d2966b61d92bd2d0057ee4106
md5: 685d3d9263714221d2054df9afc1550d๐Ÿ”
Anonymous
8/26/2024, 7:39:43 PM No.993163
1739108-b
1739108-b
md5: 0387cde7fbbaab0cd4a018d4536c6bee๐Ÿ”
>>993154
>1.8k tri basemesh
Replies: >>993190
Anonymous
8/26/2024, 10:03:01 PM No.993190
>>993163
>pic
what a gem that was
Anonymous
8/27/2024, 8:47:21 PM No.993375
>>992957
what the fuck, the texturing on her is amazing.
Anonymous
8/28/2024, 2:36:43 PM No.993481
b046ff49606e8ea1da65b65bfbf82f84
b046ff49606e8ea1da65b65bfbf82f84
md5: 628498a74e32abca8dadda0018379fb1๐Ÿ”
Replies: >>994677
Anonymous
8/29/2024, 12:34:20 AM No.993551
cyloparasol
cyloparasol
md5: b667c2e278e1ef7b00f85ea7180ae6a2๐Ÿ”
Anonymous
8/29/2024, 2:44:48 AM No.993569
Strega-spin-updated_thumb.jpg
Strega-spin-updated_thumb.jpg
md5: 4fae3f5c491601fa6a2711b4968e2d6a๐Ÿ”
reposting my goober Strega because I can.
Replies: >>994287 >>1015187
Anonymous
8/29/2024, 3:01:49 PM No.993622
>>993093
any example for a guy character?
Replies: >>997584
Anonymous
8/29/2024, 3:50:42 PM No.993626
so japanese low poly is just planes, cubes and cylinders with 4-6 edges.
Anonymous
8/29/2024, 11:47:51 PM No.993671
render
render
md5: a22075fbc96e824072e9c1ebb16ce843๐Ÿ”
how do i get gud?
Replies: >>993754 >>994289
Anonymous
8/30/2024, 3:50:40 AM No.993696
How many polys is considered low poly? I keep trending toward 700-ish tris whenever I model a person (I'm pretty new to modeling fyi)
>
I know that some n64 games were around that # of tris for the main character but idk if that counts if you did that for even minor characters, it seems more like gc tier or something
Replies: >>993775 >>993821
Anonymous
8/31/2024, 12:40:29 AM No.993754
>>993671
practice
Anonymous
8/31/2024, 12:49:44 AM No.993755
>>993093
Anyone know of any artists with similar work to this one? (I forgot this artistโ€™s name Priichuu or something)
Replies: >>997584
Anonymous
8/31/2024, 7:35:37 AM No.993775
>>993696
No definitive answer to that, each case depends on the complexity of what you're trying to model and what kinda look you're trying to go for. N64 mario and a character from MGS Peace Walker are both considered low poly, but the later has at least twice the tris.

If you're trying to replicate the visuals of a particular game / era, go download some of its models and aim for similar number of polys. Otherwise just find something similar to what you're tryng to make, keep whatever details you can to the textures, cut the geometry that doesnt affect the silhouette and you should be good.
Anonymous
8/31/2024, 9:48:02 AM No.993779
8b0b2318_1280
8b0b2318_1280
md5: c88ff14e9bf6c89d70a780b8a174f75d๐Ÿ”
>>992953 (OP)
>the great purge /3/
Wait, what the fuck happened? I stopped browsing last year when that one retard spammed the catalog and basically killed a ton of good reference threads.

Contributing to low poly greatness.
Replies: >>993787 >>993814
Anonymous
8/31/2024, 11:34:41 AM No.993787
>>993779
Mods somehow fucked up and wiped about 19 boards, /3/ included.
Anonymous
8/31/2024, 6:51:35 PM No.993814
>>993779
the different resolution on the eyelids compared to the eyes makes me mad
actually the differing resolution all over the model is kind of aids
Replies: >>994620
Skvll !!+wHP/bHIpmB
8/31/2024, 7:40:27 PM No.993818
>>992957
Would you mind showing the UVs? I'm curious about how you've unwrapped her.
Anonymous
8/31/2024, 7:44:20 PM No.993819
EYJc6M7U4AABy6n
EYJc6M7U4AABy6n
md5: d8e32b8ac7d8b87a85cf57eaf37608cc๐Ÿ”
Anonymous
8/31/2024, 7:56:55 PM No.993821
>>993696
PS1 range from 240 Tris for Lara 1 to nearly 800 Tris for Crash ('cheated' via untextured poly) with Spyro being at 430 or something - so that's your "bottom" limit. Where you place the upper limit is up to personal preference and is guaranteed to spark a fight.
Just pick whatever "old" console you consider to have the sweet spot in model quality vs polycount, and use that as (you)r range.
Anonymous
8/31/2024, 9:54:02 PM No.993835
1563251934705
1563251934705
md5: 85604bcc9578c7bc999eba05de9d52bf๐Ÿ”
Replies: >>997825
Anonymous
8/31/2024, 9:55:06 PM No.993836
1589100561251
1589100561251
md5: 6bb9d5825ab0e6827f784a5cdb7dda52๐Ÿ”
Anonymous
8/31/2024, 9:56:08 PM No.993838
1655194977120_thumb.jpg
1655194977120_thumb.jpg
md5: e867483ce03f4929e75c24d1183075bd๐Ÿ”
Anonymous
8/31/2024, 9:57:39 PM No.993839
1698381975926444_thumb.jpg
1698381975926444_thumb.jpg
md5: 4381278109cc361cdb5000f64c70383a๐Ÿ”
Replies: >>994361
Anonymous
8/31/2024, 10:00:46 PM No.993840
1700048630197923_thumb.jpg
1700048630197923_thumb.jpg
md5: 6bc48c84a332cafa152273b23a1630c3๐Ÿ”
Replies: >>994145
Anonymous
8/31/2024, 10:03:51 PM No.993841
1655173735799_thumb.jpg
1655173735799_thumb.jpg
md5: ed4341e19ed68d188fba05d49584d843๐Ÿ”
Replies: >>993864 >>994292 >>998942
Anonymous
8/31/2024, 10:04:52 PM No.993842
1655178277981
1655178277981
md5: de7d63dc1d0527c4ae78092df38cd2af๐Ÿ”
Anonymous
9/1/2024, 3:36:35 AM No.993864
>>993841
woah who's the artist
Replies: >>993997
Anonymous
9/1/2024, 5:13:20 AM No.993873
animuimg1
animuimg1
md5: 9dc6b74cf8cee140602fe3626b57b198๐Ÿ”
1/2
I have officially leveled up from "cannot model at all" to "as good as cris" in about a week. Hopefully next week I'll be competent. :)
Replies: >>993875 >>993906 >>993916
Anonymous
9/1/2024, 5:14:22 AM No.993875
animuimg2
animuimg2
md5: 740738e404064365cfcbca8211305bba๐Ÿ”
>>993873
2/2
Replies: >>993906 >>993916
Anonymous
9/1/2024, 12:56:15 PM No.993906
>>993873
>>993875
Cris on suicide watch
Replies: >>993916
Anonymous
9/1/2024, 1:50:30 PM No.993916
animuimg3
animuimg3
md5: 3889d7fa259f00b3db50d346b590e95c๐Ÿ”
>>993873
>>993875
>>993906
1/2
Some quick touch ups and I think it's actually reasonably presentable now :) I will improve from here
Replies: >>993917
Anonymous
9/1/2024, 1:51:31 PM No.993917
animuimg4
animuimg4
md5: 4d60b52f7417de7bfe68cb9e99599a26๐Ÿ”
>>993916
2/2
Replies: >>994144
Anonymous
9/2/2024, 1:45:41 AM No.993997
>>993864
Circumsoldier
Anonymous
9/3/2024, 5:30:36 AM No.994119
ashigaru1_thumb.jpg
ashigaru1_thumb.jpg
md5: 235f68b2300978308063d14b4bd8de06๐Ÿ”
Replies: >>994459
Anonymous
9/3/2024, 1:01:24 PM No.994143
drac_thumb.jpg
drac_thumb.jpg
md5: 97edc04a9204609d4ab2f92e96cca5a8๐Ÿ”
anyone know how this vertice modelling method works? I've never really seen anyone use it for low poly. not sure if there's a specific name for the workflow
Replies: >>994145 >>994221
Anonymous
9/3/2024, 1:06:35 PM No.994144
Revised Model_thumb.jpg
Revised Model_thumb.jpg
md5: 518f427c68bc9ab2cffb1bf3b26ad556๐Ÿ”
>>993917
My new topo any good? I feel that the textures being scuffed as hell made me seem more ngmi than I otherwise intend to present myself.
Replies: >>994223 >>994334
Anonymous
9/3/2024, 1:09:13 PM No.994145
hoolopee_thumb.jpg
hoolopee_thumb.jpg
md5: 518ea1abeb756e2969cea9e6088e1eca๐Ÿ”
>>994143
another vid from hoolopee. I wish one of the experts at low poly like heinn here >>993840
or this guy would release an actual course or at least a full length video on their character workflow
I've got no fucking clue how the people doing shit like 256fes or this work their magic
texturing is a bit of a mystery too; I know how to do it technically, but I'm never sure what order to texture things. start with base color, add detail, then fake the shadow and light? no clue
Anonymous
9/3/2024, 11:24:03 PM No.994201
324345345
324345345
md5: a93c9c61d9ff0855aa87cfff8ad3137a๐Ÿ”
trying to do the 256fes thing, fuck me this is painful even with a reference. dropping this shit
Replies: >>994286 >>996559
Anonymous
9/4/2024, 3:42:37 AM No.994221
>>994143
this webm is great
where di d you get it?
Replies: >>994249
Anonymous
9/4/2024, 3:54:26 AM No.994223
>>994144
yeah it looks pretty good.
Replies: >>994334
Anonymous
9/4/2024, 11:13:34 AM No.994249
f
f
md5: 543aff91ba9b87a83be29365544de644๐Ÿ”
>>994221
hoolopee twitter

