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Thread 23035497

45 posts 30 images 10 unique posters /bant/
Anonymous (ID: uv0bz45V) Germany No.23035497
>Get a hobby
Anonymous (ID: mLOWNQhP) United States No.23035505 >>23035549
Im goign to masturbate tonight
Anonymous (ID: TrS36Dxu) United States No.23035520 >>23035534 >>23035541
You guys are spamming the 'jaks a bit too much. They're gonna go back to instaban status.
Anonymous (ID: kfp4dUej) Germany No.23035534
>>23035520
>Getting soijaks banned on /bant/
Anonymous (ID: KLSv6HPr) United States No.23035541 >>23035560 >>23035578 >>23035583
>>23035520
holy fuck, i go on their site and scroll to the bottom and it automatically loads the next page, with like a javascript animation
it's designed for phone posters
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035549
>>23035505
masturbation is NOT a hobby.
Sorry.
Anonymous (ID: KLSv6HPr) United States No.23035560 >>23035568 >>23035578
>>23035541
https://litter.catbox.moe/4i0s7zfnkaq4dp8w.gif
look at this garbage
Anonymous (ID: KLSv6HPr) United States No.23035564
atleast i found the catalog button at the top
Anonymous (ID: spovPWcX) United States No.23035568 >>23035570
>>23035560
mindraped by quality of life feature award
Anonymous (ID: KLSv6HPr) United States No.23035570 >>23035573
>>23035568
>quality of life feature
i'm killing myself
Anonymous (ID: spovPWcX) United States No.23035573
>>23035570
do it fren!
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035578 >>23035585
>>23035541
> it's designed for phone posters
That’s because we’re superior.

>>23035560
I don’t see what’s wrong here.
Anonymous (ID: xG8lyfl3) United States No.23035583 >>23035585 >>23035590 >>23035639
>>23035541
Integrity.wasm
Anonymous (ID: KLSv6HPr) United States No.23035585 >>23035600
>>23035583
i don't get it
>>23035578
melonade... no...
Anonymous (ID: dbjYNHug) India No.23035587 >>23035592
I'm slowly turning into an incel
Anonymous (ID: KLSv6HPr) United States No.23035590 >>23035610
>>23035583
oh ty
Anonymous (ID: KLSv6HPr) United States No.23035592
>>23035587
don't worry, just wait and you'll get your CIA/advertiser interloper sex android
wait for your salvation, son of man, we shall bring it to you
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035600
>>23035585
Yes haha… I have joined the dark side.
Anonymous (ID: xG8lyfl3) United States No.23035610 >>23035619 >>23035639
>>23035590
I assume you looked it up? Pretty nasty fingerprint, though it only affects regular posters. I assume lurkers are fine but I haven't been on that shithole in a good minute.
Anonymous (ID: KLSv6HPr) United States No.23035619 >>23035652
>>23035610
i can't find much information on it actually, everything's fucked
Anonymous (ID: KLSv6HPr) United States No.23035632 >>23035670
i'm so fucking useless man
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035639 >>23035649 >>23035652
>>23035583
I thought that was a sneaky link but sadly it was just web coder autism. Bummer.

>>23035610
Are you talking about hacking? Did you find a backdoor into the site or something cool?
Anonymous (ID: KLSv6HPr) United States No.23035649 >>23035693
>>23035639
>Did you find a backdoor into the site or something cool?
you can see alot of the way the site is designed from inspect element, for example
it's probably something visible like that
i doubt he has a backdoor
Anonymous (ID: xG8lyfl3) United States No.23035652 >>23035659 >>23035693
>>23035619
I think k f mentions it
>>23035639
No, it's like a cookie or javascript the soi teen site uses that's pretty invasive.
Anonymous (ID: KLSv6HPr) United States No.23035659
>>23035652
ah ty
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035670 >>23035679 >>23035723
>>23035632
Hey don't think like that, rimworld has taught me every person has inherent value (in meat and organs that is).
Anonymous (ID: KLSv6HPr) United States No.23035679
>>23035670
eheheh
could always sell my bone marrow from an arm, i guess
i gotta buy rimworld at some point
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23035693 >>23035701
>>23035649
>>23035652
I see, probably because they allow use of VPNs and have a LOT of questionable content posted regularly, (DOXXings, illegal content, raids and hacking sites, etc). I imagine it’s a moderation nightmare and probably why the site has had multiple domains over the years.
Anonymous (ID: KLSv6HPr) United States No.23035701
>>23035693
true, it would help avoid ban evasion from VPN users
Anonymous (ID: /YlMAE35) Australia No.23035723 >>23036008
>>23035670
is it weird that I made a pawn based on and named after myself with the cannibal trait then played a single colonist settlement for 10 in-game year, surviving by eating raiders, harvesting and selling organs and producing and selling drugs. I stopped playing after I got bored, I might reload the save someday and build a teenage twink slave harem, since the age of adulthood in rimworld is 14.
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23036008 >>23036048
>>23035723
> is it weird that I made a pawn based on and named after myself with the cannibal trait then played a single colonist settlement for 10 in-game year, surviving by eating raiders, harvesting and selling organs and producing and selling drugs
Not the weirdest thing I’ve done with a self-insert character.
>I stopped playing after I got bored, I might reload the save someday and build a teenage twink slave harem, since the age of adulthood in rimworld is 14.
Is should do this.
Anonymous (ID: KLSv6HPr) United States No.23036035 >>23036057
i did similar stuff with modded kenshi, i think i had almost 1000 hours in that game
Anonymous (ID: /YlMAE35) Australia No.23036048 >>23036112
>>23036008
>Not the weirdest thing I’ve done with a self-insert character.
how weird are we talking here? like self-inserting as a sanguophage pawn leading captured and in enslaved pawns to run a blood cult that engages in genocide of tribals and war crimes in lieu of a morning job?
Anonymous (ID: /YlMAE35) Australia No.23036057 >>23036072
>>23036035
>1000 hours
I've been told that's pretty much the tutorial stage.
Anonymous (ID: KLSv6HPr) United States No.23036072 >>23036112 >>23036163
>>23036057
bleheheh
it did probably take around 50-100 hours before it became fun/playable, and to start dying to poor decision making instead of being unaware of certain mechanics
i wish i had the screenshots, i made a big empire with 150 characters at one point
Melonade !!fCIvspJ9gor (ID: JC/HQUre) United States No.23036112 >>23036130 >>23036163 >>23036221
>>23036048
Yeah, some of the stuff I got up to in old-school AI dungeon was pretty nuts, I kinda miss how random and batshit crazy early AI storytellers could get.

