>>105779076This is why nothing ever gets done, hand-wringers like you don’t show up to solve problems, you show up to make sure no imperfect solution ever gets tried. MMOs do have a definition: multi-scaled, always-online server architectures with persistent, shared entities across clients, designed for dozens players in a single environment. That’s clear enough to carve out a narrow exception but ultimately irrelevant because the solution is forcing a Rent button on games that have no day-one sunset implementation.
And even if you're worried about loopholes, they’re easy to close. If a game can be shut off remotely, it must be explicitly and unavoidably labeled as such. Day-one sunset implementation is defined as: "Does the game's core features as advertised work without a central server?"
For example, if a game has no day-one sunset implementation it must:
- Never use the words "Buy" or "Own", it must be labeled "Rent."
- Clearly display the exact deactivation date beneath the Rent button. Yes, this will make them gnash their teeth, that's the point.
Developers know the “Rent” label is a death sentence for sales, so they'll move mountains to avoid it.
You’re misunderstanding my position: I'm not trying to preserve the status quo, I want to dismantle it. The live-service model is often built on exploitation. League of Legends manipulates match quality to push skin sales (just one more game). Call of Duty has patents that use killcams to showcase paid skins and encourage purchases. These systems aren’t just manipulative, they’re abusive. Many of them should be outlawed.