>>994242
sounds retarded and I doubt even something like quad remesher would get me to 256 tris and still look good
Replies: >>994254
Anonymous
9/4/2024, 12:15:12 PM No.994252
>>992957

damn, goes to show it's all about the texture work
Replies: >>994256
Anonymous
9/4/2024, 12:47:50 PM No.994254
>>994249
>hoolopee twitter
thanks
Anonymous
9/4/2024, 1:07:26 PM No.994256
df3333
df3333
md5: 83b56609b3080ec8e3c13485c3f0dd4c๐Ÿ”
>>994252
yeah. I'm unironically giving up on this style, can't texture for shit and that's the most important part
Replies: >>994279
Anonymous
9/4/2024, 3:50:51 PM No.994266
>>994264
would rather smash my dick with a hammer than do manual retopo
Replies: >>994270
Anonymous
9/4/2024, 4:07:21 PM No.994270
>>994266
>troons do not want to retopo their own 250 polys anime girls
damn you are all lazy. there are people retopoing 200k characters. also part of a properly topoed mesh are correct edgeloops and placement which your AI cannot do. your animations will look like shit. nothing beats manual retopo for best optimization.
Replies: >>994280
Anonymous
9/4/2024, 5:31:48 PM No.994279
>>994256
Bro most of it is literally just putting highlights on object edges, it's really easy shit to do.
Anonymous
9/4/2024, 5:45:45 PM No.994280
>>994270
Quad Remesher isn't an AI dingus, it's a port of Zremesher to multiple different applications by the original developer. You can also use materials to guide it's flow so that it puts the edge loops where you want them to go among other things.

It's still really not necessary for this kind of thing though. you'd be way better off with Retopoflow or any of the other tools that make manual retopo a breeze.
Why would you even need to sculpt and retopo for a low poly mesh in the first place?
Replies: >>994288
Anonymous
9/4/2024, 6:34:55 PM No.994286
>>994201
Do it anon, it's challenging for a reason, a lot of Anons here think that low poly is shit and easy, but it's not and definitely you can learn a lot making those restrictive challenges
Anonymous
9/4/2024, 6:39:18 PM No.994287
>>993569
Hey apple faggot glad to see you back
Nice textures
Anonymous
9/4/2024, 6:39:34 PM No.994288
>>994280
>Zremesher
Even with guides, it's shit. I used le zremesher when I was a noob but then just put it off and manually retopo every single mesh I make because it's simply superior with 100% control and efficiency. Your models will look visually better when you place down the topology yourself.

Sculpting the high poly will give you a secure guide to retopology on
Replies: >>994290
Anonymous
9/4/2024, 6:40:25 PM No.994289
>>993671
Lear to render properly your models
Anonymous
9/4/2024, 6:40:39 PM No.994290
>>994288
+ normal maps baking
Anonymous
9/4/2024, 6:41:52 PM No.994292
Low poly + pixel art if I can make pixel art, yes or no?

>>993841
I like this
Replies: >>994304
Anonymous
9/4/2024, 7:17:41 PM No.994304
>>994292
Yeah, low poly is quite easy so go for it.
Anonymous
9/5/2024, 1:30:46 AM No.994334
mechtest_thumb.jpg
mechtest_thumb.jpg
md5: 2d865ebbaa1790a9a4f75d12c98d31d8๐Ÿ”
>>994144
Practiced by making a mech. Not sure that I like the design overall but good that I was able to finish this in only an hour.

>>994223
Thanks bruder
Replies: >>994345 >>994362
Anonymous
9/5/2024, 4:00:10 AM No.994345
>>994334
fast improvement, keep practicing
Replies: >>994362
Anonymous
9/5/2024, 6:47:47 AM No.994361
>>993839
how do you paint texture at 30sec?
Anonymous
9/5/2024, 7:15:38 AM No.994362
dinotest_thumb.jpg
dinotest_thumb.jpg
md5: 47b91758d0ec4cc42c6883671bf4f4fb๐Ÿ”
>>994334
Another test

>>994345
Thanks :)
Replies: >>994371 >>994672 >>997582
Anonymous
9/5/2024, 11:57:12 AM No.994371
>>994362
Looks nice
Replies: >>994672
Anonymous
9/5/2024, 2:51:36 PM No.994376
image
image
md5: 277396a22e2adb521615e1d58476f877๐Ÿ”
Low poly of an old OC
Replies: >>994377
Anonymous
9/5/2024, 2:55:41 PM No.994377
Screenshot_20240905-095426-146
Screenshot_20240905-095426-146
md5: 3c48b3d350b35ac3ac6ed9e53e6d1167๐Ÿ”
>>994376
Anonymous
9/6/2024, 3:16:27 PM No.994459
ashbie squirrel
ashbie squirrel
md5: 0dbf0ec3a60e0fe9247a3cf035cadf2f๐Ÿ”
>>994119
looks cool
Replies: >>994557 >>994596
Anonymous
9/7/2024, 1:37:37 AM No.994519
I was considering doing low poly for a VN like game and cutting pose to pose keyframes (like phoenix wright). Then I looked at the credits list and the game had 40+ animators. So it seems even if I were to do 6-8 characters and each with a set of 15-20 expressions, it seems like it's something you'd need a crapton of people for.
Replies: >>994524
Anonymous
9/7/2024, 2:36:58 AM No.994524
>>994519
depends on how much work youยดre going to put in the models mostly, what youยดre planning doesnยดt sound like something youยดd need more than a single person for
Replies: >>994525
Anonymous
9/7/2024, 2:49:12 AM No.994525
>>994524
I guess best thing I can do is just try making one character/background and see how long it takes. I dig story games but I wanted to try to do something a little more than standard rpgmaker, and instead something more like crow country/coffin in terms of the small stage floating in a black void.
Anonymous
9/7/2024, 7:39:54 AM No.994557
>>994459
What's wrong with her face?
The model looks good, but her/his face looks really off
Replies: >>994568
Anonymous
9/7/2024, 10:04:44 AM No.994568
>>994557
>/his
you have to go back
Replies: >>994603
Anonymous
9/7/2024, 5:06:10 PM No.994596
>>994459
Don't pay attention to this guy's stuff he made meme models so he could get traction to sell NFTs
Anonymous
9/7/2024, 5:36:37 PM No.994603
>>994568
Because I don't know what the fuck is that, maybe it's supposed to be a troon? That's why I asked
Replies: >>994618
Anonymous
9/7/2024, 7:14:08 PM No.994618
fe queen
fe queen
md5: 876733d2362c7f402d89b7bfc194233a๐Ÿ”
>>994603
I love making beautiful women
Replies: >>994649 >>994696
Anonymous
9/7/2024, 8:16:39 PM No.994620
>>993814
Pretty sure real low poly models had varying texel density too
Replies: >>994626 >>994650
Anonymous
9/7/2024, 9:11:16 PM No.994626
>>994620
they do, but this one is a pretty awful example
Anonymous
9/8/2024, 2:34:20 AM No.994649
>>994618
Do a girl with giant tits
Anonymous
9/8/2024, 2:52:43 AM No.994650
>>994620
Yeah you didn't really notice it in old games cause everything is rendered at a low resolution.
Anonymous
9/8/2024, 1:24:48 PM No.994672
mecha test 2_thumb.jpg
mecha test 2_thumb.jpg
md5: 8983c088ce7d831ab8cb2cdccf8bc100๐Ÿ”
>>994362
Just kind of phoned this one in at the last minute because I took so long (irl stuff got in the way) so I'm gonna keep practicing with probably some organic stuff next

