>>150035017
Origin
A freak accident on the farm: she got zapped during a thunderstorm while wrangling pigs and merged with the lightning.
A family heirloom (a “granny’s charm”) awakens her latent folk magic.
The local mine holds something radioactive/supernatural that changes her after exposure.
Or: she’s always had powers, but they only start showing up when she turns 16.
Supporting Cast
Pa & Ma: salt-of-the-earth, practical, and more concerned with chores than her powers.
Cousin Buck: comic relief — schemes with get-rich-quick ideas.
Best Friend: maybe a raccoon or possum sidekick, or a classmate who helps her hide her secret.
Mentor Figure: old granny who “knows about the old ways” and hints that the girl’s powers are tied to forgotten folk magic.
Villains
Corporate Bigwig: a city slicker trying to buy up farmland — maybe with robot harvesters.
Local Cryptid: Mothman, Jersey Devil, or a made-up Appalachian monster.
Moonshine Mutants: bootleggers who accidentally gave themselves powers.
Fancy Rival: rich local girl who becomes a supervillain out of spite.
Comedic Beats
Her powers often cause more mess than help (e.g., “saving” the barn from fire but destroying the roof).
Locals are unfazed by weirdness (“Oh, Jojo threw the tractor again? Must be Saturday.”).
Villains underestimate her — “just a country bumpkin” — then get walloped.
Running gag: she’s constantly late to chores because of superhero duties.
Panel Flow Ideas
Opening gag panel — establishing shot of the farm, punchline in the first balloon.
Wide panel — action chaos (like livestock running everywhere).
Quick beats — small square panels for comedic timing (character expressions, “uh oh,” slapstick).
Diagonal paneling for big action moments (her jumping, throwing, fighting).
Full-page splash when she first shows her powers in all their glory.