/ADG/ - Autodesk 3D Modeling applications - /3/ (#993096)

Anonymous
8/26/2024, 3:22:51 PM No.993096
3D Max
3D Max
md5: 1c574b521ae8cee8567c498d6e417c2f๐Ÿ”
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
Replies: >>993098 >>993101 >>993171 >>993259 >>993332 >>993426 >>993889 >>993980 >>994621 >>995318 >>995663 >>996453 >>996970 >>1006682
Anonymous
8/26/2024, 3:23:43 PM No.993098
WipWireframe
WipWireframe
md5: 59857ad3ba9ccccf12d45a36a08225c4๐Ÿ”
>>993096 (OP)
Advice would be welcome.
Replies: >>993099 >>993276 >>993282 >>993525
Anonymous
8/26/2024, 3:24:45 PM No.993099
Wip
Wip
md5: d2ba6e3d022e9339486f993b47a53b24๐Ÿ”
>>993098
Comparison.
Replies: >>993276 >>993282
Anonymous
8/26/2024, 3:26:19 PM No.993101
>>993096 (OP)
Autodesk general?
Anonymous
8/26/2024, 8:20:15 PM No.993171
>>993096 (OP)
I want to use autodesk but I cannot stand the subscriptions. what are my other options for obtaining the software?
Anonymous
8/27/2024, 3:10:54 AM No.993250
script
script
md5: c64adc7d9b07b08dec3a0cc3bde683ed๐Ÿ”
This is a huge longshot, but does anyone have the braid/spiral creation script for Maya? It was on highend3d but the site has been down for 6 months with no telling when it'll come up. The script was EXTREMELY useful for creating fast nice looking braids to use with modeling or xgen.
Replies: >>993256
Anonymous
8/27/2024, 3:43:58 AM No.993256
>>993250
You can do it with follow along curve
Replies: >>993258
Anonymous
8/27/2024, 4:19:26 AM No.993258
>>993256
The script automates something that is tedious (but easy) to do. https://www.youtube.com/watch?v=SFjuIW8fBvM
Anonymous
8/27/2024, 4:24:34 AM No.993259
>>993096 (OP)
Maya and 3d max thread, eh? Game changer
Anonymous
8/27/2024, 6:49:49 AM No.993276
>>993099
>>993098
It looks fine; is it animated?
Anonymous
8/27/2024, 7:38:43 AM No.993282
>>993098
>>993099
>Advice would be welcome.
model something more interesting
Replies: >>993385
Anonymous
8/27/2024, 2:03:58 PM No.993332
file
file
md5: 75badc3ea77c542c03ba05a96583c33e๐Ÿ”
>>993096 (OP)
I have these breaks in texture lighting after extruding
tinkering with smoothing/normals didnt do anything
Replies: >>993333 >>993354 >>993367
Anonymous
8/27/2024, 2:06:07 PM No.993333
file
file
md5: ac5625dab4fdb3eab649376ba642cf2e๐Ÿ”
>>993332
quick peeling doesnt adhere to the peel seams I manually drew
as you can see on these 2 islands far apart
Anonymous
8/27/2024, 4:51:37 PM No.993354
>>993332
Just delete the lines and votex, just delete it. Thereโ€™s nothing stopping you from doing it.
Replies: >>993363
Anonymous
8/27/2024, 6:05:23 PM No.993363
file
file
md5: 8527708c9fcc1a1db82898b53fa19b46๐Ÿ”
>>993354
now the shading problem propagated to the whole face
Replies: >>993367 >>993492 >>993525
Anonymous
8/27/2024, 6:50:00 PM No.993367
>>993363
It looks like a lightning problem because even if you rearrange it in UV, you can see the same problem in this picture: >>993332

I donโ€™t know how lightning in 3DMax works do might want to look into it.
Anonymous
8/27/2024, 10:17:48 PM No.993385
>>993282
Like what?
the chair nerd
8/28/2024, 2:51:52 AM No.993416
bitmap processor
bitmap processor
md5: c77b01397a2cbc53ea55b662430badc1๐Ÿ”
Script for free I made today to rename a bunch of shit i had in the same folder.

