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Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
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>>993096 (OP)Advice would be welcome.
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>>993096 (OP)Autodesk general?
>>993096 (OP)I want to use autodesk but I cannot stand the subscriptions. what are my other options for obtaining the software?
This is a huge longshot, but does anyone have the braid/spiral creation script for Maya? It was on highend3d but the site has been down for 6 months with no telling when it'll come up. The script was EXTREMELY useful for creating fast nice looking braids to use with modeling or xgen.
>>993250You can do it with follow along curve
>>993256The script automates something that is tedious (but easy) to do. https://www.youtube.com/watch?v=SFjuIW8fBvM
>>993096 (OP)Maya and 3d max thread, eh? Game changer
>>993099>>993098It looks fine; is it animated?
>>993098>>993099>Advice would be welcome.model something more interesting
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>>993096 (OP)I have these breaks in texture lighting after extruding
tinkering with smoothing/normals didnt do anything
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>>993332quick peeling doesnt adhere to the peel seams I manually drew
as you can see on these 2 islands far apart
>>993332Just delete the lines and votex, just delete it. Thereโs nothing stopping you from doing it.
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>>993354now the shading problem propagated to the whole face
>>993363It looks like a lightning problem because even if you rearrange it in UV, you can see the same problem in this picture:
>>993332I donโt know how lightning in 3DMax works do might want to look into it.
Script for free I made today to rename a bunch of shit i had in the same folder.
https://3chan.s3.us-east-2.amazonaws.com/Bitmap%20Processor.ms
>>993096 (OP)Autodesk General - Autodesk 3D Modeling applications
Should i learn Plasticity or SubD?
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trying to rely on smart extrude to merge objects but it isnt working for this instance
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>>993363try Modifier List>Normals>check unify normal/uncheck flip normal and see what happens
>>993474>>993475smart extrude only works with 1 face selected it seems
>>993501>>993500Make the bottom faces planar in z and it will work.
>>993502The smart extrude algorithm initiates the boolean operation only on the faces that contact the surface first, by making it planar you are forcing the program to take all faces into account.
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trying to make an ISU 152 gun mantlet but cant do it merging 2 primitives (cylinder & chamfered box)
should I switch to paneling?
reference I want to achieve
https://www.artstation.com/artwork/Kr5w1R
>>993517Cute. This reminds me of my first 3d model of a mustang I tried to make using only boolean because I had no idea of hard surface modelling.
You must get into poly modeling if you want to achieve reference.
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>>993363Use smooth modifier with value 35
>>993098Mesh is having trouble maintaining circularity in this spot because you have an unbalanced loop. Cylinders are tricky because the only good wat to maintain a perfect circular shape is to subd the whole circumference in regular loops.
>>993096 (OP)I love this thread
total noob here
my fat monkey fingers hit something and now the left cone is retarded. What did I do? Ctrl + Z doesn't work.
>>9939231- no smoothing, 2-smoothing with cage, 3- smoothed mesh preview (subdivided preview)
>>993096 (OP)Iโm learning Maya so I can create some game assets. Itโs so frustrating how much better the Blender tutorials are on YouTube though. Most of the Maya tutorials are done by pajeets with awful microphones and bad instructions. Does anyone know of any channels that have higher quality stuff in regards to Maya? So far GameDevAcademy's 4 hour intro video has been really good but I'm struggling to find more of that level of quality.
When applying texture to this wall it overlaps onto the window, is there a way to remove the overlapping section?
>>994086It's not a texture it's a triangulation problem.
Convert to edit poly > select wall face > retriangulate.
If problem persists retriangulate manually.
If problem persists use optimize modifier with auto edge.
>>994086>>994088Max sometimes goes crazy when a square whole is made onto a square polygon and it has no edges because it creates non conforming triangulation.
>>994088>>994090I should've specified my b, this is in Maya. I "fixed" it by just not applying texture to the outer wall. Seems like if I apply the texture to the outside then the overlapping happens (although it only shows up when rendering the image).
Is there a similar re-triangulate setting in Maya?
>>994093>MayaThis is why an autodesk general doesnt work because autodesk programs are alien to eachother.
If this is something happening in the arnold buffer you should shack your mesh settings. My vague memory tells me there is a quad split option in the mesh settings.
This will prevent unwanted rendertime retriangulation.
>>994095thanks! I'll investigate that
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my maya donut
this is my world, you are just living in it.
