Thread 105775303 - /g/ [Archived: 472 hours ago]

Anonymous
7/2/2025, 12:25:34 PM No.105775303
images (12)
images (12)
md5: 13b7f5092dddd602e5979db3d2d0ab89๐Ÿ”
VR failed yet again
Replies: >>105776723 >>105776940 >>105777464 >>105777495 >>105780537 >>105782340 >>105782979 >>105789104 >>105790717 >>105792591 >>105794054 >>105794699 >>105794876 >>105795875 >>105812048 >>105813932 >>105815134 >>105817006 >>105818497 >>105818885
Anonymous
7/2/2025, 3:00:35 PM No.105776454
VR will fuck your eyes
this is clear as day
Replies: >>105778134 >>105782392 >>105816110
Anonymous
7/2/2025, 3:39:06 PM No.105776723
>>105775303 (OP)
I'm just waiting for the deckard.
Replies: >>105777784 >>105781614
Anonymous
7/2/2025, 4:05:06 PM No.105776940
>>105775303 (OP)
>I hate fun and exercise
We know.
Replies: >>105786070 >>105796471
Anonymous
7/2/2025, 4:49:00 PM No.105777394
Why do you keep making those thread?
Replies: >>105777515
Anonymous
7/2/2025, 4:56:14 PM No.105777464
>>105775303 (OP)
>have 77 inch tv
>32 inch 4k monitor
>laptop
>tablet
>phone
Tape a screen to my face. I don't AR as a thing. You can't just look down at your phone?
>NOOO YOU DON"T UNDERSTAND I HAVE TO BE EVEN MORE A WALKING SURVEILLANCE DEVICE FOR THE GOVERNMENT THEN I ALREADY AM WITH ALL MY ELECTRONICS!!!1111
Utterly insane.
Replies: >>105800459
Anonymous
7/2/2025, 4:59:03 PM No.105777495
>>105775303 (OP)
It's here to stay, I don't know what you actually expected to happen though. But for some specific use-cases it's best in class -- for example 3d asset development and design.
Replies: >>105790221
Anonymous
7/2/2025, 5:01:15 PM No.105777515
>>105777394
At least there's no tranny this time
Anonymous
7/2/2025, 5:28:27 PM No.105777784
>>105776723
This, I've had an epiphany playing HL Alyx on my Quest 3 last week for the first time.
Made my purchase worth it desu, after 2 years of thinking otherwise.

VR needs Valve-tier autism or Palmer, sadly he got rugged hard by meta.
Hate meta for what they've done.
Replies: >>105777810 >>105781483 >>105782189
Anonymous
7/2/2025, 5:30:58 PM No.105777810
>>105777784
The problem with Meta is they hired woketards that turned the office into a high school with 24/7 gossip and politics which means they stopped making anything because they have an unreasonable "must work for 100% of people even those without eyes because das racist" requirements.
Replies: >>105793282
Anonymous
7/2/2025, 5:59:09 PM No.105778134
>>105776454
Wrong, it is way better for your eyes that staring at a phone screen or computer monitor.
It mostly has to do with the focal distance, the VR glass is physically closer to your eyes but it tricks your eyes into focusing at a much farther distance.
Replies: >>105783017 >>105800508 >>105815398
Anonymous
7/2/2025, 9:54:24 PM No.105780537
>>105775303 (OP)
VR and AR will only really take off when it's some kind of surgery-free full dive technology. Eyephones and bulky HUDS will only ever have specialized applications like CAD, some sciences or military.
Replies: >>105781749 >>105782278
Anonymous
7/2/2025, 11:29:52 PM No.105781483
>>105777784
>VR needs Valve-tier autism
this is why Valve is based lol
Few people understand Valve doesn't work the way other corporations do. They have infinite money from Steam and don't have to answer to shareholders. They're also elitists with only 300 employees at any time and employees are generally allowed to do what they want.
That's why they never released a bad game (with the exception of Artifact). They will make multiple games internally and never release it because it's not good enough. There where at least 2 fully playable iterations of HL Alyx before the one that released.
Replies: >>105781720 >>105782647 >>105790901
Anonymous
7/2/2025, 11:42:47 PM No.105781614
>>105776723
where the fuck are the deckard leaks? There was a steady drip of info for years, valve is committing to steam VR like crazy now, rumors that dev kits were out, what like 2 months ago? We don't know a single number on basic specs. I'm fine with waiting until next year but I'm tired of not knowing if I should give a shit about it or not. Ive also heard half life 3 is flat and the VR game is some side project this time. I have no idea what valve is thinking with that. Alyx didn't seed PCVR's success, so the new VR game has to be lighting in a bottle to even matter a little bit. Not counting on it.
Replies: >>105782189
Anonymous
7/2/2025, 11:53:59 PM No.105781720
>>105781483
>valve releases no games
>based