https://3chan.s3.us-east-2.amazonaws.com/Bitmap%20Processor.ms
Anonymous
8/28/2024, 4:22:26 AM No.993426
>>993096 (OP)
Autodesk General - Autodesk 3D Modeling applications
Anonymous
8/28/2024, 12:08:44 PM No.993470
Should i learn Plasticity or SubD?
Anonymous
8/28/2024, 1:20:12 PM No.993474
file
file
md5: 061e74f6a6dab2d816e57f04020d1ccd๐Ÿ”
trying to rely on smart extrude to merge objects but it isnt working for this instance
Replies: >>993475 >>993501
Anonymous
8/28/2024, 1:21:13 PM No.993475
file
file
md5: 5d38cb28069f82497883b31ff794d59f๐Ÿ”
>>993474
Replies: >>993501
Anonymous
8/28/2024, 3:49:11 PM No.993492
>>993363
try Modifier List>Normals>check unify normal/uncheck flip normal and see what happens
Replies: >>993500
Anonymous
8/28/2024, 4:36:45 PM No.993500
>>993492
doesnt work
Replies: >>993502
Anonymous
8/28/2024, 4:43:23 PM No.993501
>>993474
>>993475
smart extrude only works with 1 face selected it seems
Replies: >>993502
the chair nerd
8/28/2024, 5:20:24 PM No.993502
>>993501
>>993500
Make the bottom faces planar in z and it will work.
Replies: >>993504
the chair nerd
8/28/2024, 5:25:29 PM No.993504
smarty extrude_thumb.jpg
smarty extrude_thumb.jpg
md5: c0dd21a2c0d0c1f36bae94b5bd816dd1๐Ÿ”
>>993502
The smart extrude algorithm initiates the boolean operation only on the faces that contact the surface first, by making it planar you are forcing the program to take all faces into account.
Anonymous
8/28/2024, 8:29:24 PM No.993517
file
file
md5: cc5c0493e9861c701d772461fc0f419a๐Ÿ”
trying to make an ISU 152 gun mantlet but cant do it merging 2 primitives (cylinder & chamfered box)

should I switch to paneling?

reference I want to achieve
https://www.artstation.com/artwork/Kr5w1R
Replies: >>993519
the chair nerd
8/28/2024, 9:04:07 PM No.993519
Tank Front Example_thumb.jpg
Tank Front Example_thumb.jpg
md5: 60b2069edaf3921077e368fb4ce49672๐Ÿ”
>>993517
Cute. This reminds me of my first 3d model of a mustang I tried to make using only boolean because I had no idea of hard surface modelling.

You must get into poly modeling if you want to achieve reference.
the chair nerd
8/28/2024, 9:34:44 PM No.993522
Tank Front Example_thumb.jpg
Tank Front Example_thumb.jpg
md5: 2f08f725f44f900198e78f89cc9a32b7๐Ÿ”
Better kbps
the chair nerd
8/28/2024, 10:12:23 PM No.993525
mesh
mesh
md5: ffeffa567db2b5d1e731cc237afa4c9d๐Ÿ”
>>993363
Use smooth modifier with value 35

>>993098
Mesh is having trouble maintaining circularity in this spot because you have an unbalanced loop. Cylinders are tricky because the only good wat to maintain a perfect circular shape is to subd the whole circumference in regular loops.
Anonymous
9/1/2024, 8:55:21 AM No.993889
>>993096 (OP)
I love this thread
Anonymous
9/1/2024, 2:23:53 PM No.993923
save ass jaypeg
save ass jaypeg
md5: e3f97171886e03c5434c86a9ff0f5969๐Ÿ”
total noob here
my fat monkey fingers hit something and now the left cone is retarded. What did I do? Ctrl + Z doesn't work.
Replies: >>993930 >>994129
Anonymous
9/1/2024, 3:33:25 PM No.993930
>>993923
1- no smoothing, 2-smoothing with cage, 3- smoothed mesh preview (subdivided preview)
Replies: >>993935
Anonymous
9/1/2024, 4:10:31 PM No.993935
>>993930
Thanks!!
Anonymous
9/1/2024, 9:58:27 PM No.993980
1725212412308045
1725212412308045
md5: 1a46f4dfd3e985a02a94f5387badb165๐Ÿ”
>>993096 (OP)
Iโ€™m learning Maya so I can create some game assets. Itโ€™s so frustrating how much better the Blender tutorials are on YouTube though. Most of the Maya tutorials are done by pajeets with awful microphones and bad instructions. Does anyone know of any channels that have higher quality stuff in regards to Maya? So far GameDevAcademy's 4 hour intro video has been really good but I'm struggling to find more of that level of quality.
Replies: >>994128 >>994340 >>1014249 >>1014259
Anonymous
9/2/2024, 9:37:06 PM No.994086
4432343
4432343
md5: 2005728a3ad804b6b1082f85e963c495๐Ÿ”
When applying texture to this wall it overlaps onto the window, is there a way to remove the overlapping section?
Replies: >>994088 >>994090
the chair nerd
9/2/2024, 9:44:26 PM No.994088
>>994086
It's not a texture it's a triangulation problem.