>>993980Elementza, paid tho
>>993923did you 0 bottom diameter?
>>994117I've seen blender donuts BTFO it severely
I'm getting really weird distortions on this bowl when I render it w/ Arnold after applying a texture. I suspect something wrong with the UV mapping?
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>>994186Yes, the UV bow should not be rounded, it needs to stay in squares or at very least close to how you would draw it. One of the bows is out of bounds so that is why you get that render. Lastly, the UV camera angle needs a lot of work.
I donโt know if itโs me or what but did you super size the UVs to unreasonable levels? Also why EXR format, you can use png or other photo formats that can capture the roughness of the model. What have you been doingโฆ
>>994196The texture is 4k so I have to increase the size of the UVs so that it doesnโt look blurry, I probably overdid it though as you mentioned itโs out of bounds.
I just snapped a pic using snipping tool which is why itโs a jpg
>>994205No one ever told you that using outside tiles is just a repeat of the original 4K. This is why everything is only in block1 and only rarely would anyone use outside block2 or 4. The size of material wonโt matter much unless you want it to be super detailed. The UV cameras and UV shapes are the thing you need to fix.
>>994128What specifically not anon different guy learning subd
>>993980The blender one is supposed to be a good one?
Finally found a solution to a long standing bevelling issue been having in maya
>>993096 (OP)Are there any good (free or paid) mech tutorials?
Retard here. Could you guys point me in the right direction with Fusion 360? Took this model from the internet but I need to shorten the distance between these two big bolt holes and 3D print it. I can cut it in the slicer obviously, but it wont keep the same curve going down to the second bolt hole. Surely there's some tool that can do this.
>>994624Man fuck this shit I'm gonna learn how to make my own and do it from scratch and make it better.
>>994535Let me guess you found that you've been using the bevel tool incorrectly and you should be doing it with offsets instead of fractions?
>>994624https://discord.gg/Dayy7kFgJG read the rules and pass the botcheck then go to #3d-faq-frequently-asked-questions some autistic on their server assumable an encyclopedia of beginner tutorials.
>>994670Thank you. I just got help with my cylinder
>>994624so working with stls in fusion kidna sucks but its doable. You want to select all of the tris in the holle and the bevel and just delete them, then fill it.
Also, its probably smart to convert the model before you do anything. its been a while but i remember doing the same shit with models in the past.
Or jsut rebuild it like you were thinking about, thats a pretty good model to learn from replicating
>>994637you probably want to build the shape first then cut the holes afterwards. if you want to original sleek curvature of the original model, i think lofting with a few guide lines will be your friend
>>994670Oh, This is good.
>>993096 (OP)Should I swap from maya to blender?
>>995318You're fucking crazy my dude. Blender feels like it was designed by 30 different autists.
>>995318You can complement your workflow with Blender, since its modeling and sculpting tools are generally better than Maya's, but switching programs over entirely would be a downgrade.
>>995318>>995340The chad workflow is to model and unwrap in blender, arrange your scene and animate in maya and then add simulations and render in houdini. And by chad workflow I mean my workflow
>>995340>>995367Blender canโt handle millions of polygons even with higher graphics cards. It doesnโt offer symmetry or auto repto. Only dumb people would continue to use ancient methods that takes days to complete a model vs another software like Wings3D that just works.
Also, mayaโs UV editing offers more opportunities to create it for many studios compared to Blenderโs backwater of UV editing. Wings3D is obviously better too because itโs designed to get simple UV to work.
>>995377I dunno what you're doing that makes it unable to handle 'millions' of polygons because I routinely make models that go over 10 million by the end of the project.
Also why would you ever suggest Wings3D? That program is dogwater shit I first learned 3D with. Never suggest it as a serious tool.
>>994187dummy this is 101 of UV texturing, you need to work in the small square, ZOOM the UV until you see ONE square and packaged everything around it, this is hilariously bad but dont worry, one time mistake, promise?
>>993096 (OP)I want to do an elementas course but you have to buy it. It's alot of money.
What CPU should I get for Autoshit Revit, working on massive bloated projects with arch and MEP and my 5600x is getting fucked in the ass. Thinking 7950X3D or wait for 9000X3D to come out.
Do any of their programs have multi threading???
>>995881>What engine should I get for Uber, working on hauling bricks and my leather upholstery is getting fucked in the ass. I think if I put a v8 in my uber or wait for a v9 to come out.Do any brick loads support many vehicles???
