Thread 105617149 - /g/ [Archived: 931 hours ago]

Anonymous
6/17/2025, 4:56:24 AM No.105617149
88sr6v
88sr6v
md5: 3ba608f6f5e198a6b3f5abd83a107094🔍
>tfw 2 weeks in trying to make my own 3D renderer
>tfw 99% of my problems are just GPU bandwidth issues
WTF I thought this sort of stuff had already been figured out in the year two thousand twenty five
Replies: >>105617798 >>105617863 >>105618359
Anonymous
6/17/2025, 4:57:32 AM No.105617160
Take the easy way out anon
Replies: >>105617164
Anonymous
6/17/2025, 4:58:28 AM No.105617164
>>105617160
>use unity
No.
Replies: >>105617218
Anonymous
6/17/2025, 5:01:04 AM No.105617182
Tell me more about your renderer, anon-san!
Replies: >>105617202
Anonymous
6/17/2025, 5:04:12 AM No.105617202
>>105617182
I just want to be able to render 3D objects with double floating-point precision
Replies: >>105617920
Anonymous
6/17/2025, 5:06:12 AM No.105617218
dd25sbB
dd25sbB
md5: 595511a011cabc582093373e698a805e🔍
>>105617164
Use Godot
Replies: >>105617855 >>105617900
Anonymous
6/17/2025, 6:42:02 AM No.105617798
>>105617149 (OP)
512 bit bus or bust.
Anonymous
6/17/2025, 6:49:35 AM No.105617855
>>105617218
Doesn't work
Anonymous
6/17/2025, 6:50:07 AM No.105617863
>>105617149 (OP)
Stop wasting time on video games and shit and do something more important
Anonymous
6/17/2025, 6:55:29 AM No.105617900
>>105617218
This is less ugly than the original Godot chan but still needs work
Anonymous
6/17/2025, 6:57:52 AM No.105617920
>>105617202
why would you do this anon, apart from select gpus double precision is incredibly slow
Anonymous
6/17/2025, 7:56:24 AM No.105618277
printf("%s\n", "DDD");
Anonymous
6/17/2025, 8:10:54 AM No.105618359
>>105617149 (OP)
>tfw me own foking horsey just did a bloody roicism in 1920s rural birmingham