Convert to edit poly > select wall face > retriangulate.

If problem persists retriangulate manually.

If problem persists use optimize modifier with auto edge.
Replies: >>994090 >>994093
the chair nerd
9/2/2024, 10:04:23 PM No.994090
Triangulation_thumb.jpg
Triangulation_thumb.jpg
md5: 61cef28ba0068386c9d1232ae18b0513๐Ÿ”
>>994086
>>994088
Max sometimes goes crazy when a square whole is made onto a square polygon and it has no edges because it creates non conforming triangulation.
Replies: >>994093
Anonymous
9/2/2024, 10:17:20 PM No.994093
render2
render2
md5: 5495c3d1a54da6117afa5c07905201ee๐Ÿ”
>>994088
>>994090
I should've specified my b, this is in Maya. I "fixed" it by just not applying texture to the outer wall. Seems like if I apply the texture to the outside then the overlapping happens (although it only shows up when rendering the image).

Is there a similar re-triangulate setting in Maya?
Replies: >>994095
the chair nerd
9/2/2024, 10:21:43 PM No.994095
>>994093
>Maya
This is why an autodesk general doesnt work because autodesk programs are alien to eachother.

If this is something happening in the arnold buffer you should shack your mesh settings. My vague memory tells me there is a quad split option in the mesh settings.
This will prevent unwanted rendertime retriangulation.
Replies: >>994096
Anonymous
9/2/2024, 10:27:03 PM No.994096
>>994095
thanks! I'll investigate that
Anonymous
9/3/2024, 4:29:53 AM No.994117
6
6
md5: 2558e813028da1067a8cbf55237f76f7๐Ÿ”
my maya donut
this is my world, you are just living in it.
Replies: >>994166
Anonymous
9/3/2024, 9:26:15 AM No.994128
>>993980
Elementza, paid tho
Replies: >>994240
Anonymous
9/3/2024, 9:35:59 AM No.994129
>>993923
did you 0 bottom diameter?
Anonymous
9/3/2024, 6:58:11 PM No.994166
>>994117
I've seen blender donuts BTFO it severely
Anonymous
9/3/2024, 10:22:48 PM No.994186
rendertest
rendertest
md5: 51a129c9c0a2ecddf49209e9cacf1a44๐Ÿ”
I'm getting really weird distortions on this bowl when I render it w/ Arnold after applying a texture. I suspect something wrong with the UV mapping?
Replies: >>994187 >>994196
Anonymous
9/3/2024, 10:23:50 PM No.994187
dist3
dist3
md5: ebd1d13974456da047be66b4f50e99f9๐Ÿ”
>>994186
Replies: >>995571
Anonymous
9/3/2024, 11:09:54 PM No.994196
>>994186
Yes, the UV bow should not be rounded, it needs to stay in squares or at very least close to how you would draw it. One of the bows is out of bounds so that is why you get that render. Lastly, the UV camera angle needs a lot of work.

