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Thread 993096

155 posts 90 images /3/
Anonymous No.993096 [Report] >>993098 >>993101 >>993171 >>993259 >>993332 >>993426 >>993889 >>993980 >>994621 >>995318 >>995663 >>996453 >>996970 >>1006682 >>1016810 >>1017039
/ADG/ - Autodesk 3D Modeling applications
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
Anonymous No.993098 [Report] >>993099 >>993276 >>993282 >>993525
>>993096 (OP)
Advice would be welcome.
Anonymous No.993099 [Report] >>993276 >>993282
>>993098
Comparison.
Anonymous No.993101 [Report]
>>993096 (OP)
Autodesk general?
Anonymous No.993171 [Report]
>>993096 (OP)
I want to use autodesk but I cannot stand the subscriptions. what are my other options for obtaining the software?
Anonymous No.993250 [Report] >>993256
This is a huge longshot, but does anyone have the braid/spiral creation script for Maya? It was on highend3d but the site has been down for 6 months with no telling when it'll come up. The script was EXTREMELY useful for creating fast nice looking braids to use with modeling or xgen.
Anonymous No.993256 [Report] >>993258
>>993250
You can do it with follow along curve
Anonymous No.993258 [Report]
>>993256
The script automates something that is tedious (but easy) to do. https://www.youtube.com/watch?v=SFjuIW8fBvM
Anonymous No.993259 [Report]
>>993096 (OP)
Maya and 3d max thread, eh? Game changer
Anonymous No.993276 [Report]
>>993099
>>993098
It looks fine; is it animated?
Anonymous No.993282 [Report] >>993385
>>993098
>>993099
>Advice would be welcome.
model something more interesting
Anonymous No.993332 [Report] >>993333 >>993354 >>993367
>>993096 (OP)
I have these breaks in texture lighting after extruding
tinkering with smoothing/normals didnt do anything
Anonymous No.993333 [Report]
>>993332
quick peeling doesnt adhere to the peel seams I manually drew
as you can see on these 2 islands far apart
Anonymous No.993354 [Report] >>993363
>>993332
Just delete the lines and votex, just delete it. There’s nothing stopping you from doing it.
Anonymous No.993363 [Report] >>993367 >>993492 >>993525
>>993354
now the shading problem propagated to the whole face
Anonymous No.993367 [Report]
>>993363
It looks like a lightning problem because even if you rearrange it in UV, you can see the same problem in this picture: >>993332

I don’t know how lightning in 3DMax works do might want to look into it.
Anonymous No.993385 [Report]
>>993282
Like what?
the chair nerd No.993416 [Report]
Script for free I made today to rename a bunch of shit i had in the same folder.

https://3chan.s3.us-east-2.amazonaws.com/Bitmap%20Processor.ms
Anonymous No.993426 [Report]
>>993096 (OP)
Autodesk General - Autodesk 3D Modeling applications
Anonymous No.993470 [Report]
Should i learn Plasticity or SubD?
Anonymous No.993474 [Report] >>993475 >>993501
trying to rely on smart extrude to merge objects but it isnt working for this instance
Anonymous No.993475 [Report] >>993501
>>993474
Anonymous No.993492 [Report] >>993500
>>993363
try Modifier List>Normals>check unify normal/uncheck flip normal and see what happens
Anonymous No.993500 [Report] >>993502
>>993492
doesnt work
Anonymous No.993501 [Report] >>993502
>>993474
>>993475
smart extrude only works with 1 face selected it seems
the chair nerd No.993502 [Report] >>993504
>>993501
>>993500
Make the bottom faces planar in z and it will work.
the chair nerd No.993504 [Report]
>>993502
The smart extrude algorithm initiates the boolean operation only on the faces that contact the surface first, by making it planar you are forcing the program to take all faces into account.
Anonymous No.993517 [Report] >>993519
trying to make an ISU 152 gun mantlet but cant do it merging 2 primitives (cylinder & chamfered box)

should I switch to paneling?

reference I want to achieve
https://www.artstation.com/artwork/Kr5w1R
the chair nerd No.993519 [Report]
>>993517
Cute. This reminds me of my first 3d model of a mustang I tried to make using only boolean because I had no idea of hard surface modelling.