>>994371
danke
Replies: >>994784
Anonymous
9/8/2024, 2:06:22 PM No.994677
>>993481
wish i knew how to handpaint
Replies: >>994683
Anonymous
9/8/2024, 2:11:28 PM No.994678
quad remesher test
quad remesher test
md5: f2dc513fb5260e5716d160cdf327ea2d๐Ÿ”
>>994242
>>994264
I know I originally disagreed with you, but I bought quad remesher and the sculpt into low poly thing actually seems to work quite well
this is an extreme case since a limit of 256 tris for the 256fes challenge thing is very strict, but still, not bad for just pressing a button. pretty sure I can vertex paint to tell it where to keep detail as well
I'll look into doing it manually too
Anonymous
9/8/2024, 3:11:00 PM No.994683
>>994677
2d wins again
Anonymous
9/8/2024, 7:06:25 PM No.994696
>>994618
So how are you doing now that the NFT market is dead and your chibis aren't as popular as you hoped?
Anonymous
9/9/2024, 11:55:49 AM No.994784
bigguy_thumb.jpg
bigguy_thumb.jpg
md5: 5ef986108c2dd0daf509fd27f09f5421๐Ÿ”
>>994672
Made a generic big guy the simplest way I could: just separate blocks for the chest, waist/hips, upper arms, lower arms, upper legs, lower legs, hands, feet, neck, and head. Anywhere that would move so that I can use it as a test model for rigging without worrying as much for anything else. I'm not sure I like it in the end but hey, it looks like a big guy. Annoyed that it ended up being 1k tri though, lmao.
Replies: >>994786 >>994819
Anonymous
9/9/2024, 12:08:30 PM No.994786
>>994784
he's a big guy
Replies: >>994791
Anonymous
9/9/2024, 1:05:32 PM No.994791
bigguy2_thumb.jpg
bigguy2_thumb.jpg
md5: 0eb0e822152644585a3684dc9ec6a0bc๐Ÿ”
>>994786
Anonymous
9/9/2024, 6:51:39 PM No.994819
>>994784
You can clean a lot of polys that don't change the shape so much. Easily you can cut half of the polys on that 3d model
Replies: >>994868
Anonymous
9/10/2024, 5:53:54 AM No.994868
bigguy3_thumb.jpg
bigguy3_thumb.jpg
md5: 86d77d034af541c7a36ac328986db8b5๐Ÿ”
>>994819
You're absolutely right. Got it down to like 600 here, and I'm chalking the extras up to me not splitting the hands and keeping a few extra. Also finally learned that alt+m1 is a shortcut to select a loop, which is so much better than the autistic way I had been doing it before (m1, then ctrl+m1 on the other side, then ctrl+m1 on the one nearest the first that it didn't select, and having to make sure its shortest path wasn't dumb, lol)
>
the ability to slam your head into a wall and just do things is so much more useful to learning blender than I ever expected
Replies: >>994869 >>994876 >>994921
Anonymous
9/10/2024, 6:07:06 AM No.994869
>>994868
down to 528 after fixing the feet and hands but not apparent enough diff to post
Replies: >>994876
Anonymous
9/10/2024, 7:48:56 AM No.994876
overcoat girl
overcoat girl
md5: f8f75135c5ef0c2fc1a325d855c49750๐Ÿ”
>>994868
>>994869
and finishing off the night with a character design early version that I'm going to get my wife to help me make the texture for. Obviously modified from my earlier female model. Heard using bases was common, so...
Replies: >>994943
Anonymous
9/10/2024, 8:02:50 PM No.994921
>>994868
Nice, it looks more clean now
Replies: >>994943
Anonymous
9/11/2024, 12:13:33 AM No.994943
overcoat girl2
overcoat girl2
md5: 8ad886b14b82c48c65431b38aaceeea5๐Ÿ”
>>994876
cleaned up and added the arms that I uh forgot lmao, just need to uv map now I think

>>994921
Thanks :)
Replies: >>994944 >>997582
Anonymous
9/11/2024, 12:18:07 AM No.994944
>>994943
>the arms
oh if it wasn't clear she's meant to have her arms in the jacket and NOT the sleeves, hence why I forgot them before and why they look so flaccid. Not sure if the model itself suggests that, I figure once animated it'd be more obvious.
Replies: >>995013
Anonymous
9/11/2024, 12:45:27 AM No.994949
dd
dd
md5: a572c6699ff46489feeeb06cb756e669๐Ÿ”
found a decent blogpost on artstation that goes over a low poly workflow for pic related. it's not 256fes, but still low enough to be PS
also the only one I've seen that uses a sculpt first and then retopos over it, not something I usually see for low poly

https://www.artstation.com/blogs/abeloroz/BALd/low-fi-model-workflow
Replies: >>994954 >>996866
Anonymous
9/11/2024, 2:43:47 AM No.994954
>>994949
That's some really good stuff. I suspect the reason he sculpts then retopos despite it being low poly is primarily because of the more exotic angles being somewhat abstract to rough out using just extruding and moving - it helps give it that sharp and angled look he's so proud of. Good stuff.
Anonymous
9/11/2024, 3:10:45 PM No.995004
dun
dun
md5: 8645a2679a46302e68c550f51b32c362๐Ÿ”
I keep trying to abuse triplanar mapping / PBR. also figured out how to bake ambient occlusion
I used the mirror modifier to mirror the UVs and get more space, but it looked silly having the same rust patterns being equal on both sides, and the stretched AO looked awful so I had to use Smart UV Project, making even less space for the texture
need to find a way to do the edge wear thing so it's not just rust all over the place with no rhyme or reason
tried following this but it didn't work and he didn't even explain how to set it up with textures
also all of this would probably be x5 easier in Substance Painter huh

https://youtu.be/Aa8gf1pwb4E?si=gnx7CrqWlE_-mm-N
Replies: >>995008
Anonymous
9/11/2024, 5:09:59 PM No.995008
Screenshot (726)
Screenshot (726)
md5: 17999cffab14a27b06be1c38acbb64b8๐Ÿ”
>>995004
sorta figured it out but it looks like shit
Anonymous
9/11/2024, 6:05:07 PM No.995013
>>994944
No, it doesn't, maybe with the texture it can be more noticeable
Replies: >>995014
Anonymous
9/11/2024, 6:30:30 PM No.995014
>>995013
I just finished making a uv for it so I guess we'll see how it goes once the texture is ready.
Anonymous
9/11/2024, 8:07:16 PM No.995017
Screenshot (734)
Screenshot (734)
md5: de71ec4e3a556f6e537ff19b2f78349f๐Ÿ”
straight up just do not understand how to texture like this
I've seen some devs have perfectly straight UV islands like Vagrant Story, but very little idea of how they did it without everything being stretched to shit
if I had to guess, the UVs were exported from here and painted in whatever using a pixel art approach so everything would be straight, but idk much more than that
Replies: >>995021 >>995098
Anonymous
9/11/2024, 9:14:32 PM No.995021
Screenshot (736)
Screenshot (736)
md5: 3347d7f3830d27f29f565c7f139417df๐Ÿ”
>>995017
disaster
Replies: >>995025
Anonymous
9/11/2024, 9:33:08 PM No.995025
1717318391898473
1717318391898473
md5: e3454a4c6d3580bf2aafd80c84300914๐Ÿ”
>>995021
give this a try
Replies: >>995027
Anonymous
9/11/2024, 9:35:58 PM No.995027
>>995025
the low res isn't the issue, that's part of the style, it's just that it's an uneven mess on the mesh itself even if I straighten the UV
Replies: >>995030
Anonymous
9/11/2024, 10:08:56 PM No.995030
>>995027
i didnยดt mean the resolution, but to use the color grid to preview the stretching and density
Anonymous
9/12/2024, 9:06:44 PM No.995098
>>995017
>only having half of a texture and mirroring it via UV
SOVL
Replies: >>995100 >>995104 >>997114
Anonymous
9/12/2024, 9:39:46 PM No.995100
>>995098
Cops don't deserve more than half face
Replies: >>995112
Anonymous
9/12/2024, 10:18:00 PM No.995104
>>995098
...this is just... the thing everyone does? don't waste space on full unique sides, just add assymetrical details with decal polygons or modelled sections. We do this even in modern games.
Replies: >>995116 >>995135 >>997114
Anonymous
9/12/2024, 11:31:35 PM No.995112
>>995100
uh oh leftard melty
Anonymous
9/12/2024, 11:44:19 PM No.995116
>>995104
90% of people who jerk off low poly games have never touched 3d or gamedev software
Anonymous
9/13/2024, 6:04:55 AM No.995135
tf2 leaked textures
tf2 leaked textures
md5: 72929a88400d615bea664e571a7326a1๐Ÿ”
>>995104
most people don't do that actually, as the storage saved isn't worth the effort of optimizing the UVs. Picrel; they had already stopped doing this as early as the seventh gen, probably earlier.
Replies: >>995210 >>995267 >>997114
Anonymous
9/13/2024, 7:22:02 PM No.995188
1280x960 finished
1280x960 finished
md5: e1e525f0a4f9e1842fbb387725c5d293๐Ÿ”
tried making a low poly environment, kinda hellish and not fun at all really. high res shot just you can see the detail
Replies: >>995201 >>995206
Anonymous
9/13/2024, 9:24:37 PM No.995201
>>995188
Bit hellish but I find it comfy and melancholic, sort of Morrowind vibes
Anonymous
9/13/2024, 11:22:42 PM No.995206
>>995188
Not hellish at all, I would definitely live there, I love the aesthetics btw
Anonymous
9/14/2024, 12:31:14 AM No.995210
>>995135
Maybe this is just to support alternative (possibly modded) skins, with stuff like pirate eye patch, monocle, etc.
Replies: >>995215 >>997114
Anonymous
9/14/2024, 1:19:40 AM No.995215
>>995210
That particular example was from a source leak, and they never included a feature like that in that particular game. It's just common practice now.
Replies: >>997114
Anonymous
9/14/2024, 6:50:31 AM No.995229
willow
willow
md5: 8373cd9169030b0c0649496a58d67072๐Ÿ”
Kind of a case by case scenario, in dota for example a lot of guys are fully mirrored and the faces have a bit more texel density, but they'd never be seen on screen as much as a tf2 character
Replies: >>997114
Anonymous
9/14/2024, 8:52:31 PM No.995267
>>995135
>as the storage saved isn't worth the effort of optimizing the UVs.