You are a moron.
>>995663I gave in bought the course learning alot
>>995888Care to explain, would of been great to get an answer. Intel gay.
>>995969https://www.pugetsystems.com/solutions/cad-workstations/autodesk-revit/hardware-recommendations/
>>995925Fuck me this great just the introduction videos already learning alot
>>993096 (OP)Still using 2019 for conpatibility and reasons. Am i missing out?
>>993096 (OP)Any info out there on creating PS1 type vertex snapping/dithering in Maya? There's a ton of tutorials for Blender but I'm having a hard time finding how to do it in Maya
>>996970If you mean the sort of jittering effect 3D PS1 games had, you can achieve this in Maya by moving the scene/characters extremely far from the origin. What happens is that the transformation values get so big, that they go over the 32 bit float limit, and lose accuracy due to it, which causes the effect.
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anyone know where I can find this Elementza course for free? rutracker has an older version of the course with 1 seeder and corrupted video files
>>997939Nope. Just buy it
>mfw got the edu license for autodesk and can use any product for a year for free
how likely is it for a maya torrent to contain a virus?
>>1002318100% Its called Maya.exe
>>995881Revit's core does not have multithreading. At all. It's entirely single-threaded. Plug-ins can be, but they're still limited to writing to Revit in a single-threaded fashion.
The best processor for Revit is the highest clock speed with a large cache. The core count really doesn't impact as hard as clock speed.
I DID IT!
I WON!
I got my free trial back again. It used to just accept my old university certificate every year but it doesn't anymore.
After multiple rejections i went into an image editor and changed all the dates, and it accepted it!
Eat shit autodesk!
niggers!
I want to create 3d assets for my game. I want to create anime 3d characters like zzz or genshin impact. Should I learn Maya or Blender? My two concerns are whether Maya is overkill for anime-style assets and whether I can assets without issues in Maya for rigging if they were created in Blender. I don't plan to get a job out of this; I just want to create assets for my game. thanks.
>>1004336Blender canโt do what youโre asking, everytime you try to animate in blender it will erase it. Thatโs not how anything should work, you shouldnโt just bet your work on a dumb thing like blenderโs animation processing.
>>1004336Dude just learn Maya on an education license. It's free every year indefinitely if you renew it with the same document. Autodesk wants you to use their products in hopes you get a job with a big studio so they also care about your potential. Blender does not care about you, you are only just a number in the downloads statistics then complain why you don't donate to them.
>>1004359>>1004455Thanks frens. I got Maya on an edu license.
Intergalactic planetary, planetary intergalactic
>>993096 (OP)i have an alternate side to the 3ds max side. They broke my old plugins I was supporting since the gametap days purely because they wanted to remove "master" and "slave" variable names.
Pencil 4+ for Max 2024 anyone?
>>994621ChamferZone has one. Didn't take it, but his knife+substance course is amazing.
>>1006736Looks cool but I'm on Maya unfortunately, not 3DSMax
Hey guys I just want to let you know that blender is the superior program and the future for 3D while Maya gets THROWN in the DUMPSTER. have a good day
Anons, do you think Blender is good enough to make anime 3d models that I can then rig and animate in Maya? Most anime tutorials use Blender for modelling, so it's easier to learn.
>>1009185Then I'd just move over to Blender? Till then I'll keep using Maya
>>1009205You can follow along modeling tutorials on almost any 3D software, its like pseudo code where you can apply it to any language as long as you get the idea, so if you're comfortable with Maya you can follow along the tutorial while modeling there.
That said I've seen incredible 3D anime projects done on Blender so yes it is "good enough"
>>1009185Get back to your second full length film Gints Zilbalodis. I want to see how your one-time party trick 'cinematography' ages.
what would be a better pick for hard surface and poly modeling maya or max?
which one should i focuse on learning most? I mostly do hard surface environmental models and lil architecture models for my custom maps in fps
>>1009292probably maya just due to the element course that is often talked about. probably the best intro to hard surface on the web regardless of software used
>>1009363what's the element course?
Is there anything new in 3DS Max 2025 that is worth upgrading to if you're already on Max 2024.2?
>>1010141my huge tits on the splash screen
Is Max portable at all? Can I move the program folder somewhere else or onto another drive and have it still work?
Why are my bevels messed up?
How do I make an edge right here so I can fill in these areas with a face?
what are some good courses that teach modeling in max from the ground up?