You must get into poly modeling if you want to achieve reference.
the chair nerd No.993522 [Report]
Better kbps
the chair nerd No.993525 [Report]
>>993363
Use smooth modifier with value 35

>>993098
Mesh is having trouble maintaining circularity in this spot because you have an unbalanced loop. Cylinders are tricky because the only good wat to maintain a perfect circular shape is to subd the whole circumference in regular loops.
Anonymous No.993889 [Report]
>>993096 (OP)
I love this thread
Anonymous No.993923 [Report] >>993930 >>994129
total noob here
my fat monkey fingers hit something and now the left cone is retarded. What did I do? Ctrl + Z doesn't work.
Anonymous No.993930 [Report] >>993935
>>993923
1- no smoothing, 2-smoothing with cage, 3- smoothed mesh preview (subdivided preview)
Anonymous No.993935 [Report]
>>993930
Thanks!!
Anonymous No.993980 [Report] >>994128 >>994340 >>1014249 >>1014259
>>993096 (OP)
I’m learning Maya so I can create some game assets. It’s so frustrating how much better the Blender tutorials are on YouTube though. Most of the Maya tutorials are done by pajeets with awful microphones and bad instructions. Does anyone know of any channels that have higher quality stuff in regards to Maya? So far GameDevAcademy's 4 hour intro video has been really good but I'm struggling to find more of that level of quality.
Anonymous No.994086 [Report] >>994088 >>994090
When applying texture to this wall it overlaps onto the window, is there a way to remove the overlapping section?
the chair nerd No.994088 [Report] >>994090 >>994093
>>994086
It's not a texture it's a triangulation problem.

Convert to edit poly > select wall face > retriangulate.

If problem persists retriangulate manually.

If problem persists use optimize modifier with auto edge.
the chair nerd No.994090 [Report] >>994093 >>1018638
>>994086
>>994088
Max sometimes goes crazy when a square whole is made onto a square polygon and it has no edges because it creates non conforming triangulation.
Anonymous No.994093 [Report] >>994095
>>994088
>>994090
I should've specified my b, this is in Maya. I "fixed" it by just not applying texture to the outer wall. Seems like if I apply the texture to the outside then the overlapping happens (although it only shows up when rendering the image).

Is there a similar re-triangulate setting in Maya?
the chair nerd No.994095 [Report] >>994096
>>994093
>Maya
This is why an autodesk general doesnt work because autodesk programs are alien to eachother.

If this is something happening in the arnold buffer you should shack your mesh settings. My vague memory tells me there is a quad split option in the mesh settings.
This will prevent unwanted rendertime retriangulation.
Anonymous No.994096 [Report]
>>994095
thanks! I'll investigate that
Anonymous No.994117 [Report] >>994166
my maya donut
this is my world, you are just living in it.
Anonymous No.994128 [Report] >>994240
>>993980
Elementza, paid tho
Anonymous No.994129 [Report]
>>993923
did you 0 bottom diameter?
Anonymous No.994166 [Report]
>>994117
I've seen blender donuts BTFO it severely
Anonymous No.994186 [Report] >>994187 >>994196
I'm getting really weird distortions on this bowl when I render it w/ Arnold after applying a texture. I suspect something wrong with the UV mapping?
Anonymous No.994187 [Report] >>995571
>>994186
Anonymous No.994196 [Report] >>994205
>>994186
Yes, the UV bow should not be rounded, it needs to stay in squares or at very least close to how you would draw it. One of the bows is out of bounds so that is why you get that render. Lastly, the UV camera angle needs a lot of work.