More like the extra dev time isn't worth the money.
Replies: >>995306 >>997114
Anonymous
9/15/2024, 5:22:19 AM No.995306
batman
batman
md5: 408ce6d687a86456186aebc30f6a5486๐Ÿ”
>>995267
I suppose in a roundabout way both say the same thing.
Replies: >>997114
Anonymous
9/18/2024, 1:14:53 AM No.995607
Fy78jEEXwAE4W5M
Fy78jEEXwAE4W5M
md5: 0a6d79de64152b7a07a356b201224a08๐Ÿ”
Replies: >>995612
Anonymous
9/18/2024, 1:23:44 AM No.995611
file
file
md5: 904ba6493acbbb1b76e57495c278e6a9๐Ÿ”
Replies: >>995620 >>996029
Anonymous
9/18/2024, 1:55:23 AM No.995612
>>995607
how does this work
Replies: >>995615
Anonymous
9/18/2024, 2:34:58 AM No.995615
>>995612
renderbaking detail from a high poly mesh. you'd be amazed how little geometry you can get away with and it still look good.
Anonymous
9/18/2024, 2:52:12 AM No.995620
>>995611
looks like ai generated garbage
Anonymous
9/19/2024, 9:39:53 PM No.995823
3599318_orig
3599318_orig
md5: 1ab5bf3467083aefb6df3d07e69a0ac7๐Ÿ”
Replies: >>995887 >>1002502
Anonymous
9/20/2024, 4:18:52 PM No.995887
>>995823
Cute
Anonymous
9/21/2024, 12:41:18 AM No.995941
untitled
untitled
md5: 17512651bcfbadb487c2b7defab296b8๐Ÿ”
I've tried low poly.
Any retard guides for rigging and weight painting? Clothes clips through body. Accessoires are bending when I pose the character. I have to weight paint everything after I autorigpro?
Replies: >>996029 >>1002300
Anonymous
9/21/2024, 6:07:52 PM No.996029
>>995941
Really cute model
>>995611
It looks weird, looks like a blob with AI projected on top.
If it's not ai you should try to work on the shape first
Anonymous
9/24/2024, 5:34:21 PM No.996312
1722581795456752
1722581795456752
md5: d1dd094ea92ee4121817eb2e0f4dd469๐Ÿ”
brb gonna kms
Replies: >>996543
Anonymous
9/27/2024, 1:51:32 AM No.996543
sofaaa
sofaaa
md5: b55becf8c028e9fe291e7c1d16516582๐Ÿ”
took a break, came back to it and realized I kinda hate this stuff
only took about 30 minutes but that probably shows. I feel like texture filtering hides a lot of texture shoddiness. that on top of modern lighting is probably my best bet, might be able to emulate a Max Payne or late 90s early 00s PC game look

>>996312
could likely drastically lower the triangle count with the hands, removing the individual fingers and nails
with the teeth yo could use a plane with maybe 3-4 edges to curve it and then just put the teeth in as a texture on said plane. good job overall though
Replies: >>996593
Anonymous
9/27/2024, 2:51:36 AM No.996548
I found a Japan only book about modeling in the 2000s yes it has low poly. But i wont share it with you guys because you're rude to me
Replies: >>996549
Anonymous
9/27/2024, 3:02:10 AM No.996549
>>996548
will you please show it to me I've never been rude to you (unless you're cris)
Anonymous
9/27/2024, 7:13:07 AM No.996559
>>994201
are you the guy who asked how much a commission for this character would be on the vrchat subreddit?
Replies: >>996574
Anonymous
9/27/2024, 12:10:33 PM No.996574
>>996559
eh? fuck no, I don't use vrchat. my friend forced me to play it once and it was the most autistic piece of shit I ever endured
Anonymous
9/27/2024, 5:22:36 PM No.996593
>>996543
funny you mention poly count, the original model i was copying for practice was 1386 and i still dont know where the fuck those 200 tris are supposed to be
Anonymous
9/29/2024, 1:45:46 AM No.996794
Clerk Automatons_thumb.jpg
Clerk Automatons_thumb.jpg
md5: 0cdfc08171eb6957478520af5a1452db๐Ÿ”
Replies: >>1013072
Anonymous
9/30/2024, 3:42:18 AM No.996866
HereIWasFeelingBadForBeingShitAtTexturing
HereIWasFeelingBadForBeingShitAtTexturing
md5: 1bb406fde54ab07f1b1b994bca3c55d7๐Ÿ”
>>994949
......he uses midjourney AI for the texturing
Replies: >>996868 >>998706
Anonymous
9/30/2024, 4:22:00 AM No.996868
>>996866
I actually really like this workflow, been photobashing shit for years anyways now I can just do it vaguely more efficiently and nobody will know unless you tell them
Anonymous
10/2/2024, 10:18:13 AM No.997114
sm1segadcjoined
sm1segadcjoined
md5: b268abfe7481199506da1f958cf3b33e๐Ÿ”
>>995098
>>995104
>>995135
>>995210
>>995215
>>995229
>>995267
>>995306

On the subject- a technical spec in the way the dreamcast's 3d architecture was designed made mirrorable (single or both axis) texture maps, and consequently: UV maps and the poly models themselves- All revolving around the way dreamcast happened to leverage that type of artwork, giving the devs in exchange better performance and faster development speed. It was probably interesting to be a dev at that time, to be put in a corner and having dreamcast come up to you, shoves you, spits at you and says in a cave man voice "you. make. art. like this now. me mirror. me mirror for you now. you make mirror art now.." with mirroring textures a big part of the pipeline for artists across the whole team. The results of that technical specification, giving a developer performance/convenience benefits in exchange for free mirror-centric art. a cool perspective to think about
Replies: >>997115 >>1000570
Anonymous
10/2/2024, 10:22:53 AM No.997115
>>997114
>The Dreamcast's 3D processor has a mode that can mirror textures. It's not on an arbitrary location, but whenever the texture repeats. This can be done on one or both axis of the texture. It is exactly equivalent to the following in OpenGL:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);