>>23036072
> i made a big empire with 150 characters at one point
I wonder what the colonist cap is.
Anonymous (ID: KLSv6HPr) United States No.23036130
>>23036112
i think the limit in vanilla is 25, but there's a mod which increases it to 256
for kenshi that is
Anonymous (ID: /YlMAE35) Australia No.23036163 >>23036221 >>23036221
>>23036072
>150
now holy shit now that's impressive. I haven't played much kenshi but in my most successful play through I had a gang of greenlanders and we roamed the map exclusively fucking with scorchlanders, then either selling them into slavery or feeding them to beak things
>>23036112
early AI was my favourite fapping aid back then, some of the filth it came up with would even make a degenerate like myself blush.
Anonymous (ID: KLSv6HPr) United States No.23036221 >>23036382
>>23036163
>I haven't played much kenshi but in my most successful play through I had a gang of greenlanders and we roamed the map exclusively fucking with scorchlanders, then either selling them into slavery or feeding them to beak things
eheheh, pretty based
did you use assassination to knock them out & feed them to beak things, or did you just beat them unconscious?

i had four outposts on that playthrough, but the main one was in gut, which is a small seaside biome to the east completely full of beak things
it's very difficult to get a base started there, but once you get walls set up, the beak things are a great defense against raiders
also the soil is very fertile
>>23036112
>>23036163
the older more experimental AI was pretty great, felt like it had more soul
i found a research paper awhile back which showed the responses to a couple dozen questions/prompts, before & after some sort of "filter layer" was applied
it was like the soul was removed i swear to god
the non-filter answers were slightly unpredictable and crass and schizophrenic
i think these things could be used to stimulate thought when they act that way
i've made a few neural networks in 2019 so i know some about the math they're built on, but idk much about the "filter layers" or how that works
Anonymous (ID: /YlMAE35) Australia No.23036382 >>23036505
>>23036221
I trained the gang in athletics, strength, toughness, sneak and malee until they they were high enough to ambush most parties, fight for a bit, then treat and carry off the unconscious scorchlanders and leave the rest behind, though we'd always save our fellow greenlander even if they were scorchedlovers.
>gut
I know gut. I foolishly tried to set up a base their only to lose three guys to beak things. I then set up my base in the holy nation since the soil's okay and pray day isn't that bad if your whole party is a bunch if male greenlanders and one token shek.

I don't really know much about AI but I think older AI were pretty cool to use since they function the way you wanted them to, ei in put a prompt and get an although somewhat unique but still a predictable response, I still used a few outdated AIs to this day because of this also it's fun when they break and got ultra schizo mode and delete themselves.
Anonymous (ID: KLSv6HPr) United States No.23036505 >>23036583
>>23036382
>I then set up my base in the holy nation since the soil's okay and pray day isn't that bad if your whole party is a bunch if male greenlanders and one token shek.
i've never built there but it seems like a reasonable idea
>I know gut. I foolishly tried to set up a base their only to lose three guys to beak things.
i think it works best to send a few jacked scout characters who can outrun beak things by a little bit, which is possible
i think that's what i did initially, then had fighters escort my farmer slaves into the safety of the walls
https://www.youtube.com/watch?v=EzdpqclPIec
some russian kid makes these lol
>I don't really know much about AI but I think older AI were pretty cool to use since they function the way you wanted them to, ei in put a prompt and get an although somewhat unique but still a predictable response, I still used a few outdated AIs to this day because of this also it's fun when they break and got ultra schizo mode and delete themselves.
i agree
i've never used the consumer models much, but that is really cool there's still some older ones up & running
Anonymous (ID: KLSv6HPr) United States No.23036508
Anonymous (ID: /YlMAE35) Australia No.23036583 >>23036612
>>23036505
>it works best to send a few jacked scout characters who can outrun beak things by a little bit, which is possible
i think that's what i did initially, then had fighters escort my farmer slaves into the safety of the walls
I might have to try that, though it sounds like at least a 20 man job and I have a brain aneurysm any time my party gets any larger than 15.
>https://www.youtube.com/watch?v=EzdpqclPIec
that was awesome.
Anonymous (ID: KLSv6HPr) United States No.23036612 >>23036658
>>23036583
it is a bit of a pain
i think the biggest problem with kenshi, is that anything too ambitious tends to take tons and tons of micromanaging, which seems like it's not the case for rimworld & many other games
dunno though..
Anonymous (ID: /YlMAE35) Australia No.23036658
>>23036612
I completely agree. it might come down to intended gameplay, since in rimworld you suppose to have dozens of pawn, but in kenshi, the developers don't care about how people play. built a small, start a gang of kkklansmen or roleplay as diogenes, whatever's fun to you.