I'm using 3d max. How the fuck I erase these stupid retarded words carved on the mesh? Fuckign retard literally did cut parts of the mesh just to write that shit
>>1011450Are you afraid of manually fixing 50 triangles? You fucking zoomer hands off the smartphone.
Optimize, quadify, reoptimize and then smooth.
But then again do it manually you lazy fuck.
>>1011472Nevermind. I already did it using the "weld" tool by chosing each fucking dot...
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my student license expired desu.
any anons know a good place to find a crack version of Maya?
Appreciate the spoon feeding
how can i edit multiple object in once in 3ds max like pic related in blender
>>1013281in this scenario, i can't edit hose and cylinder same time
Is Mudbox a good sculpting tool?
I'm too poor for ZBrush.
>>1012114dawg, assuming you are american: create an account and "enroll" in literally any community college. I've had an edu license for autodesk for the last 3 years by making community college accounts
>>1013280First off you have to stop being a dirty Chinaman with poor Google translate skills. Second what the fuck do you mean when you say you want to edit multiple objects AT once? Do you mean transforming multiple objects using the pivot center of each object, do you mean instancing objects or modifiers? Do you mean having hierarchies or having multiple objects connected to one ik? What the fuck do you mean Chinaman!?!?! Your image says little to shit you dirty Chinaman. Go eat a dog or build a railway somewhere in Siberia.
>>1013412i meant, in blender, i can select multiple object (or call it geometry) and can edit verticles,edges and face in 'edit mode' same time
so what i am trying to do is same thing on 3dsmax
>>1013412also i'm not chink, please careful before make comment thank you
>>1013413Bitch i know that you are korean. But you don;t behave like one I thought that korea did'nt have retarded fuck like you.
Now as for a question that could be googled in 2 minutes you can access the sub object level of to distinct non instanced geometric objects by assigning an edit poly modifier to both at the same time.
>please careful before make comment thank youSuck my dick you gimbap munching faggot.
It's been years and I still don't get how do people use Maya (or Blender) to model shit. 3DsMax is as straightforward as it gets without having key functionality hidden behind a bunch of obtuse german-engineered shortcuts or cryptic menus. And precision in Maya and in Blender seems like a meme. The only other modeling package I got to like a bit was Modo, but the UK rats killed it for good and it was full of bugs and weird crashes. How do I learn Maya for real?
>>1009292Hard surface? Archviz, with DWG/Revit export management? Needs some proper degree of precision? This is Max strongest use cases, there's no other software that does all that together better
So where do you get 3ds Max from these days?
I used to advertise getting it under the student license when they were more lax about it, but Autodesk has become more bean-countery lately.
>>1013699Legally use an indie licence if you want to be legit and you are small.
Illegaly rutracker.org
>>1013791oh shit I had no idea they did this indie thing now
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what the fuck, why it beveling like this
>>1013814Bitch you better state your questions better if you want better answers . You are the reason llm's are still not a threat to some jobs.
If by bevelling badly you mean the formed loop is not uniform in "uniform mode" is because you have perpendicular with different orientations. to force an equidistant separation of loops use the extrude edge option that ignores the edge orientation and only uses its normal. This way you wont have pushed edge subdivisions.
If by badly you mean the error seen on your right its because you may have doubled vertices or collapsed faces.
But again ask your questions right.
Tell me about Maya, why is it so good for animation
>>1013995infinite control. precious for rig making.
standard tools(invented by alias when they made maya) like driven keys and constraints, but you cn also write your own expressions to control complex behaviors woth simple controls. of you need to get really fucking weird you can completely open maya up and make whatever you want with MEL.
>>1013999Ah so it's just stuff that maya had first?
>>993980I recommend these channels:
FlippedNormals
JustMayaStuff
WhatMakeArt
AcademicPhoenixPlus
I'm a scrub at Maya and these definitely help for reference. Also Grok on twitter is pretty good for scraping the web to answer questions and find references.
>>993980the flip sode is the books for maya are 1000x better than the best video for blender. maya is for professionals who went to school. billions of dollars have been spent making competent learning material for serious people. as opposed to the cadre of drug addicts on youtube trying to barely cover rent and electricity every month with click bait tutorials.
every single tool, menu, drop down box, and editable field has a help page article written for it qnd every section of the help manual has tutorials.
>>1014001Everything that blender is doing autodesk and c4d did it first.