← Home ← Back to /g/

Thread 105683200

52 posts 16 images /g/
Anonymous No.105683200 >>105683256 >>105683337 >>105683355 >>105683357 >>105683361 >>105683435 >>105683806 >>105683989 >>105684311 >>105685362 >>105685896 >>105685912 >>105686152 >>105686570 >>105687042 >>105687675
We live in a era that pygame and pyopengl can render a cube using 50kb and 900 fps in a toaster laptop with igpu but a game engine to do the same will need 50-200 MB and could only get 30 FPS on the same hardware.
Anonymous No.105683256 >>105683286 >>105684206 >>105684318 >>105687596
>>105683200 (OP)
retarded argument. the game engine has a lot of overhead that will only be utilized in a large project, not a hello world program.
that's like complaining that an airplane needs more fuel than a moped.
Anonymous No.105683286 >>105683355 >>105683357 >>105683433 >>105686570
>>105683256
>My indie NTR harem gangbang platformer need shit like godot support of 3D fbx and internationalization in arabic and hindi and TTS, midi support and screen reader for blind people

nah, kys cuck.
Anonymous No.105683337 >>105683437
>>105683200 (OP)
You are literally rendering a single cube. You could get 900fps doing that with hardware from 2004
Anonymous No.105683355 >>105683428 >>105684392 >>105686768
>>105683200 (OP)
>>105683286
honestly i agree. for example cuphead is a better and more sovlful game than whatever the latest /v/slop while having 1000x better performance
Anonymous No.105683357
>>105683200 (OP)
>>105683286
honestly i agree. for example cuphead is a better and more sovlful game than whatever the latest /v/slop is while having 1000x better performance
Anonymous No.105683361
>>105683200 (OP) (checked)
op is once again a retarded faggot
Anonymous No.105683428
>>105683355
cuphead is made in Unity which OP is arguing against
Anonymous No.105683429
There is also no lighting, no collision, no physics.
Anonymous No.105683433
>>105683286
weird projection, coomer.
also retarded for ignoring two large markets for coom material.
no wonder you're wasting time on /g/ instead of actually making a game.
time that you will need if you're writing your game from scratch.
Anonymous No.105683435 >>105683450
>>105683200 (OP)
trvthnvke, you could probably get even better performance with something like love2d, even easier syntax too imo
Anonymous No.105683437 >>105683530 >>105683578
>>105683337
a basic single with a 3D cube gets me 30-20 fps with unreal, unity or godot.
Anonymous No.105683450
>>105683435
LOVE is faster than most people expect since it uses luajit, it's close to native performance writing shit in C with vulkan or whtaever
Anonymous No.105683530 >>105683557 >>105683708 >>105685896
>>105683437
i get 5k fps rendering a cube with godot and that's including a directional light

are you just retarded or making shit up to troll?
Anonymous No.105683557 >>105683578 >>105683598
>>105683530
>in a toaster laptop with igpu
Anonymous No.105683578 >>105683598
>>105683437
>>105683557
Did you actually compile the game for release or are you running it inside the editor which you toaster laptop can't run?
Anonymous No.105683598 >>105683628
>>105683578
>>105683557
I have a 200 usd i3 laptop.
Anonymous No.105683628 >>105683676
>>105683598
That doesn't answer my question. Did you build for release and run the game or are you running it inside the game engine's editor?
Obviously you're going to have a bad time if your laptop can't handle the editor.
But that doesn't mean that the engine can't make games that run on your laptop.
Anonymous No.105683676
>>105683628
if i get 5k fps in the debug build inside the editor this nigga must be doing something wrong
Anonymous No.105683708 >>105683713
>>105683530
now compare it with the pyopengl example running on your hardware
Anonymous No.105683713 >>105683929
>>105683708
if you link me a repo or some code i'll do it but i'm not putting any more of my effort into this shit
Anonymous No.105683806 >>105683907 >>105683929
>>105683200 (OP)
Your cube sucks, it doesn't even have textures unlike my superior Direct3D cube written in C++
Anonymous No.105683907
>>105683806
holy sovl
Anonymous No.105683929 >>105683974
>>105683806
cope.

