Anonymous
7/15/2025, 3:47:26 AM No.33364581
I always wanted to create fictional works.
However, I've never been sure which medium I should work in.
My desired path has always been animated film but that's pretty much impossible as a solo artist without compromising quality of the art/ or slowing down production for 5+ years for just a few minutes of film. I don't have the resources to hire personnel either.
So, I have thought of downgrading the scope of the project to just a comic book or a video game.
>comic book
>My perceived Pros: Doesn't require as much interdisciplinary skills
>My perceived Cons: Requires a bunch of filler content I may not be willing to make to pad the length of the content
>No music/sfx to enhance experience
>Requires better writing skills to make engaging
>The already relatively small audience of this medium is mostly focused on Evergreen and Triple A Intellectual Properties, meaning that the potential audience size for an indie project is too low.
>video games
>Pros: Larger potential audience
>More immersive experience for those who are illiterate
>Doesn't require incredibly good animation or art to be valued
>Doesn't require out of the ball park writing
>Music/sfx can be added
>Cons: Requires much more interdisciplinary skills
>Bad/mediocre art/animation can water down the experience/or image of a character
>Both markets are oversaturated with "low quality"/cheap material.
What do you think anons, I've had a bad history of procrastinating on things, or just feeling dejected and not having interest in my own works.
However, I've never been sure which medium I should work in.
My desired path has always been animated film but that's pretty much impossible as a solo artist without compromising quality of the art/ or slowing down production for 5+ years for just a few minutes of film. I don't have the resources to hire personnel either.
So, I have thought of downgrading the scope of the project to just a comic book or a video game.
>comic book
>My perceived Pros: Doesn't require as much interdisciplinary skills
>My perceived Cons: Requires a bunch of filler content I may not be willing to make to pad the length of the content
>No music/sfx to enhance experience
>Requires better writing skills to make engaging
>The already relatively small audience of this medium is mostly focused on Evergreen and Triple A Intellectual Properties, meaning that the potential audience size for an indie project is too low.
>video games
>Pros: Larger potential audience
>More immersive experience for those who are illiterate
>Doesn't require incredibly good animation or art to be valued
>Doesn't require out of the ball park writing
>Music/sfx can be added
>Cons: Requires much more interdisciplinary skills
>Bad/mediocre art/animation can water down the experience/or image of a character
>Both markets are oversaturated with "low quality"/cheap material.
What do you think anons, I've had a bad history of procrastinating on things, or just feeling dejected and not having interest in my own works.
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