I don’t know if it’s me or what but did you super size the UVs to unreasonable levels? Also why EXR format, you can use png or other photo formats that can capture the roughness of the model. What have you been doing…
Anonymous No.994205 [Report] >>994210
>>994196
The texture is 4k so I have to increase the size of the UVs so that it doesn’t look blurry, I probably overdid it though as you mentioned it’s out of bounds.
I just snapped a pic using snipping tool which is why it’s a jpg
Anonymous No.994210 [Report]
>>994205
No one ever told you that using outside tiles is just a repeat of the original 4K. This is why everything is only in block1 and only rarely would anyone use outside block2 or 4. The size of material won’t matter much unless you want it to be super detailed. The UV cameras and UV shapes are the thing you need to fix.
Anonymous No.994240 [Report]
>>994128
What specifically not anon different guy learning subd
Anonymous No.994340 [Report]
>>993980
The blender one is supposed to be a good one?
Anonymous No.994535 [Report] >>994670
Finally found a solution to a long standing bevelling issue been having in maya
Anonymous No.994621 [Report] >>1006736
>>993096 (OP)
Are there any good (free or paid) mech tutorials?
Anonymous No.994624 [Report] >>994637 >>994670 >>994875
Retard here. Could you guys point me in the right direction with Fusion 360? Took this model from the internet but I need to shorten the distance between these two big bolt holes and 3D print it. I can cut it in the slicer obviously, but it wont keep the same curve going down to the second bolt hole. Surely there's some tool that can do this.
Anonymous No.994637 [Report] >>994877
>>994624
Man fuck this shit I'm gonna learn how to make my own and do it from scratch and make it better.
Anonymous No.994670 [Report] >>994874 >>994988
>>994535
Let me guess you found that you've been using the bevel tool incorrectly and you should be doing it with offsets instead of fractions?

>>994624
https://discord.gg/Dayy7kFgJG read the rules and pass the botcheck then go to #3d-faq-frequently-asked-questions some autistic on their server assumable an encyclopedia of beginner tutorials.
Anonymous No.994874 [Report]
>>994670
Thank you. I just got help with my cylinder
Anonymous No.994875 [Report]
>>994624
so working with stls in fusion kidna sucks but its doable. You want to select all of the tris in the holle and the bevel and just delete them, then fill it.

Also, its probably smart to convert the model before you do anything. its been a while but i remember doing the same shit with models in the past.

Or jsut rebuild it like you were thinking about, thats a pretty good model to learn from replicating
Anonymous No.994877 [Report]
>>994637
you probably want to build the shape first then cut the holes afterwards. if you want to original sleek curvature of the original model, i think lofting with a few guide lines will be your friend
Anonymous No.994988 [Report]
>>994670
Oh, This is good.
Anonymous No.995318 [Report] >>995333 >>995340 >>995367
>>993096 (OP)
Should I swap from maya to blender?
Anonymous No.995333 [Report]
>>995318
You're fucking crazy my dude. Blender feels like it was designed by 30 different autists.
Anonymous No.995340 [Report] >>995367 >>995377
>>995318
You can complement your workflow with Blender, since its modeling and sculpting tools are generally better than Maya's, but switching programs over entirely would be a downgrade.
Anonymous No.995367 [Report] >>995377
>>995318
>>995340

The chad workflow is to model and unwrap in blender, arrange your scene and animate in maya and then add simulations and render in houdini. And by chad workflow I mean my workflow
Anonymous No.995377 [Report] >>995390
>>995340
>>995367
Blender can’t handle millions of polygons even with higher graphics cards. It doesn’t offer symmetry or auto repto. Only dumb people would continue to use ancient methods that takes days to complete a model vs another software like Wings3D that just works.

Also, maya’s UV editing offers more opportunities to create it for many studios compared to Blender’s backwater of UV editing. Wings3D is obviously better too because it’s designed to get simple UV to work.
Anonymous No.995390 [Report]
>>995377
I dunno what you're doing that makes it unable to handle 'millions' of polygons because I routinely make models that go over 10 million by the end of the project.