I donโ€™t know if itโ€™s me or what but did you super size the UVs to unreasonable levels? Also why EXR format, you can use png or other photo formats that can capture the roughness of the model. What have you been doingโ€ฆ
Replies: >>994205
Anonymous
9/4/2024, 12:28:15 AM No.994205
>>994196
The texture is 4k so I have to increase the size of the UVs so that it doesnโ€™t look blurry, I probably overdid it though as you mentioned itโ€™s out of bounds.
I just snapped a pic using snipping tool which is why itโ€™s a jpg
Replies: >>994210
Anonymous
9/4/2024, 1:58:58 AM No.994210
>>994205
No one ever told you that using outside tiles is just a repeat of the original 4K. This is why everything is only in block1 and only rarely would anyone use outside block2 or 4. The size of material wonโ€™t matter much unless you want it to be super detailed. The UV cameras and UV shapes are the thing you need to fix.
Anonymous
9/4/2024, 8:56:33 AM No.994240
>>994128
What specifically not anon different guy learning subd
Anonymous
9/5/2024, 3:29:16 AM No.994340
>>993980
The blender one is supposed to be a good one?
Anonymous
9/7/2024, 4:46:29 AM No.994535
Finally found a solution to a long standing bevelling issue been having in maya
Replies: >>994670
Anonymous
9/7/2024, 8:17:12 PM No.994621
IMG_9607
IMG_9607
md5: 4dfd4002e03fe1ba9e7c0679befd6999๐Ÿ”
>>993096 (OP)
Are there any good (free or paid) mech tutorials?
Replies: >>1006736
Anonymous
9/7/2024, 8:51:13 PM No.994624
stolen model_thumb.jpg
stolen model_thumb.jpg
md5: a65972a9018b0180c2d701b363827f0d๐Ÿ”
Retard here. Could you guys point me in the right direction with Fusion 360? Took this model from the internet but I need to shorten the distance between these two big bolt holes and 3D print it. I can cut it in the slicer obviously, but it wont keep the same curve going down to the second bolt hole. Surely there's some tool that can do this.
Replies: >>994637 >>994670 >>994875
Anonymous
9/7/2024, 11:05:26 PM No.994637
Capture
Capture
md5: 7820df15068aeab2691481698a7e0fe2๐Ÿ”
>>994624
Man fuck this shit I'm gonna learn how to make my own and do it from scratch and make it better.
Replies: >>994877
Anonymous
9/8/2024, 12:19:37 PM No.994670
Maya Bevels
Maya Bevels
md5: 3a4605bdc4eda3d91fc7a0790d935927๐Ÿ”
>>994535
Let me guess you found that you've been using the bevel tool incorrectly and you should be doing it with offsets instead of fractions?

>>994624
https://discord.gg/Dayy7kFgJG read the rules and pass the botcheck then go to #3d-faq-frequently-asked-questions some autistic on their server assumable an encyclopedia of beginner tutorials.
Replies: >>994874 >>994988
Anonymous
9/10/2024, 7:02:18 AM No.994874
>>994670
Thank you. I just got help with my cylinder
Anonymous
9/10/2024, 7:47:44 AM No.994875
>>994624
so working with stls in fusion kidna sucks but its doable. You want to select all of the tris in the holle and the bevel and just delete them, then fill it.

Also, its probably smart to convert the model before you do anything. its been a while but i remember doing the same shit with models in the past.

Or jsut rebuild it like you were thinking about, thats a pretty good model to learn from replicating
Anonymous
9/10/2024, 7:49:05 AM No.994877
>>994637
you probably want to build the shape first then cut the holes afterwards. if you want to original sleek curvature of the original model, i think lofting with a few guide lines will be your friend
Anonymous
9/11/2024, 11:21:57 AM No.994988
>>994670
Oh, This is good.
Anonymous
9/15/2024, 11:28:41 AM No.995318
>>993096 (OP)
Should I swap from maya to blender?
Replies: >>995333 >>995340 >>995367
Anonymous
9/15/2024, 4:53:25 PM No.995333
>>995318
You're fucking crazy my dude. Blender feels like it was designed by 30 different autists.
Anonymous
9/15/2024, 5:56:18 PM No.995340
>>995318
You can complement your workflow with Blender, since its modeling and sculpting tools are generally better than Maya's, but switching programs over entirely would be a downgrade.
Replies: >>995367 >>995377
Anonymous
9/15/2024, 9:52:55 PM No.995367
>>995318
>>995340

The chad workflow is to model and unwrap in blender, arrange your scene and animate in maya and then add simulations and render in houdini. And by chad workflow I mean my workflow
Replies: >>995377
Anonymous
9/15/2024, 11:38:51 PM No.995377
>>995340
>>995367
Blender canโ€™t handle millions of polygons even with higher graphics cards. It doesnโ€™t offer symmetry or auto repto. Only dumb people would continue to use ancient methods that takes days to complete a model vs another software like Wings3D that just works.

Also, mayaโ€™s UV editing offers more opportunities to create it for many studios compared to Blenderโ€™s backwater of UV editing. Wings3D is obviously better too because itโ€™s designed to get simple UV to work.
Replies: >>995390
Anonymous
9/16/2024, 2:15:34 AM No.995390
>>995377
I dunno what you're doing that makes it unable to handle 'millions' of polygons because I routinely make models that go over 10 million by the end of the project.