So if this is your entire texture:
/

Instead of repeating it and getting
////////
////////

It will mirror it each time it repeats and you can get
/\/\/\/\
/\/\/\/\
or
/\/\/\/\
\/\/\/\/
Replies: >>1000570
Anonymous
10/3/2024, 7:16:09 PM No.997229
Are there any free/lightweight programs that can be used to animate low poly stuff other than Blender? [spoiler]I'm still using a Windows 8 computer so I can't use the new version with updated UI[/spoiler]
Replies: >>997230
Anonymous
10/3/2024, 7:36:41 PM No.997230
1703079193318319
1703079193318319
md5: 2fc2cfd09e72cf27b3e44d7e84712f76๐Ÿ”
>>997229
too busy learning blender animation myself to look into it now, but apparently this thing is fully free now?you could always try torrenting it anyways
Replies: >>997247
Anonymous
10/4/2024, 12:34:08 AM No.997247
>>997230
looks interesting and has really low system requirements, thanks anon!
Anonymous
10/7/2024, 10:43:59 AM No.997582
dinoagain_thumb.jpg
dinoagain_thumb.jpg
md5: 4a44921fce4ccf2de59cd925a183a96c๐Ÿ”
>>994943
back again and finally worked on a new model, made another dino like >>994362 but I think with a bit better topo. I think... practicing again after all.
Replies: >>998157
Anonymous
10/7/2024, 11:59:10 AM No.997584
scuffward_thumb.jpg
scuffward_thumb.jpg
md5: 7db417882837f83fb67c124caf233e6a๐Ÿ”
>>993622
The artist (@priichu) has some other more masculine but mostly androgynous models
>>993755
Some refs I've grouped with Priichu:
chained_tan
its_voxid
scuffward
Anonymous
10/7/2024, 6:39:46 PM No.997618
1701823326424448_thumb.jpg
1701823326424448_thumb.jpg
md5: daa4f5feb801eca0127a23fd28e5e54a๐Ÿ”
fuck it, i give up. Iยดll give it a proper rig then try to redo it again
Replies: >>997620
Anonymous
10/7/2024, 7:38:44 PM No.997620
>>997618
Animation is a bit robotic
In my experience, this can be easily fixed by slightly moving each and every bone from frame to frame, even if slightly so
Anonymous
10/9/2024, 12:32:30 PM No.997825
>>993835
Artist? Have any more? Wireframe? Love this style.
Replies: >>997861
Anonymous
10/9/2024, 8:08:59 PM No.997861
1718913869768941
1718913869768941
md5: 21700aa37b2730fa1d70a0cdf71967dc๐Ÿ”
>>997825
google exists
Anonymous
10/13/2024, 9:43:37 AM No.998157
scientist girl
scientist girl
md5: c065b0891b71e26e84ac9133225dab00๐Ÿ”
>>997582
made a much lower poly model. Not sure how I feel about it... Idk. I'll sleep on it.
Anonymous
10/16/2024, 10:24:02 AM No.998554
Cool, thanks man
Replies: >>998623
Anonymous
10/16/2024, 1:23:17 PM No.998623
>>998554
bot
Anonymous
10/16/2024, 10:53:19 PM No.998706
>>996866
aI iS bAd, I hAtE Ai,
grow up cuck it's a tool, if you chose not to use it you can only blame yourself for falling behind.
This is a cool workflow
Replies: >>998757 >>998810 >>998812 >>1014338
Anonymous
10/17/2024, 5:38:38 AM No.998757
>>998706
why are you aifags always so touchy?
Replies: >>998785
Anonymous
10/17/2024, 1:41:01 PM No.998785
>>998757
they recognize deep down they will never be an artist or feel the joy of true creation, getting called out by real artists genuinely feels like being splashed with cold water, triggers the fuck out of their impostor syndrome
Anonymous
10/17/2024, 6:18:20 PM No.998810
>>998706
You are the tool, ai is the artist
Get it right.
Anonymous
10/17/2024, 6:24:58 PM No.998812
>>998706
>grow up cuck
insane projection
Anonymous
10/18/2024, 7:54:40 AM No.998942
>>993841
how do you create animated texture like with the eyes here?
Replies: >>999392 >>1002301
Anonymous
10/23/2024, 1:58:00 AM No.999392
>>998942
idk but the Megaman Legends games do it, if that helps. it's just cycling between two textures
Anonymous
10/23/2024, 2:14:07 AM No.999396
>>992953 (OP)
Nothing important was lost, this board is dead
Anonymous
10/24/2024, 2:10:15 PM No.999553
lowpoly retopo_thumb.jpg
lowpoly retopo_thumb.jpg
md5: 7851f55cfd92c7656b72235fa66577a0๐Ÿ”
tried the sculpt into retopo approach for low poly. 92 tris, lost some detail
could be worse I guess. I hate poly modelling so just going over a sculpt feels a little better
Replies: >>999587
Anonymous
10/24/2024, 9:59:42 PM No.999587
>>999553
That's actually a rough retopo. It could be handled a lot better with a different topo technique imo.
Replies: >>1000411
Anonymous
10/30/2024, 11:52:26 AM No.1000411
Screenshot (1919)
Screenshot (1919)
md5: 8e8f32cdbfcc1718e25e50b382d31297๐Ÿ”
>>999587
idk man, what other choice have I got? poly modelling complex or organic stuff breaks me
pic related, can't imagine how I'd make something like this (from King's Field III). it's finnicky as shit to make this kinda thing
Replies: >>1000412
Anonymous
10/30/2024, 1:03:48 PM No.1000412
>>1000411
The trick is to just divide it up visually into different sections and just have the different sections be whole blocks, basically. Remember that ANY fine details can be done with textures.
Anonymous
10/31/2024, 10:17:29 PM No.1000570
>>997114
>>997115

The N64 got that feature first.
Anonymous
11/1/2024, 4:15:20 PM No.1000620
lets lowpoly
lets lowpoly
md5: bbe3a7364dc82bcb7317503117894775๐Ÿ”
Replies: >>1000936
Anonymous
11/4/2024, 4:28:41 PM No.1000829
1721410845981675
1721410845981675
md5: c74c7528df1bdc85a0b0be135ac6eebb๐Ÿ”
Going for a half-segmented model like in Tenchu 2 was a mistake, it's like I got the worst of both worlds.
Replies: >>1000909 >>1002095
Anonymous
11/5/2024, 7:55:15 PM No.1000909
>>1000829
you will not know until you finish texturing
Replies: >>1000935
Anonymous
11/6/2024, 3:20:27 AM No.1000935
>>1000909
Anyone got a tutorial to make something like this for a beginner
Replies: >>1000936
Anonymous
11/6/2024, 3:21:03 AM No.1000936
>>1000935
Sorry, meant for >>1000620
Replies: >>1000991
Anonymous
11/6/2024, 7:08:31 PM No.1000961
Man I can't seem to be able to grasp the low poly mindset
I tried making a simple character but my brain defaults to modeling everything with quads and proper topology
Whenever I have to make a triangle it feels like I'm being stabbed, I just don't get it
Replies: >>1000962
Anonymous
11/6/2024, 7:37:21 PM No.1000962
>>1000961
>Whenever I have to make a triangle it feels like I'm being stabbed
Yes, they are very pointy, that's what they normally do.
Anonymous
11/7/2024, 9:03:52 AM No.1000991
>>1000936
After doing my own research and googling, there are no guides for this kind of low poly stuff, I thought it would be more beginner friendly, but it's definitely a little more intermediate and requires some experience knowing what you're doing
Replies: >>1001216 >>1014914
Anonymous
11/10/2024, 2:41:06 AM No.1001216
1346221222163
1346221222163
md5: 7d99de49692820cd810d6b4b3ff9173f๐Ÿ”
>>1000991
What do you mean?
Do you want to model a low poly character?

For example this tutorial can teach you a lot
https://www.youtube.com/watch?v=DiIoWrOlIRw
Replies: >>1002084
Anonymous
11/13/2024, 10:26:56 AM No.1001572
d53b0oc-b1ad803f-3cb1-44a2-a1c5-1df65a14901f
d53b0oc-b1ad803f-3cb1-44a2-a1c5-1df65a14901f
md5: 17a5e93178ac60293243f9012da7df5b๐Ÿ”
Anonymous
11/18/2024, 3:22:48 AM No.1001927
so low poly is 100% about the texture work huh?
Replies: >>1001930
Anonymous
11/18/2024, 4:39:32 AM No.1001930
>>1001927
kind of, its the make or break point of most low poly models
Anonymous
11/20/2024, 9:29:03 PM No.1002082
trollblend
trollblend
md5: 2c46b9abf599ae046dd1d1137791cead๐Ÿ”
I agree with many anons in this thread, this proved to be way fucking harder than it looked.
Anonymous
11/20/2024, 9:48:35 PM No.1002084
>>1001216
It's hard to explain, but I guess that triangular anime look that was in a few other pics here, luckily I did find some guides, but it does come down to you knowing how to use the program properly, it's not something you can just do easily as a noob because it looks simple
Anonymous
11/21/2024, 12:24:57 AM No.1002095
>>1000829
>it's like I got the worst of both worlds.
You won't feel that way if you try to animate it.
At low poly counts like this, animating the hip and shoulder joints without creating horrible deformations becomes a significant pain in the ass.

...But if you just segment it, that problem magically away.