Also why would you ever suggest Wings3D? That program is dogwater shit I first learned 3D with. Never suggest it as a serious tool.
Anonymous No.995571 [Report]
>>994187
dummy this is 101 of UV texturing, you need to work in the small square, ZOOM the UV until you see ONE square and packaged everything around it, this is hilariously bad but dont worry, one time mistake, promise?
Anonymous No.995663 [Report] >>995925
>>993096 (OP)
I want to do an elementas course but you have to buy it. It's alot of money.
Anonymous No.995881 [Report] >>995888 >>1003137
What CPU should I get for Autoshit Revit, working on massive bloated projects with arch and MEP and my 5600x is getting fucked in the ass. Thinking 7950X3D or wait for 9000X3D to come out.

Do any of their programs have multi threading???
the chair nerd No.995888 [Report] >>995969
>>995881
>What engine should I get for Uber, working on hauling bricks and my leather upholstery is getting fucked in the ass. I think if I put a v8 in my uber or wait for a v9 to come out.
Do any brick loads support many vehicles???

You are a moron.
Anonymous No.995925 [Report] >>996382
>>995663
I gave in bought the course learning alot
Anonymous No.995969 [Report] >>996201
>>995888
Care to explain, would of been great to get an answer. Intel gay.
the chair nerd No.996201 [Report]
>>995969
https://www.pugetsystems.com/solutions/cad-workstations/autodesk-revit/hardware-recommendations/
Anonymous No.996382 [Report]
>>995925
Fuck me this great just the introduction videos already learning alot
Anonymous No.996453 [Report]
>>993096 (OP)
Still using 2019 for conpatibility and reasons. Am i missing out?
Anonymous No.996970 [Report] >>996976
>>993096 (OP)
Any info out there on creating PS1 type vertex snapping/dithering in Maya? There's a ton of tutorials for Blender but I'm having a hard time finding how to do it in Maya
Anonymous No.996976 [Report]
>>996970
If you mean the sort of jittering effect 3D PS1 games had, you can achieve this in Maya by moving the scene/characters extremely far from the origin. What happens is that the transformation values get so big, that they go over the 32 bit float limit, and lose accuracy due to it, which causes the effect.
Anonymous No.997939 [Report] >>999808
anyone know where I can find this Elementza course for free? rutracker has an older version of the course with 1 seeder and corrupted video files
Anonymous No.998546 [Report]
Totally agree!
Anonymous No.999808 [Report]
>>997939
Nope. Just buy it
Anonymous No.1000921 [Report] >>1019706
>mfw got the edu license for autodesk and can use any product for a year for free
Anonymous No.1002318 [Report] >>1002451
how likely is it for a maya torrent to contain a virus?
the chair nerd No.1002451 [Report] >>1002777
>>1002318
100% Its called Maya.exe
Anonymous No.1002777 [Report]
>>1002451
Maya for life
Anonymous No.1003137 [Report]
>>995881
Revit's core does not have multithreading. At all. It's entirely single-threaded. Plug-ins can be, but they're still limited to writing to Revit in a single-threaded fashion.

The best processor for Revit is the highest clock speed with a large cache. The core count really doesn't impact as hard as clock speed.
Anonymous No.1003209 [Report] >>1003909 >>1004113
I DID IT!
I WON!
I got my free trial back again. It used to just accept my old university certificate every year but it doesn't anymore.
After multiple rejections i went into an image editor and changed all the dates, and it accepted it!