Also why would you ever suggest Wings3D? That program is dogwater shit I first learned 3D with. Never suggest it as a serious tool.
Anonymous
9/17/2024, 8:01:31 PM No.995571
1700655499853356
1700655499853356
md5: 477d2d359274c58c9c2095629a7b760a๐Ÿ”
>>994187
dummy this is 101 of UV texturing, you need to work in the small square, ZOOM the UV until you see ONE square and packaged everything around it, this is hilariously bad but dont worry, one time mistake, promise?
Anonymous
9/18/2024, 8:40:46 AM No.995663
>>993096 (OP)
I want to do an elementas course but you have to buy it. It's alot of money.
Replies: >>995925
Anonymous
9/20/2024, 1:41:26 PM No.995881
What CPU should I get for Autoshit Revit, working on massive bloated projects with arch and MEP and my 5600x is getting fucked in the ass. Thinking 7950X3D or wait for 9000X3D to come out.

Do any of their programs have multi threading???
Replies: >>995888 >>1003137
the chair nerd
9/20/2024, 4:45:19 PM No.995888
>>995881
>What engine should I get for Uber, working on hauling bricks and my leather upholstery is getting fucked in the ass. I think if I put a v8 in my uber or wait for a v9 to come out.
Do any brick loads support many vehicles???

You are a moron.
Replies: >>995969
Anonymous
9/20/2024, 9:47:27 PM No.995925
>>995663
I gave in bought the course learning alot
Replies: >>996382
Anonymous
9/21/2024, 9:19:14 AM No.995969
>>995888
Care to explain, would of been great to get an answer. Intel gay.
Replies: >>996201
the chair nerd
9/23/2024, 4:49:58 PM No.996201
>>995969
https://www.pugetsystems.com/solutions/cad-workstations/autodesk-revit/hardware-recommendations/
Anonymous
9/25/2024, 7:56:50 AM No.996382
>>995925
Fuck me this great just the introduction videos already learning alot
Anonymous
9/25/2024, 9:32:51 PM No.996453
TROLLCLUB_thumb.jpg
TROLLCLUB_thumb.jpg
md5: c55aec66794f0622f46ebf25ee9c08ce๐Ÿ”
>>993096 (OP)
Still using 2019 for conpatibility and reasons. Am i missing out?
Anonymous
10/1/2024, 12:43:19 AM No.996970
>>993096 (OP)
Any info out there on creating PS1 type vertex snapping/dithering in Maya? There's a ton of tutorials for Blender but I'm having a hard time finding how to do it in Maya
Replies: >>996976
Anonymous
10/1/2024, 1:19:06 AM No.996976
>>996970
If you mean the sort of jittering effect 3D PS1 games had, you can achieve this in Maya by moving the scene/characters extremely far from the origin. What happens is that the transformation values get so big, that they go over the 32 bit float limit, and lose accuracy due to it, which causes the effect.
Anonymous
10/10/2024, 6:24:22 PM No.997939
file
file
md5: 3924210b5815397e82c7a48b0b1a3c0d๐Ÿ”
anyone know where I can find this Elementza course for free? rutracker has an older version of the course with 1 seeder and corrupted video files
Replies: >>999808
Anonymous
10/16/2024, 10:22:28 AM No.998546
Totally agree!
Anonymous
10/26/2024, 7:53:22 AM No.999808
>>997939
Nope. Just buy it
Anonymous
11/5/2024, 11:51:09 PM No.1000921
1600295885578
1600295885578
md5: c1d9bab6bd3fb74f7788f5042631d0ab๐Ÿ”
>mfw got the edu license for autodesk and can use any product for a year for free
Anonymous
11/24/2024, 7:29:01 PM No.1002318
how likely is it for a maya torrent to contain a virus?
Replies: >>1002451
the chair nerd
11/27/2024, 12:17:35 AM No.1002451
>>1002318
100% Its called Maya.exe
Replies: >>1002777
Anonymous
12/2/2024, 6:02:06 PM No.1002777
>>1002451
Maya for life
Anonymous
12/9/2024, 7:09:37 AM No.1003137
>>995881
Revit's core does not have multithreading. At all. It's entirely single-threaded. Plug-ins can be, but they're still limited to writing to Revit in a single-threaded fashion.

