>>279893146>look goodThat's an ironic attempt at reduction. A pleasing image is more than what it depicts. Awe towards the beauty and sublimity of the craft are also part of the emotional experience. The deeper your understanding of the underlying process becomes, so does your appreciation. It's like this with all art forms.
>You can't improve on Itano's circus without eventually going full 3D, it's the entire point.I'm not even rejecting the potential of 3D, but I hope you recognize it all gets flattened into a 2D image either way. Linear perspective has been around since the Renaissance and perfected with curvilinear perspective in the 1950s, all with geometric hand tools. If it's possible to depict a 3D image in 2D, it's possible to animate it, which is why I distinguished between the technical and the practical.
>>279893710>I'm talking about the ability to actually move the 2D drawing within a 3D space with perfect scaling or rotating the camera 360ยฐ without transition.And that ability is wasted without the underlying technical knowledge to back it up, as seen in the Black Clover, Chainsaw Man, and GoHands examples. It's funny you post Fate considering the highway scene in the first HF movie has the same problem. Ironically, you actually need to go all the way with 3D characters and objects to overcome that shortcoming, as seen in Comet Lucifer, but then it's no longer what people are looking for in anime.
>Digital animation also brought perfect control of the timing and duration of frames.It just became easier to edit and correct without dealing with the headaches of film. All of that stuff has always been rigorously detailed on dopesheets. Nothing has changed on a fundamental level, and there's still plenty of animation with dogshit timing because the editor/photographer doesn't realize the dopesheet is mistaken or isn't allowed to correct it. This is the key problem I keep stressing: it's an assistant, not a replacement.