Eat shit autodesk!
niggers!
Anonymous No.1003909 [Report]
>>1003209
Based king
Anonymous No.1004113 [Report]
>>1003209
Cool
Anonymous No.1004336 [Report] >>1004359 >>1004455
I want to create 3d assets for my game. I want to create anime 3d characters like zzz or genshin impact. Should I learn Maya or Blender? My two concerns are whether Maya is overkill for anime-style assets and whether I can assets without issues in Maya for rigging if they were created in Blender. I don't plan to get a job out of this; I just want to create assets for my game. thanks.
Anonymous No.1004359 [Report] >>1004777
>>1004336
Blender can’t do what you’re asking, everytime you try to animate in blender it will erase it. That’s not how anything should work, you shouldn’t just bet your work on a dumb thing like blender’s animation processing.
Anonymous No.1004455 [Report] >>1004777
>>1004336
Dude just learn Maya on an education license. It's free every year indefinitely if you renew it with the same document. Autodesk wants you to use their products in hopes you get a job with a big studio so they also care about your potential. Blender does not care about you, you are only just a number in the downloads statistics then complain why you don't donate to them.
Anonymous No.1004777 [Report]
>>1004359
>>1004455
Thanks frens. I got Maya on an edu license.
Anonymous No.1005207 [Report]
Intergalactic planetary, planetary intergalactic
Anonymous No.1006682 [Report]
>>993096 (OP)
i have an alternate side to the 3ds max side. They broke my old plugins I was supporting since the gametap days purely because they wanted to remove "master" and "slave" variable names.
Anonymous No.1006735 [Report]
Pencil 4+ for Max 2024 anyone?
Anonymous No.1006736 [Report] >>1009169
>>994621
ChamferZone has one. Didn't take it, but his knife+substance course is amazing.
Anonymous No.1009169 [Report]
>>1006736
Looks cool but I'm on Maya unfortunately, not 3DSMax
Anonymous No.1009185 [Report] >>1009275 >>1009291
Hey guys I just want to let you know that blender is the superior program and the future for 3D while Maya gets THROWN in the DUMPSTER. have a good day
Anonymous No.1009205 [Report] >>1009275
Anons, do you think Blender is good enough to make anime 3d models that I can then rig and animate in Maya? Most anime tutorials use Blender for modelling, so it's easier to learn.
Anonymous No.1009275 [Report]
>>1009185
Then I'd just move over to Blender? Till then I'll keep using Maya
>>1009205
You can follow along modeling tutorials on almost any 3D software, its like pseudo code where you can apply it to any language as long as you get the idea, so if you're comfortable with Maya you can follow along the tutorial while modeling there.
That said I've seen incredible 3D anime projects done on Blender so yes it is "good enough"
Anonymous No.1009291 [Report]
>>1009185
Get back to your second full length film Gints Zilbalodis. I want to see how your one-time party trick 'cinematography' ages.
Anonymous No.1009292 [Report] >>1009363 >>1013596
what would be a better pick for hard surface and poly modeling maya or max?
which one should i focuse on learning most? I mostly do hard surface environmental models and lil architecture models for my custom maps in fps
Anonymous No.1009363 [Report] >>1009380
>>1009292
probably maya just due to the element course that is often talked about. probably the best intro to hard surface on the web regardless of software used
Anonymous No.1009380 [Report]
>>1009363
what's the element course?
Anonymous No.1010141 [Report] >>1010174
Is there anything new in 3DS Max 2025 that is worth upgrading to if you're already on Max 2024.2?
Lesley No.1010174 [Report]
>>1010141
my huge tits on the splash screen
Anonymous No.1010200 [Report]
Is Max portable at all? Can I move the program folder somewhere else or onto another drive and have it still work?
Anonymous No.1010283 [Report]
Why are my bevels messed up?
Anonymous No.1010993 [Report]
How do I make an edge right here so I can fill in these areas with a face?
Anonymous No.1011164 [Report]
what are some good courses that teach modeling in max from the ground up?
Anonymous No.1011450 [Report] >>1011472
I'm using 3d max. How the fuck I erase these stupid retarded words carved on the mesh? Fuckign retard literally did cut parts of the mesh just to write that shit
the chair nerd No.1011472 [Report] >>1011474
>>1011450
Are you afraid of manually fixing 50 triangles? You fucking zoomer hands off the smartphone.
Optimize, quadify, reoptimize and then smooth.
But then again do it manually you lazy fuck.
Anonymous No.1011474 [Report]
>>1011472
Nevermind. I already did it using the "weld" tool by chosing each fucking dot...
Anonymous No.1012114 [Report] >>1013372
my student license expired desu.
any anons know a good place to find a crack version of Maya?
Appreciate the spoon feeding
Anonymous No.1013280 [Report] >>1013412
how can i edit multiple object in once in 3ds max like pic related in blender
Anonymous No.1013282 [Report]
>>1013281
in this scenario, i can't edit hose and cylinder same time
Anonymous No.1013368 [Report]
Is Mudbox a good sculpting tool?