The best processor for Revit is the highest clock speed with a large cache. The core count really doesn't impact as hard as clock speed.
Anonymous
12/10/2024, 4:44:33 PM No.1003209
I DID IT!
I WON!
I got my free trial back again. It used to just accept my old university certificate every year but it doesn't anymore.
After multiple rejections i went into an image editor and changed all the dates, and it accepted it!

Eat shit autodesk!
niggers!
Replies: >>1003909 >>1004113
Anonymous
12/23/2024, 10:25:41 AM No.1003909
>>1003209
Based king
Anonymous
12/28/2024, 2:05:00 AM No.1004113
>>1003209
Cool
Anonymous
12/30/2024, 10:02:47 PM No.1004336
ZenlessZoneZero_Agent_JaneDoe_FullBody_Wallpaper-1024x576
I want to create 3d assets for my game. I want to create anime 3d characters like zzz or genshin impact. Should I learn Maya or Blender? My two concerns are whether Maya is overkill for anime-style assets and whether I can assets without issues in Maya for rigging if they were created in Blender. I don't plan to get a job out of this; I just want to create assets for my game. thanks.
Replies: >>1004359 >>1004455
Anonymous
12/31/2024, 3:33:45 AM No.1004359
>>1004336
Blender canโ€™t do what youโ€™re asking, everytime you try to animate in blender it will erase it. Thatโ€™s not how anything should work, you shouldnโ€™t just bet your work on a dumb thing like blenderโ€™s animation processing.
Replies: >>1004777
Anonymous
1/1/2025, 8:05:08 AM No.1004455
>>1004336
Dude just learn Maya on an education license. It's free every year indefinitely if you renew it with the same document. Autodesk wants you to use their products in hopes you get a job with a big studio so they also care about your potential. Blender does not care about you, you are only just a number in the downloads statistics then complain why you don't donate to them.
Replies: >>1004777
Anonymous
1/5/2025, 6:24:53 PM No.1004777
>>1004359
>>1004455
Thanks frens. I got Maya on an edu license.
Anonymous
1/11/2025, 5:22:30 AM No.1005207
34523534
34523534
md5: 584391e78da1ea1c69d1d12abb0e9148๐Ÿ”
Intergalactic planetary, planetary intergalactic
Anonymous
2/2/2025, 11:21:29 AM No.1006682
>>993096 (OP)
i have an alternate side to the 3ds max side. They broke my old plugins I was supporting since the gametap days purely because they wanted to remove "master" and "slave" variable names.
Anonymous
2/3/2025, 2:59:19 AM No.1006735
Pencil 4+ for Max 2024 anyone?
Anonymous
2/3/2025, 3:00:32 AM No.1006736
>>994621
ChamferZone has one. Didn't take it, but his knife+substance course is amazing.
Replies: >>1009169
Anonymous
3/13/2025, 2:42:50 AM No.1009169
>>1006736
Looks cool but I'm on Maya unfortunately, not 3DSMax
Anonymous
3/13/2025, 11:19:35 AM No.1009185
Hey guys I just want to let you know that blender is the superior program and the future for 3D while Maya gets THROWN in the DUMPSTER. have a good day
Replies: >>1009275 >>1009291
Anonymous
3/13/2025, 5:24:22 PM No.1009205
Anons, do you think Blender is good enough to make anime 3d models that I can then rig and animate in Maya? Most anime tutorials use Blender for modelling, so it's easier to learn.
Replies: >>1009275
Anonymous
3/14/2025, 8:39:36 PM No.1009275
>>1009185
Then I'd just move over to Blender? Till then I'll keep using Maya
>>1009205
You can follow along modeling tutorials on almost any 3D software, its like pseudo code where you can apply it to any language as long as you get the idea, so if you're comfortable with Maya you can follow along the tutorial while modeling there.
That said I've seen incredible 3D anime projects done on Blender so yes it is "good enough"
Anonymous
3/15/2025, 2:41:17 AM No.1009291
>>1009185
Get back to your second full length film Gints Zilbalodis. I want to see how your one-time party trick 'cinematography' ages.
Anonymous
3/15/2025, 3:08:16 AM No.1009292
what would be a better pick for hard surface and poly modeling maya or max?
which one should i focuse on learning most? I mostly do hard surface environmental models and lil architecture models for my custom maps in fps
Replies: >>1009363 >>1013596
Anonymous
3/15/2025, 11:57:20 PM No.1009363
>>1009292
probably maya just due to the element course that is often talked about. probably the best intro to hard surface on the web regardless of software used
Replies: >>1009380
Anonymous
3/16/2025, 3:55:55 AM No.1009380
>>1009363
what's the element course?
Anonymous
3/26/2025, 8:37:20 PM No.1010141
Is there anything new in 3DS Max 2025 that is worth upgrading to if you're already on Max 2024.2?
Replies: >>1010174
Lesley
3/27/2025, 10:43:33 AM No.1010174
>>1010141
my huge tits on the splash screen
Anonymous
3/27/2025, 8:00:14 PM No.1010200
Is Max portable at all? Can I move the program folder somewhere else or onto another drive and have it still work?
Anonymous
3/29/2025, 1:48:14 AM No.1010283
432523465
432523465
md5: f8b894679bcef3c8929f839828edb9c2๐Ÿ”
Why are my bevels messed up?
Anonymous
4/14/2025, 4:40:12 PM No.1010993
How_do_I_make_an_edge
How_do_I_make_an_edge
md5: ff46af3b186fe442b7696f2f630280f7๐Ÿ”
How do I make an edge right here so I can fill in these areas with a face?
Anonymous
4/27/2025, 1:47:17 AM No.1011164
what are some good courses that teach modeling in max from the ground up?
Anonymous
5/3/2025, 1:11:36 PM No.1011450
retarded sign
retarded sign
md5: 68fdc6bcbf9d56a603ee993c13357d9d๐Ÿ”
I'm using 3d max. How the fuck I erase these stupid retarded words carved on the mesh? Fuckign retard literally did cut parts of the mesh just to write that shit
Replies: >>1011472
the chair nerd
5/3/2025, 7:09:17 PM No.1011472
clean words
clean words
md5: 75b5198c2a9bf07ff0b5dd36970398b3๐Ÿ”
>>1011450
Are you afraid of manually fixing 50 triangles? You fucking zoomer hands off the smartphone.
Optimize, quadify, reoptimize and then smooth.
But then again do it manually you lazy fuck.
Replies: >>1011474
Anonymous
5/3/2025, 7:43:44 PM No.1011474
1676832445596016
1676832445596016
md5: 3c802fc8eb99bf4a2ac5c4205d54b425๐Ÿ”
>>1011472
Nevermind. I already did it using the "weld" tool by chosing each fucking dot...
Anonymous
5/16/2025, 2:50:56 AM No.1012114
guh
guh
md5: 41b058b3594921d613135f9ebae93d41๐Ÿ”
my student license expired desu.
any anons know a good place to find a crack version of Maya?
Appreciate the spoon feeding
Replies: >>1013372
Anonymous
6/7/2025, 2:50:08 PM No.1013280
์บก์ฒ˜ 3
์บก์ฒ˜ 3
md5: 1fe2bfb4757fab07199d7aff9f93f14c๐Ÿ”
how can i edit multiple object in once in 3ds max like pic related in blender
Replies: >>1013412
Anonymous
6/7/2025, 2:55:52 PM No.1013282
์บก์ฒ˜ 3
์บก์ฒ˜ 3
md5: 9d14ce36530320d34ae5a144cafc3bbf๐Ÿ”
>>1013281
in this scenario, i can't edit hose and cylinder same time
Anonymous
6/9/2025, 5:28:28 AM No.1013368
Is Mudbox a good sculpting tool?

