>>151188013
>which I don’t think my post came across as
I mean, I felt you were just saying you agreed with anon's position.
And I'm not saying it's bad, either. It's sorta boilerplate. I'm just saying it's similar in how vapid it is to Sonic Generations. It's just that SonGen has a more straightforward and functional narrative but 0 interest, while ShadGen is really struggling to construct and execute a full narrative arc but does much better with intrigue. Neither really stands up as well as a normal story in part because of the anniversary level pack stuff.
>So what's good?
It's really easy to point at the Storybook games because they have the best catharsis and character writing, but the actual narrative stringing the journey along is pretty weak for both of them.
Best is probably Unleashed and Colors? They both have a strong core narrative with some thought out themes and great moments. Unleashed is a bit too slow paced for its own good and struggles a bit with intrigue while Colors replaced moments that could work as good character beats and building tension for bad jokes. So, they've got their issues, but on the whole they're pretty good stories.
Shout out to Shadow's Titular game, of all things. It doesn't have a traditional narrative structure and it's cheesy as hell, but it's really effective as a character piece and does a great job getting across the ideas it's going for. Honestly has the best character writing in the entire series, which is insane.