I'm too poor for ZBrush.
Anonymous No.1013372 [Report]
>>1012114
dawg, assuming you are american: create an account and "enroll" in literally any community college. I've had an edu license for autodesk for the last 3 years by making community college accounts
The Chair Nerd No.1013412 [Report] >>1013413 >>1013416
>>1013280
First off you have to stop being a dirty Chinaman with poor Google translate skills. Second what the fuck do you mean when you say you want to edit multiple objects AT once? Do you mean transforming multiple objects using the pivot center of each object, do you mean instancing objects or modifiers? Do you mean having hierarchies or having multiple objects connected to one ik? What the fuck do you mean Chinaman!?!?! Your image says little to shit you dirty Chinaman. Go eat a dog or build a railway somewhere in Siberia.
Anonymous No.1013413 [Report] >>1013417
>>1013412
i meant, in blender, i can select multiple object (or call it geometry) and can edit verticles,edges and face in 'edit mode' same time

so what i am trying to do is same thing on 3dsmax
Anonymous No.1013416 [Report]
>>1013412
also i'm not chink, please careful before make comment thank you
the chair nerd No.1013417 [Report]
>>1013413
Bitch i know that you are korean. But you don;t behave like one I thought that korea did'nt have retarded fuck like you.
Now as for a question that could be googled in 2 minutes you can access the sub object level of to distinct non instanced geometric objects by assigning an edit poly modifier to both at the same time.

>please careful before make comment thank you
Suck my dick you gimbap munching faggot.
Anonymous No.1013596 [Report]
It's been years and I still don't get how do people use Maya (or Blender) to model shit. 3DsMax is as straightforward as it gets without having key functionality hidden behind a bunch of obtuse german-engineered shortcuts or cryptic menus. And precision in Maya and in Blender seems like a meme. The only other modeling package I got to like a bit was Modo, but the UK rats killed it for good and it was full of bugs and weird crashes. How do I learn Maya for real?

>>1009292
Hard surface? Archviz, with DWG/Revit export management? Needs some proper degree of precision? This is Max strongest use cases, there's no other software that does all that together better
Anonymous No.1013699 [Report] >>1013791
So where do you get 3ds Max from these days?
I used to advertise getting it under the student license when they were more lax about it, but Autodesk has become more bean-countery lately.
the chair nerd No.1013791 [Report] >>1013796
>>1013699
Legally use an indie licence if you want to be legit and you are small.
Illegaly rutracker.org
Anonymous No.1013796 [Report]
>>1013791
oh shit I had no idea they did this indie thing now
Anonymous No.1013814 [Report] >>1013825
what the fuck, why it beveling like this
the chair nerd No.1013825 [Report]
>>1013814
Bitch you better state your questions better if you want better answers . You are the reason llm's are still not a threat to some jobs.

If by bevelling badly you mean the formed loop is not uniform in "uniform mode" is because you have perpendicular with different orientations. to force an equidistant separation of loops use the extrude edge option that ignores the edge orientation and only uses its normal. This way you wont have pushed edge subdivisions.
If by badly you mean the error seen on your right its because you may have doubled vertices or collapsed faces.
But again ask your questions right.
Anonymous No.1013995 [Report] >>1013999
Tell me about Maya, why is it so good for animation
Anonymous No.1013999 [Report] >>1014001
>>1013995
infinite control. precious for rig making.
standard tools(invented by alias when they made maya) like driven keys and constraints, but you cn also write your own expressions to control complex behaviors woth simple controls. of you need to get really fucking weird you can completely open maya up and make whatever you want with MEL.
Anonymous No.1014001 [Report] >>1014793
>>1013999
Ah so it's just stuff that maya had first?
Anonymous No.1014249 [Report]
>>993980
I recommend these channels:
FlippedNormals
JustMayaStuff
WhatMakeArt
AcademicPhoenixPlus

