>>105759083>I have seen you post this for like 10 years and you never explain to me what it is whenever I ask. This is a picture showing the "spawnarray" function, which is set to spawn the "buildable buildings" type. You can spawn whatever you want in an array (think autocad) using this function.
If you want an array of trees you can do that too, item pickups, or other things you built in the map and have grouped as a "func_wall" (ie: you can make your own themed buildings in map and reference them if you wish).
There are also specialized variables for the buildable building type.
You can also specify "skips" and what to spawn in those skips: here we are spawning road tiles.
As for what it is: these are all building models I made in gtk-radiant. They have interiors, and lod up to 7 iterations.
There is also "spawnradial" if you want a circular city, or semi-circular, or circular with wings (ex: cul-de-sac). "spawnrandom", "spawnsnakes", "spawncartesian". Array and Radial and Cartesian can reference a model or map-object/func_wall/etc as a heightmap, and can also do so randomly if given a list. Array and Radial can have a second heightmap to modulate the first.
Thus you can build your city in various shapes.
If you would like to use the "buildable building" type but with your own models: there is a setting to change the prefix, folder, etc. And you can put your own models there. You can also mix and match to a percentage, and by buildable building type (ie you can extend what models are spawned for "industral building" to also include a list of your own ) (be sure to set lod list too for those)
You can chain them all together aswell.
(one spawning the other, spawning the other, spawing the other, finally spawning the buildiings or items or whatever you want)
>Please what is this software and what's its name etc? It's not on git hub, the github guy will post and try to make you go to the wrong one
Chaose>Esque>Anthology, on sourceforge.