That's why they did it.
Anonymous
11/23/2024, 7:39:20 PM No.1002255
1728494788125799
1728494788125799
md5: 2c4cad0b0c2b794c47d7ce9022549fe2๐Ÿ”
I need to learn to draw to low poly texture, don't I?
there's only so much I can do with photo-sourced textures, since a lot of stuff I want to texture doesn't have any real-world references
Replies: >>1002266 >>1002506
Anonymous
11/23/2024, 9:26:01 PM No.1002266
>>1002255
Yea but theres tutorials for that too, once you learn one skill you should be able to understand how to learn another
Anonymous
11/24/2024, 12:35:18 AM No.1002285
1715988155656175
1715988155656175
md5: 5d85b7e66eb841c336d6b933b3f1db85๐Ÿ”
>>992957
>6 fingers
saved this from that thread too
Replies: >>1002531 >>1004216
Kanye West
11/24/2024, 1:23:46 PM No.1002300
>>995941
Check the FAQ at the top but also just weight paint it yourself, it's not like there is a-lot of poly's to cover lol
Kanye West
11/24/2024, 1:31:33 PM No.1002301
>>998942
with how short this clip is, it's probably a image sequence
Anonymous
11/27/2024, 3:14:58 PM No.1002502
>>995823
>enemy
No!
Anonymous
11/27/2024, 5:56:52 PM No.1002506
>>1002255
You idiots who think 3d and 2d are mutually exclusive are the dumbest and laziest faggots
I swear
Don't attach a borzoi to your stupid post next time, those dogs deserve to appear in better posts
Anonymous
11/28/2024, 2:27:31 AM No.1002531
>>1002285
>>992957
socials? love your style
Replies: >>1004259
Anonymous
12/28/2024, 12:12:44 AM No.1004110
best software for low poly stuff? should I just pick up blender or are there better alternatives?
Replies: >>1004111 >>1004262
Anonymous
12/28/2024, 12:18:32 AM No.1004111
>>1004110
Blockbench?
Anonymous
12/29/2024, 8:15:05 AM No.1004216
>>1002285
any tips for getting a nice low poly ass? most low poly models have pathetic asses
Replies: >>1004259
Anonymous
12/29/2024, 9:42:23 PM No.1004259
>>1002531
>>1004216
why do you niggas think im him, im just reposting stuff that got nuked. i don't fucking know anything NIGGA
Replies: >>1004292
Anonymous
12/29/2024, 9:54:28 PM No.1004262
>>1004110
just use blender, blockbench is ass for anything other than minecraft mods, woodcarving a model then 3d scanning it would be more efficient than blockbench
Replies: >>1004274
Anonymous
12/30/2024, 1:01:07 AM No.1004274
>>1004262
tried blockbench. the editor is super janky lol. gonna download blender 3.6 and learn that instead
Anonymous
12/30/2024, 5:55:19 AM No.1004292
>>1004259
why do you think replying to you means I think it's you? I saw a nice poly ass and asked the thread for tips

I've been trying to do something MML-ish but sexy, and it's a lot easier to do that with tits than ass
Replies: >>1004300
Anonymous
12/30/2024, 10:50:42 AM No.1004300
>>1004292
post tits
Anonymous
2/4/2025, 7:52:46 AM No.1006819
bump :3
Anonymous
2/6/2025, 1:06:33 AM No.1006934
>>993154
>cutesy, comfy, lo-fi vibes
Literally unwatchable.
Replies: >>1011209
Anonymous
2/7/2025, 1:24:45 AM No.1007028
33
33
md5: 3480fd431737b8b141d9adc09dcb06ca๐Ÿ”
Any guides or resources for modeling low poly joints to avoid deformation while posing bones?

I know some old low poly games used separate meshes for limbs, I'd also be interested in resources about that
Replies: >>1010007
Anonymous
2/13/2025, 9:49:02 PM No.1007456
MarioArtistTalentStudio-ChoosePose1
MarioArtistTalentStudio-ChoosePose1
md5: 5e2a66dc0d13bcaee8c7db1eee8b9f52๐Ÿ”
I want to get started making 3D low poly character models, preferrably with a cartoony art style, BUT I want to have them be modular (i.e for character customization in a game) and animated (either via skeletal animation or old school "each body part is a separate bone you move"). What's the best way to get started?
Also, for shit like facial features/expressions and body parts, I'm probably gonna do swappable/moveable/resizable meshes and textures or some shit (Think like Miis or Mario Artist Talent Studio)
Replies: >>1007459
Anonymous
2/13/2025, 9:59:44 PM No.1007459
>>1007456
-Decide where you want to cut up the model to be modular
-Cut it up

That's really it, at the core. Obviously it'll be simpler if you start with an "average" character but you can do this from any character that'd result from module assemple. So just model a character, divide it into modules, hide a module, model something in place and see if it looks right.
Anonymous
3/24/2025, 9:43:24 AM No.1010007
>>1007028
Separate the joints into their own meshes, go to models-resource and download the PS1 Megaman models to see how they were done
Anonymous
4/5/2025, 6:19:44 PM No.1010650
Lacey_Render_1
Lacey_Render_1
md5: 362f86be1c325a95edd5442f1758f02b๐Ÿ”
Figured I'd post a few renders of my first ever 3d model!

I made several glaring mistakes when making it (and it can barely be called low poly to be honest) but I think it looks decent enough.
Replies: >>1010651 >>1010654 >>1010656 >>1010674
Anonymous
4/5/2025, 6:20:53 PM No.1010651
Lacey_Render_4
Lacey_Render_4
md5: 6b6a41c9af4c5a46a591fde011b1af59๐Ÿ”
>>1010650
Replies: >>1010652 >>1010674 >>1010797
Anonymous
4/5/2025, 6:26:07 PM No.1010652
Lacey_Render_5
Lacey_Render_5
md5: 8f0c493ab151850c5c8f4253ae7dc80c๐Ÿ”
>>1010651
Replies: >>1010674 >>1010797
Anonymous
4/5/2025, 7:55:47 PM No.1010654
>>1010650
Love her! Great result, keep up the good work!
Anonymous
4/5/2025, 8:46:21 PM No.1010656
>>1010650
Cute, but at that texture resolution you should make the lines on the texture completely straight on the image and fit the uv map to the image rather than the other way around. That way you won't get those pixellized staircases on the lines. Yes, unfortunately that means no easy viewport texture painting. Also most people would prefer setting the texture sampling to closest/nearest rather than linear so you get clean square pixels instead of being washed out like that, it'd visually fit the sharp outlines better.
Replies: >>1010658 >>1010663
Anonymous
4/5/2025, 9:01:15 PM No.1010658
>>1010656
> make the lines on the texture completely straight on the image and fit the uv map to the image rather than the other way around
That's black magic tier though. It's sometimes trivial for stuff like stripped socks,
and sometimes you have to sit bruteforce individual UV points in crazy ways to get it right.
Next time I do something similar I'd like to try to ignore polycounts and just do actual vector art on top of faces with real geometry.
Nowadays it's a style and not optimization after all.
Anonymous
4/6/2025, 12:14:56 AM No.1010663
Lacey_Render_7
Lacey_Render_7
md5: 7c88c03b5faeedcbdd3cb959770e9e23๐Ÿ”
>>1010656
The low resolution was actually intentional. I set the image resolutions to 256x256. The only exceptions were the face textures, which were 2304x256 to fit all of the face expressions she has. The goal WAS trying to emulate the restrictions that other low poly consoles had back in the day, the one I had in mind was the DS. But it wasn't really needed, and I don't think it translated well. I won't bother going that small next time around, I won't ever need it anyway. My workflow consisted of painting on the lines first, then editing the textures in Clip Studio Paint. If I'm going to draw straight on the model like last time, then I'm defiantly going to have a larger resolution.

