>>105714744>government shouldn't be regulating things as unimportant as video game server binariesThis isn't actually about "muh game binaries". It's significantly more important than that. It's about regulating how products and services are sold in order to protect customers.
>we're selling you a product>but we've decided that it's actually a service we can kill at any time for any or no reason, without telling you when the service will end or what's the minimum guaranteed lifespanThat's the actual problem. This would be illegal in almost any other industry.
1. If games want to be sold as a product, then they need to have an end of life plan (removal of online DRM, distribution of minimal server binaries)
2. If games want to be "rented" as a service, then they need to clearly state at which point the service will end and reimburse customers if the service ends before it was planned.
The current situation is some game studios inventing a 3rd, non-existent scenario where the game is advertised and sold as a product, but effectively behaves as a "can die at any moment" service. It is the equivalent of Google/Apple selling you a phone, then arbitrarily decide to permanently shut down your phone.
>>105714798>assuming they used proven crypto algos instead of rolling their own(and why in the name of fuck would you do that) they can just change or remove the keys or keygen code.>And thats assuming they hardcode the keys in code instead of using environment vars and dont vary them which again why the fuck would you do thatYou're assuming game devs follow any good software engineering standards. They clearly don't from what's been shared.
>>105714863>source code might be lost.Sure, but nobody is discussing games that are currently lost/abandoned.
The theoretical laws made by the EU would not be retroactive. Only ongoing projects that are created after, let's say, 2030. would be affected.