>>283025330
HxH99 Mononoke-hime poster here. I read all of Kaiji (as well as most other fkmt works). For me this is how i rank the parts in the manga
6 > 3 > 4 > 2 > 1 > 5
Part 6 showcases FKMT at his best, creating real-life scenarios for laundering money. It's the most creative part bar none. It constantly changes and evolves, it keeps on introducing new setups and "games" without even trying.
Part 3 is unadulterated kino in both game design and narrative. If I'm only judging by one singular (game) arc, this is easily FKMT's best work in Kaiji. Both the game itself and the meta cheating game are extremely layered and engaging. The antagonist here also is extremely well realized when has no right to be.
Part 4 is similar, though it has lower stakes since Kaiji isn't directly involved in the gamble, but the "love is mightier than the sword novel" portion elevates it.
Part 2 provided the most exhilarating gambling experience I've ever read/watched. It drags in certain parts, but I think that becomes part of the appeal when it all finally concludes. The anime soundtracks in particular elevated the material and tense atmosphere even more. It's not as thrilling as Part 3 but it's as just as exciting.
Part 1 starts strong but loses momentum after Brave Men's Road. E Card was a tad too simple and short for me. It felt like FKMT could've done way more with the game concept here. The tissue raffle also felt extremely retarded, it's by far the most disappointing climax in all of Kaiji.
Part 5 is undoubtedly the weak link, spanning 16 volumes dedicated to a lackluster rendition of poker. It descends into an endless loop of "I anticipate his anticipation of my anticipation of his anticipation of the card I will play", prolonging the narrative unnecessarily. Although it concludes with a fantastic climax, that is Kazuya's flashback, the pacing and lackluster game design remains a glaring flaw for me.