>>105683713
nigga, I'm not gonna do an academic homework on this site, lmao.
Anonymous No.105683974 >>105684227
>>105683929
>nigga, I'm not gonna do an academic homework on this site, lmao.
then stop asking me to do shit. i don't care about your delusions enough to entertain them
Anonymous No.105683989
>>105683200 (OP)
>900fps
taht's it? on my thinkpad e330 with a lowly i5 from 2012 I could render much more complex scenes at over 2000fps, something is definitely wrong with your code
Anonymous No.105684206 >>105685835
>>105683256
If you drove a moped from paris to berlin it would consume extremely less fuel and pollute much less per person than a big ol' airplane does to transport around 500 people.
Anonymous No.105684227
>>105683974
nigga, I'm having fun.
Anonymous No.105684311
>>105683200 (OP)
Why is it so slow? My Vulkan engine renders a lit Cube with textures at ~2k+ fps on my shitty old laptop.
>pygame and pyopengl
Oh, nevermind. You are a masochistic pig.
Anonymous No.105684318 >>105685835
>>105683256
>the game engine has a lot of overhead
yeah, you could have stopped there
Anonymous No.105684392
>>105683355
cuphead is /v/slop
Anonymous No.105685362 >>105685474
>>105683200 (OP)
Now do lighting, which a game engine has and your pygame does not.
Anonymous No.105685461 >>105685481 >>105685896 >>105685957
after spending almost a non sleep night, I decided that hacking was just too time consuming and dificult. I decided instead to use chat gpt to help me code a kof clone using python and pygame and pyopengl. So far the results are promising. Chat gpt is much better than me at coding, wtf.
Anonymous No.105685474
>>105685362
If I need lighting I can just turn on the lights in my room?
Anonymous No.105685476
Jesus fuck why do you need one trillion frames per microsecond. What is the point
Anonymous No.105685481
>>105685461
>so far the result is promising
I would say the same if I thought you were a 10 year old who had never made even a simple game before. But I know better.
Anonymous No.105685485 >>105685534 >>105685543
I think anyone who uses python should commit suicide.
Anonymous No.105685509
Are you using pygame Community Edition? Why not use pysdl3?
Anonymous No.105685534
>>105685485
I use Rust. What do you think about that?
Anonymous No.105685543
>>105685485
I use Clojure.
Anonymous No.105685622
>/g/ getting trolled by cris
Anonymous No.105685835
>>105684206
Yeah, it also takes 24 hours vs 2 hours with the plane.
>>105684318
You'll get it when you have a job.
Anonymous No.105685896
>>105683200 (OP)
>>105683530
>>105685461
pathetic
Anonymous No.105685912
>>105683200 (OP)
it turns out there's more to a video game engine than drawing a cube
Anonymous No.105685957
>>105685461
>Chat gpt is much better than me at coding, wtf.
Not a high bar given your retarded opinions here
Anonymous No.105686152
>>105683200 (OP)
>We live in a era that pygame and pyopengl can render a cube using 50kb and 900 fps in a toaster laptop with igpu but a game engine to do the same will need 50-200 MB and could only get 30 FPS on the same hardware.

You're using a chainsaw to cut butter.
You're using Microsoft Excel to calculate 2+2.
You're a retard wasting resources with the wrong tool on the wrong task.

Now, can the pygame/pyopengl app render your average AAA game scene with the same performance on the same hardware?
Anonymous No.105686570 >>105686768
>>105683200 (OP) (OP)
>>105683286
honestly i agree. for example cuphead is a better and more sovlful game than whatever the latest /v/slop is while having 1000x better performance
Anonymous No.105686768 >>105687042
>>105683355
>>105686570
What the fuck are you talking about? Cuphead was not made with Python.
Anonymous No.105687042
>>105683200 (OP) (OP)
>>105686768
honestly i agree. for example cuphead is a better and more sovlful game than whatever the latest /v/slop is while having 1000x better performance
Anonymous No.105687596
>>105683256
I made a game engine before. 90% of the overhead should be on an internal server in a different process. It might take more memory but a cube should be able to render in at least 600 fps. There is no excuse.
Anonymous No.105687675
>>105683200 (OP)
believe in yourself, cris
you can do it, cris
Anonymous No.105687683
Do the same in raylib. I predict 9000fps.