I'm too poor for ZBrush.
Anonymous
6/9/2025, 7:48:15 AM No.1013372
>>1012114
dawg, assuming you are american: create an account and "enroll" in literally any community college. I've had an edu license for autodesk for the last 3 years by making community college accounts
The Chair Nerd
6/10/2025, 8:26:49 AM No.1013412
>>1013280
First off you have to stop being a dirty Chinaman with poor Google translate skills. Second what the fuck do you mean when you say you want to edit multiple objects AT once? Do you mean transforming multiple objects using the pivot center of each object, do you mean instancing objects or modifiers? Do you mean having hierarchies or having multiple objects connected to one ik? What the fuck do you mean Chinaman!?!?! Your image says little to shit you dirty Chinaman. Go eat a dog or build a railway somewhere in Siberia.
Replies: >>1013413 >>1013416
Anonymous
6/10/2025, 8:35:59 AM No.1013413
>>1013412
i meant, in blender, i can select multiple object (or call it geometry) and can edit verticles,edges and face in 'edit mode' same time

so what i am trying to do is same thing on 3dsmax
Replies: >>1013417
Anonymous
6/10/2025, 8:49:23 AM No.1013416
>>1013412
also i'm not chink, please careful before make comment thank you
the chair nerd
6/10/2025, 8:57:23 AM No.1013417
fuckkoreaintheass
fuckkoreaintheass
md5: f6892ef775fedba3cd4af536fe8ecac6๐Ÿ”
>>1013413
Bitch i know that you are korean. But you don;t behave like one I thought that korea did'nt have retarded fuck like you.
Now as for a question that could be googled in 2 minutes you can access the sub object level of to distinct non instanced geometric objects by assigning an edit poly modifier to both at the same time.