I'm a scrub at Maya and these definitely help for reference. Also Grok on twitter is pretty good for scraping the web to answer questions and find references.
Anonymous No.1014259 [Report]
>>993980
the flip sode is the books for maya are 1000x better than the best video for blender. maya is for professionals who went to school. billions of dollars have been spent making competent learning material for serious people. as opposed to the cadre of drug addicts on youtube trying to barely cover rent and electricity every month with click bait tutorials.
every single tool, menu, drop down box, and editable field has a help page article written for it qnd every section of the help manual has tutorials.
Anonymous No.1014793 [Report]
>>1014001
Everything that blender is doing autodesk and c4d did it first.
Anonymous No.1016763 [Report] >>1016765
Help me with this 3ds max question that is very upsetting coming from zbrush.
You can orbit in the viewport with ctrl+alt+MMB, but you can only rotate around two axes, which is a problem when your view is rotated 90 degrees because it gimbal locks. Can you change the axes you rotate around, like in zbrush or is this program shit and you're stuck with the orbit tool (ctrl+r) to get around this?
Anonymous No.1016765 [Report] >>1016772
>>1016763
What can't you see on the front face of your model at 180 degrees on the z axis you can at 0?
Anonymous No.1016772 [Report]
>>1016765
I could live without it, because it's only about comfort. There's a reason 2d artists rotate their canvas
Anonymous No.1016810 [Report] >>1016813 >>1016825
>>993096 (OP)
I HAVE 150$ USD.

I want to buy a plugin or script that does this for Maya. https://superhivemarket.com/products/resample-mesh

Recommendations?
Anonymous No.1016813 [Report]
>>1016810
That's impressive
Anonymous No.1016825 [Report]
>>1016810
Time to learn blender.
Anonymous No.1016854 [Report]
I now hate Maya because of that retard shitting up /3/
Anonymous No.1017038 [Report]
>https://www.youtube.com/watch?v=lRPQEqO7p90
they say it supports blender. is it over for maya? when autodesk demos strarted using zbrush for scultping instead of mudbox it was over for mudbox, it stopped being maintained. should i switch to cinema 4d?
Anonymous No.1017039 [Report] >>1018502
>>993096 (OP)
>Reminder: Subscriptions SUCK!
how come no one seethes this much about zbrush costing $400 a year (more than maya indie)
Anonymous No.1018502 [Report]
>>1017039
People pay for zbrush?
Anonymous No.1018638 [Report] >>1018669
>>994090
It looks like Z-fighting (X-fighting in Max)
Anonymous No.1018669 [Report]
>>1018638
No. its bad triangulation.I simulated the effect on purpose. You can re triangulate manually or add a hard edge that connects the corners.
Anonymous No.1019366 [Report] >>1019368 >>1019372
i have this model ripped from a game & it has "ADD" animations (I presume it means additive) that move one part of the model like breathing/mouth movement/flinching
but the importer adds the ADD animation keys to the end of the base animation instead
is there a way for 3dsmax overlap these keys over existing keyframes as additive?
Anonymous No.1019368 [Report]
>>1019366
Yeah you'd put the add animations onto seperate animation layers
the chair nerd No.1019372 [Report] >>1019383
>>1019366
Oh of course anon! let me gpt that for you.
Anonymous No.1019383 [Report]
>>1019372
copy is greyed out even when keyframes selected in curve editor
there is no layer blending mode in anim layers, or wherever it is?
Anonymous No.1019706 [Report] >>1019710
>>1000921
How did you do it? I graduated from my university and autodesk will eventually ask me to renovate the licence by sending a photo of a valid ID, I will just send the id I've been sending them and hope they don't notice, if it happens I will just ask the AI to change the expiration date of my uni ID?
On an unrelated note where can i get tutorials for Revit? using youtube is a slog with ads every 4 minutes
Anonymous No.1019710 [Report]
>>1019706
Lol just photoshop the year. How would they check?
Anonymous No.1019711 [Report]
So im painting skinweight is maya and i got these deep areasall up in the ass that need attention. I can select geometry and hide it but the weight painting brush still acts like the hidden polygons are there. Worse it will paint on them so when i unhide it it's all covered in my marks.
How can i hide geo sich that i can paint weights on things hidden up in crevices?