Also, I had no idea that the linear setting was a thing until now! I think it looks at least a little better now!
Replies: >>1010797 >>1011288
Anonymous
4/6/2025, 9:04:02 AM No.1010674
>>1010652
>>1010651
>>1010650
Looks very good anon, good job!
Anonymous
4/8/2025, 5:03:15 PM No.1010756
1725502532653785
1725502532653785
md5: e3d0dfedfc24b02ea6cba33f3fd048f3๐Ÿ”
I'm a newcutie, never even accessed /3/ before but I'm interested in creating some low-poly assets to pass the time. I'd like to start by creating a small store like picrel.
I have no time constraints, I was considering learning it by myself but I remember people saying how that's actually a terrible thing to do when it comes to creating 3d stuff.
I know I'm being a bit of an ass for not searching around, but are there any decent (can be paid if it's easy enough to find a torrent for it) for someone with my needs?
Replies: >>1010758
Anonymous
4/8/2025, 5:41:06 PM No.1010758
>>1010756
Start by randomly searching and watching video tutorials on youtube. It's not easy to understand if you need a paid course or not, it will be easier when you know more. I bought two courses so far, first was spot on and second is kinda technically good but it's outside of my area of focus (it's general materials course, but all they do is fucking photorealism) which made it incredibly boring for me and I dropped it real quick. I just can't watch it, I'm falling asleep. It's most fun to do stuff you actually want to do, learning something you're not really interested in can be boring as hell even if you paid for it.
Replies: >>1010761
Anonymous
4/8/2025, 6:30:30 PM No.1010761
>>1010758
So I can pretty much treat it like as I did Photoshop I suppose, most of the things I've learned were from tutorials hosted on Abduzeedo on the early 2010s.
Thanks for clearing that out, I was just afraid of I don't know, learning some core skill completely wrong and fucking myself over later on once I finally realize that I'm doing it wrong.
Replies: >>1010764
Anonymous
4/8/2025, 9:30:50 PM No.1010764
>>1010761
You can also ask ChatGPT, it's not bad at all with Blender. Can even write scripts and plugins for you.
Anonymous
4/9/2025, 5:01:09 PM No.1010797
>>1010651
>>1010652
>>1010663
Looks good anon, post more
Anonymous
4/12/2025, 5:57:57 AM No.1010884
i luv blender lol
i luv blender lol
md5: 4258b6d16939e345f1552ea3c5285621๐Ÿ”
yo i fuckin' love blender
Replies: >>1011257
Anonymous
4/26/2025, 4:20:16 AM No.1011119
ignore the anatomy or whatever this is it's just a test
>sculpt
>set up 4-point even lighting
>quad remesher
>cut low poly in half
>unwrap
>mirror
>bake high poly diffuse and AO to low poly
>save diffuse and AO image
>open in photoshop, set AO layer to multiply, merge layers
>reapply to low poly as single texture
>???
>profit
I think I finally found a fucking workflow that lets me avoid texture painting, relying on photos for textures AND poly modeling all at the same time
God knows if it'll work when I need to do this for a mesh with a lower poly count and have more parts that need texturing, but for now it seems pretty great. I'd say this'll likely end up being a better workflow for PS2 / mid poly but we'll see
Replies: >>1011153
Anonymous
4/26/2025, 9:15:15 PM No.1011153
work
work
md5: 4a633204cedf056bc7fe2b916676de18๐Ÿ”
>>1011119
posted some more stuff in the other thread
>>1011152
Replies: >>1011171
Anonymous
4/27/2025, 5:45:51 AM No.1011171
work 2
work 2
md5: 15c7f2a1280c0e942810be62d868cc06๐Ÿ”
>>1011153
this is probably more mid-poly now at nearly 800 tris but hey ho
Anonymous
4/27/2025, 11:56:21 PM No.1011209
>>1006934
cant enjoy anything
Anonymous
4/29/2025, 9:03:11 PM No.1011257
blender_7bZgF01Ovn
blender_7bZgF01Ovn
md5: 26da737f8fc0c62a570a3fc0bc24b757๐Ÿ”
Now to work on the presentation
>>1010884
good luck on the contest :)
Replies: >>1011258 >>1011314 >>1011324
Anonymous
4/29/2025, 9:16:06 PM No.1011258
>>1011257
how many tris? looking good, wish I could texture paint like that
Anonymous
4/30/2025, 10:16:28 AM No.1011288
>>1010663
I think if you like the low res texture look you should try union bytes painter. Best thing I've tried for getting ps1/ps2 look, while still being able to paint on the model like im used to in substance painter. Aesprite is also really useful for this stuff.
Replies: >>1014916
Anonymous
4/30/2025, 11:17:54 PM No.1011314
>>1011257
https://files.catbox.moe/fz5ohl.webm
me when i start editing 2 hours before the fucking deadline (it will happen every time)
Replies: >>1011324
Anonymous
5/1/2025, 3:44:28 AM No.1011324
Nia_Render_1
Nia_Render_1
md5: fa9922a981d1d5ef66321ecaef604910๐Ÿ”
>>1011257
>>1011314
holy fucking shit bitch, you blew me out of the water via presentation alone!

good luck to you too! i'll be lucky to get an honorable mention desu
Replies: >>1011332 >>1013026
Anonymous
5/1/2025, 5:59:45 AM No.1011332
Nia_Render_Happy
Nia_Render_Happy
md5: 0b6e7ee72364213ea807a2653aaf9f0e๐Ÿ”
>>1011324
Replies: >>1011333
Anonymous
5/1/2025, 6:01:08 AM No.1011333
Nia_Render_Scary
Nia_Render_Scary
md5: 654b496ef8dd5710d071ca4531d44fe9๐Ÿ”
>>1011332
Anonymous
5/1/2025, 8:20:11 PM No.1011375
texture
texture
md5: ef70b07188e749e3d4b2318922144cce๐Ÿ”
moving to mecha and hard surface stuff so I can hopefully have a better time texturing
not really sure how it works but it's gotta be easier than organic stuff that requires anatomy knowledge
gonna try ripping a load of PS1 models with Duckstation's 3D screenshot tool and psxprev
Replies: >>1011617
Anonymous
5/7/2025, 3:08:55 AM No.1011593
slc_thumb.jpg
slc_thumb.jpg
md5: 7faf9e3a510d19cca0a31a888c8a09da๐Ÿ”
>you can use regular sculpting tools on very low poly meshes
why the fuck did nobody tell me this? way easier for making weird shapes, just start with a basic primitive like a subdivided cube with smoothness set to 1. movement tools like elastic grab or grab 2D seem especially useful. others don't do much because there's not enough mesh data to work with
Anonymous
5/7/2025, 7:12:44 AM No.1011598
i need an apu apustaja stl
Anonymous
5/8/2025, 1:36:00 AM No.1011617
lz
lz
md5: 375d8d07c24f77d625d11243d39edd48๐Ÿ”
>>1011375
alright forget that, I can't texture paint for shit
making the models is easy enough, UV unwrapping and all that is a breeze now, but fuck man being a drawlet sucks
best I can do is vertex painting, but that feels amateurish and limited at times
Anonymous
6/1/2025, 11:10:39 AM No.1013026
>>1011324
you should upload your model for downloading.
Anonymous
6/1/2025, 8:42:06 PM No.1013043
1715790889122392
1715790889122392
md5: 39541436281f027890b8f06f5608fc28๐Ÿ”
Anyone know what this is from? I was looking at some older low-poly threads in the archive. I've tried reverse imaging but not finding much.
Anonymous
6/2/2025, 1:41:22 AM No.1013050
2B
2B
md5: 3535c3e95f26b318b948eb35bbea2201๐Ÿ”
>>992953 (OP)
Posted this in cool-whip in WIP, but I just figured out how to make a perfectly squared UV layout in Maya. It adds a lot of time to my workflow, but I can get those perfect laid out squared UVs i've seen them japanese folk make with their video game models. I wouldn't use the method I figured out for anything else other than low poly or at least until I figure out a python script to stream line it.
Replies: >>1013052 >>1013074 >>1013076 >>1013287 >>1014800
Anonymous
6/2/2025, 1:43:20 AM No.1013052
>>1013050
Like, I feel I have to go back over this whole thing to implement it, Fuck. I'll do it on my next model.
Anonymous
6/2/2025, 6:06:17 PM No.1013072
>>996794
Source?
Anonymous
6/2/2025, 7:07:19 PM No.1013074
>>1013050
her arms are too short
Replies: >>1013077 >>1013078
Anonymous
6/2/2025, 7:44:34 PM No.1013076
>>1013050
How did you do the whole perfectly square layout? working on a low/mid poly model right now and saw the Vagrant story ones and wanted to try something similar
Replies: >>1013077
Anonymous
6/2/2025, 9:19:31 PM No.1013077
>>1013074
Thank you sir, but im going to need a visual aid, cause im not seeing it. Im under the impression that your fingere need to be just above halfway to the femur. With her slight arm extention, that could make her arms appear short. perhaps her legs being long is making them appear short?
Idk, but a visual aid would be welcome.
>>1013076
I stumbled upon it recently while working on this model. I havent worked out all the pros and cons, or pitfalls, of what it is that i did exactly. It also helps that your model is already made with solid quads, but basically:

1. Analyze the Model:
Count how many faces are in each row of the mesh section you want to unwrap (e.g., chest: 4, 8, 10...). Say the neck is 4 faces in a row, next row is 8, next couple of rows after is 10.


2. Build a Flat Proxy Plane:
Create a flat plane with matching face layout using those counts. Say the chest is a solid 4x4 of faces. make a 4x4 plane.


3. UV Snapshot:
Since itโ€™s flat, the UVs are perfectly square. Export a snapshot for texture painting.


4. Paint the Texture:
Use Photoshop or similar tools to draw clean details directly on the square grid.


5. Wrap the Plane to the Model:
Manually move the proxyโ€™s vertices to match the original modelโ€™s shape โ€” face by face. Vert by vert.


6. Replace the Old Geometry:
Delete the original faces. Your new geometry keeps the clean UVs and fits the model.

optional 7th step: After was all said and done, i had to adjust the uv a bit here and there due to some minor distortion.
---

This method is ideal for lowpoly to midpoly since there arent many verts and faces you have to count and match to the model. Still adds time to your workflow though.

Its dumb, but it worked.
Replies: >>1014917
Anonymous
6/2/2025, 9:23:47 PM No.1013078
>>1013074
no wait, nvm, i see it.
Replies: >>1013080
Anonymous
6/2/2025, 9:30:46 PM No.1013080
>>1013078
if youb ever meet women whith child bearing hips, especially a momma on her 3rd kid, their arms tend too look shorter. The femur measurment is correct, but when the hips get round, they cut of some length. Error on the side of caution if you decided to lengthen her arms.
Replies: >>1013288
Anonymous
6/6/2025, 1:58:22 PM No.1013241
7a1235897029e290a56ee9bff7a9400c
7a1235897029e290a56ee9bff7a9400c
md5: 20b8501a34508297008a7be571f889f2๐Ÿ”
Does anyone have a similar infographic for legs at the hip?
I get the elbow and knee stuff and there are tons of clear examples, but the leg meeting the hip on my low poly models is always causing ugly deflating of the ass or hernia-like bulges.
Replies: >>1013256
Anonymous
6/6/2025, 8:10:14 PM No.1013256
hakumenvssusanoo_thumb.jpg
hakumenvssusanoo_thumb.jpg
md5: 491c0aebb2808e50a65a2bf8b90f239b๐Ÿ”
the difference in idle stances feels kinda jarring, but i guess itยดs not surprising when there was a ~10 year gap between the 2 characters being released.