>please careful before make comment thank you
Suck my dick you gimbap munching faggot.
Anonymous
6/14/2025, 8:08:05 AM No.1013596
It's been years and I still don't get how do people use Maya (or Blender) to model shit. 3DsMax is as straightforward as it gets without having key functionality hidden behind a bunch of obtuse german-engineered shortcuts or cryptic menus. And precision in Maya and in Blender seems like a meme. The only other modeling package I got to like a bit was Modo, but the UK rats killed it for good and it was full of bugs and weird crashes. How do I learn Maya for real?

>>1009292
Hard surface? Archviz, with DWG/Revit export management? Needs some proper degree of precision? This is Max strongest use cases, there's no other software that does all that together better
Anonymous
6/16/2025, 4:47:16 AM No.1013699
So where do you get 3ds Max from these days?
I used to advertise getting it under the student license when they were more lax about it, but Autodesk has become more bean-countery lately.
Replies: >>1013791
the chair nerd
6/16/2025, 11:29:16 PM No.1013791
>>1013699
Legally use an indie licence if you want to be legit and you are small.
Illegaly rutracker.org
Replies: >>1013796
Anonymous
6/17/2025, 2:53:48 AM No.1013796
>>1013791
oh shit I had no idea they did this indie thing now
Anonymous
6/17/2025, 1:09:19 PM No.1013814
sdsd
sdsd
md5: cdc400bb7384c80bdbf308d5fea1da9d๐Ÿ”
what the fuck, why it beveling like this
Replies: >>1013825
the chair nerd
6/17/2025, 8:43:35 PM No.1013825
CHAMFERVSEDGE
CHAMFERVSEDGE
md5: e134a3d1494bb2e9da741943e06001e1๐Ÿ”
>>1013814
Bitch you better state your questions better if you want better answers . You are the reason llm's are still not a threat to some jobs.

If by bevelling badly you mean the formed loop is not uniform in "uniform mode" is because you have perpendicular with different orientations. to force an equidistant separation of loops use the extrude edge option that ignores the edge orientation and only uses its normal. This way you wont have pushed edge subdivisions.
If by badly you mean the error seen on your right its because you may have doubled vertices or collapsed faces.
But again ask your questions right.
Anonymous
6/21/2025, 8:20:53 PM No.1013995
Tell me about Maya, why is it so good for animation
Replies: >>1013999
Anonymous
6/21/2025, 9:50:10 PM No.1013999
>>1013995
infinite control. precious for rig making.
standard tools(invented by alias when they made maya) like driven keys and constraints, but you cn also write your own expressions to control complex behaviors woth simple controls. of you need to get really fucking weird you can completely open maya up and make whatever you want with MEL.
Replies: >>1014001
Anonymous
6/21/2025, 10:37:36 PM No.1014001
>>1013999
Ah so it's just stuff that maya had first?
Replies: >>1014793
Anonymous
6/26/2025, 8:48:13 AM No.1014249
>>993980
I recommend these channels:
FlippedNormals
JustMayaStuff
WhatMakeArt
AcademicPhoenixPlus

I'm a scrub at Maya and these definitely help for reference. Also Grok on twitter is pretty good for scraping the web to answer questions and find references.
Anonymous
6/26/2025, 6:25:59 PM No.1014259
>>993980
the flip sode is the books for maya are 1000x better than the best video for blender. maya is for professionals who went to school. billions of dollars have been spent making competent learning material for serious people. as opposed to the cadre of drug addicts on youtube trying to barely cover rent and electricity every month with click bait tutorials.
every single tool, menu, drop down box, and editable field has a help page article written for it qnd every section of the help manual has tutorials.
Anonymous
7/6/2025, 8:16:38 PM No.1014793
>>1014001
Everything that blender is doing autodesk and c4d did it first.