At one point Apple had put the Mac OS 9 look and feel on Nextstep. - /g/ (#105573300) [Archived: 1146 hours ago]

Anonymous
6/12/2025, 7:21:51 PM No.105573300
rhapmovie
rhapmovie
md5: 3b6a84f567fb08317efcf0364ff8f5b9🔍
They should have stuck with this.
Replies: >>105573416 >>105573454 >>105573471 >>105573528
Anonymous
6/12/2025, 7:32:23 PM No.105573416
ijeetspammer
ijeetspammer
md5: 0e2e328d749202ed044130ea73c5a45f🔍
>>105573300 (OP)
> it's yet another worthless apple thread that contributes nothing to the board
hello alex.
Anonymous
6/12/2025, 7:35:16 PM No.105573454
>>105573300 (OP)
It looked good for the 90s. However it looks too pixelated and aliased by today's standards.
Replies: >>105573491
Anonymous
6/12/2025, 7:36:31 PM No.105573471
>>105573300 (OP)
Scaled up 32x32 icons don't look that great.
Replies: >>105573491
Anonymous
6/12/2025, 7:37:57 PM No.105573491
>>105573454
You could turn on font smoothing, no idea why it wasn't in that image.

Interestingly, until 10.4 they left all the OpenSTEP assets in the system, with a simple theming utility you could point the OS to the existing assets and BOOM the whole OS all your programs (excepting some Carbon ones) would look like OpenStep.

>>105573471
Icons were stored as Postscript IIRC and could be scaled as large as 512x512 pixels.
Anonymous
6/12/2025, 7:41:12 PM No.105573528
>>105573300 (OP)
Imagine that UI and its icons, but vector-based instead of bitmap-based.
Replies: >>105573559
Anonymous
6/12/2025, 7:44:18 PM No.105573559
>>105573528
That's what they are, yes. The whole OS at that point still ran Display Postscript. Icons were stored in vector form. For a while Apple played with having everything be vector graphics including all the stuff Cocoa drew, you could access this with special tools or the command line. But it was shitty because if people used anything outside of Apple's official libraries it would break so you couldn't use it for everyday computing sadly.