>>1013241
the easiest answer is to throw the model into mixamo and see what the algorithm does, itยดs usually good enough in motion, and any issues can usually be solved with corrective shapes
Replies: >>1014205
Anonymous
6/7/2025, 5:45:02 PM No.1013287
>>1013050
Really good model anon, her arms are too short, apart from that it's good
Anonymous
6/7/2025, 5:52:36 PM No.1013288
>>1013080
Yes because a normal woman has to bend to touch her pussy, you are fucking insane.
Anonymous
6/8/2025, 1:17:52 AM No.1013313
datass
datass
md5: 1e748b88609c8006edfe9442a9e26216๐Ÿ”
alrighty then. I lengthened the arms.
also more shots of her ass.
Replies: >>1013322 >>1013436
Anonymous
6/8/2025, 2:26:36 AM No.1013322
>>1013313
That's so much better anon.
the chair nerd
6/10/2025, 3:53:56 PM No.1013436
>>1013313
Looks solid. Nice.
Replies: >>1013438
Anonymous
6/10/2025, 4:50:21 PM No.1013438
>>1013436
As solid as a nice donut?
Replies: >>1013447
the chair nerd
6/10/2025, 7:12:19 PM No.1013447
>>1013438
Oh shut up! I'll never do a donut nevah!!! I just can't.
Replies: >>1013470
Anonymous
6/11/2025, 2:11:17 AM No.1013470
>>1013447
I know you can't, you should lear to make a donut, I can even post a tutorial on how to make them
Anonymous
6/17/2025, 6:25:29 PM No.1013820
bea-rocket-riding
bea-rocket-riding
md5: 98b1a2a726febc0fd896342ad1115d9e๐Ÿ”
bun
Replies: >>1013826 >>1013830
Anonymous
6/17/2025, 9:01:40 PM No.1013826
>>1013820
You need to work on your pixel density, man.
Replies: >>1013839
Anonymous
6/17/2025, 10:44:55 PM No.1013828
goblin tv1
goblin tv1
md5: e6144ff7ff082635db96c486815551ab๐Ÿ”
gob
Replies: >>1013830
Anonymous
6/18/2025, 1:23:58 AM No.1013830
>>1013820
>>1013828
2goblin1bunny pretty pwease :3
Anonymous
6/18/2025, 3:42:34 AM No.1013837
blender_urcmRuW0Bk
blender_urcmRuW0Bk
md5: 5b60f70f33606260ab039cdaf6e1605d๐Ÿ”
low poly gun practice for absolutely no reason
Anonymous
6/18/2025, 4:43:16 AM No.1013839
bea-standing-on-bizznizz
bea-standing-on-bizznizz
md5: c23d535734164b72e3c7b200db2e7ec0๐Ÿ”
>>1013826
Yeah I UV'd stuff-- especially the hoodie-- pretty poorly in retrospect but I only realized some of the issues after I had made the texture, didn't wanna redraw at the time. Will get around to it someday.
Anonymous
6/20/2025, 9:09:00 PM No.1013957
44444444
44444444
md5: 2f5d976dcdffe74435b87ea1ecf92806๐Ÿ”
has anyone figured out a reliable way to use this UV square method yet?
I've tried just selecting faces and hitting U and then Reset to make it a square, but that's not always ideal
selecting a face and selecting unwrap minimum stretch and then straightening the UV edges works, but it creates some UV stretching and stops the checker pattern from being perfect
idk how the hell people do it
Anonymous
6/22/2025, 1:03:18 AM No.1014006
6W4z21TEmTPTRc1b_thumb.jpg
6W4z21TEmTPTRc1b_thumb.jpg
md5: c85a22c891df945ec7ee6ea33c5bbb64๐Ÿ”
Anonymous
6/25/2025, 2:09:48 AM No.1014204
>>992953 (OP)
I bought an ipod touch for this bitch and shortly learned modeling
Replies: >>1014206
Anonymous
6/25/2025, 2:12:12 AM No.1014205
>>1013256
It's because you are also not matching the frame timing
Anonymous
6/25/2025, 2:19:38 AM No.1014206
>>1014204
An ipad for low poly? I'm interested in what apps you use, since it all seems to be sculpting stuff.
Replies: >>1014328
Anonymous
6/28/2025, 7:54:45 AM No.1014328
Forger_November_2022[1]
Forger_November_2022[1]
md5: 3f40715b2d4b0bcfc7f73dbda43d39f7๐Ÿ”
>>1014206
Answers on this by anybody else would be appreciated too. I think the only modelling apps I've seen so far is Forger, but it's buggy and the devs are making it yet another sculpting app.
Anonymous
6/28/2025, 6:00:18 PM No.1014338
>>998706
poo in loo
Anonymous
7/5/2025, 1:04:11 PM No.1014713
ezgif-1cc16b03281a43_thumb.jpg
ezgif-1cc16b03281a43_thumb.jpg
md5: 40339d6faa0d20c706bc549b580fafea๐Ÿ”
Anonymous
7/6/2025, 1:50:35 AM No.1014757
heal potions
heal potions
md5: 169ee3db919f60263bd5556b4f024209๐Ÿ”
made a bunch of low poly potions. Any ideas on how to improve their design are welcome.
Replies: >>1014762
Anonymous
7/6/2025, 2:30:16 AM No.1014762
>>1014757
Those look very comfy fr fr
Replies: >>1014763
Anonymous
7/6/2025, 2:57:13 AM No.1014763
weed
weed
md5: 8468a61b2b1a5b60fb06322497d354ec๐Ÿ”
>>1014762
ty anon, have some weeds.
Anonymous
7/6/2025, 3:33:16 AM No.1014765
Should I use Vulkan instead of OpenGL?
I *want* to use OpenGL, but I'm afraid it's gonna be 100% deprecated soon, and that the Switch 2's SDK dropped support for GL 4.5 (which was supported in the Switch 1's SDK) should I port to Switch 1/2
Replies: >>1014766
Anonymous
7/6/2025, 3:34:16 AM No.1014766
>>1014765
fuck wrong board & thread lmao
Anonymous
7/6/2025, 10:29:47 PM No.1014800
>>1013050
Can you show me the wireframe on her ass?
Replies: >>1014801
Anonymous
7/6/2025, 10:31:05 PM No.1014801
>>1014800
Asking the most important questions.
Anonymous
7/7/2025, 4:02:20 AM No.1014825
dmon
dmon
md5: 99d13eb40b9ccdedb89f85985223ac73๐Ÿ”
>>992953 (OP)
Does this count as low poly ?
It's 206 verts.
Replies: >>1014834 >>1014838
Anonymous
7/7/2025, 8:55:24 AM No.1014834
>>1014825
I guess so, but what is that thing? An uncircumcised wiener after a dirty season of anal or just a turd that has gained sentience?
Replies: >>1014838 >>1014876
Anonymous
7/7/2025, 10:04:33 AM No.1014838
>>1014825
>>1014834
A flaccid wiener, I'd say.
Looks low poly to me. Perhaps you could get rid of 8-16 verts around the tip of you don't intend to animate it, but that's nit-picking. I think you are good.
Replies: >>1014876
Anonymous
7/7/2025, 10:29:11 AM No.1014841
lowpolyrat
lowpolyrat
md5: 5b38c5288373c582f9ae6288c273c4c2๐Ÿ”
lowpolyfied a previous project of mine for fun and am pretty proud of how its looking, all thats left is figuring out texturing for her but wanted to hear what you strangers think.
Final triangle count is 1225, wanted to try for sub 1000 but was already pushing that before i started the arms. also the triangle count on my original model was 235k lmao.
Replies: >>1015001
Anonymous
7/8/2025, 3:34:06 AM No.1014876
>>1014834
Yup it should be something like dick monster but living in the sand...

>>1014838
Thanks i will play with it probably more.
Anonymous
7/8/2025, 8:57:17 PM No.1014914
>>1000991
https://www.artstation.com/blogs/abeloroz/BALd/low-fi-model-workflow Think I got this from this thread already
Anonymous
7/8/2025, 9:07:01 PM No.1014916
>>1011288
Do you have a version available for download please? Creator had a shitfit and took it away, even for purchase.
Anonymous
7/8/2025, 9:09:28 PM No.1014917
Screenshot 2025-07-08 150916
Screenshot 2025-07-08 150916
md5: 23867fb2f2562ff0811dd06008a3fe70๐Ÿ”
>>1013077
Anonymous
7/10/2025, 7:42:16 PM No.1015001
>>1014841
thats so cute, whta did the original model look like?
Anonymous
7/14/2025, 12:19:46 AM No.1015187
>>993569
Iโ€™d love to see the topology