People are going to shocked when valve's string of successes run out when it was perfectly predictable. Valve's veterans and their culture dies more every year as they are replaced by "friend of a friend". Alyx and Portal 2 were just competently building off an existing IP, and the only thing difficult about sequels is when you make them too frequently, which valve doesn't do. Portal was made by hired outsider indie devs. They didn't have anyone in house who could write for alyx so they hired indie devs again. So many people at valve just want to make blizzard clones / esports competitors when the market is saturated with them. CS/Deadlock/DOTA/Artifact. For a studio thats supposed to have the financial freedom to do what they want they try really hard to make a cash cow. This idea that they have the secret family recipe to make good single player games forever is about as misplaced as confidence in pixar.
Replies: >>105782033 >>105782342
Anonymous
7/2/2025, 11:55:11 PM No.105781733
they need to get it into a sunglasses formfactor already even if it means compromising other aspects
Replies: >>105782278 >>105782565 >>105790901
Anonymous
7/2/2025, 11:56:26 PM No.105781749
>>105780537
>full dive
Stop watching anime, retard.
Replies: >>105783239 >>105790452
Anonymous
7/3/2025, 12:25:33 AM No.105782033
>>105781720
Meanwhile every other AAA studio is even worse. Like I said they make games, they just don't release them because they're incredibly autistic about standards. Even Deadlock is underrated. They didn't make it as some kind of DOTA/Overwatch spin, it was a passion project of a small team within Valve for years.
I'd rather more companies focus on having the kind of legendary track record of Valve than jump on every cash grab imaginable.
Anonymous
7/3/2025, 12:42:06 AM No.105782189
>>105781614
Yes, I am also waiting for the Deckard. But I haven't been in the loop for a while.
What are the latest?

>>105777784
>Palmer
I hate Meta as much as any other guy, but didn't Palmer out himself as a magatard?
Replies: >>105783457 >>105784611 >>105798189
Anonymous
7/3/2025, 12:50:23 AM No.105782278
>>105780537
>>105781733
This is a board about technology, not science fiction.
Replies: >>105783239
Anonymous
7/3/2025, 12:55:15 AM No.105782340
>>105775303 (OP)
What do you mean you don't want to be surveilled & immersed in a massive corporation's pocket dimension?
Anonymous
7/3/2025, 12:55:26 AM No.105782342
>>105781720
Valve honestly went downhill after Mike Harrington left. I dare anyone to change my mind.
Anonymous
7/3/2025, 1:01:50 AM No.105782392
>>105776454
you take away the cellular from smartphones, and you make it a VR headset

on the lowest end, these things will go like $5 a pop in the future, much cheaper than smartphones and laptops

VR will not reach adoption from mid tier or high end headsets. They will have to become ridiculously cheap first and then we're cooking.
Replies: >>105782468
Anonymous
7/3/2025, 1:07:56 AM No.105782468
View-Master_Model_G
View-Master_Model_G
md5: d6b47a2fbf56cb38f551cf48ec176b13๐Ÿ”
>>105782392
these things were the most successful VR headsets
Anonymous
7/3/2025, 1:17:46 AM No.105782565
>>105781733
the compromises are: 240p lcd, 18 degree fov, 10 minute battery life
and you'll still look like a deckhead
Anonymous
7/3/2025, 1:26:50 AM No.105782647
>>105781483
>sell incredibly expensive VR headset
>release ONE (1) game for it despite being an extremely talented and capable game developer
>fail to update the aging hardware over half a decade later
Replies: >>105782701
Anonymous
7/3/2025, 1:33:37 AM No.105782701
>>105782647
They're working on deckard now just wait for the Valve time :|
2 more weeks
Half Life 3 is also being released some time in the next year, mark my words.
Replies: >>105783034 >>105791925
Anonymous
7/3/2025, 2:05:56 AM No.105782979
>>105775303 (OP)
VR will always be niche, AR will become very commonplace as it finally begins to fit in normal sized glasses.
Replies: >>105783239
Anonymous
7/3/2025, 2:11:49 AM No.105783017
>>105778134
Also wrong. Since the virtual screen is at a fixed distance you face the same issues of not refocusing your eyes, even moreso because there's nothing else to focus at unless you remove the headset.
Replies: >>105792000 >>105794284 >>105794657 >>105800508 >>105815115
Anonymous
7/3/2025, 2:14:08 AM No.105783034
>>105782701
Some say 1 Valve year is the equivalent of 7 human years
Anonymous
7/3/2025, 2:42:21 AM No.105783239
>>105781749
Just trying to keep the parlance relatable, fren.
>>105782278
Are you familiar with "virtual light" technology?There are workable input methods but they won't look like normal computers.
>>105782979
There are real problems with dissociation from having a display that is both overlaid but shifting slightly against reality. It's made worse by monocles like Google Glass.
Replies: >>105783826 >>105786034
Anonymous
7/3/2025, 2:45:15 AM No.105783257
I would still like a good VR headset. I make art projects in Unreal Engine 5 and I think being able to explore my scenes in VR would give me a better and closer insight into them.
Anonymous
7/3/2025, 3:11:12 AM No.105783434
vr didn't failed, it succeeded at becomming its niche and its original mission statement, video games. companies like meta and apple are retards for thinking its some sort of social device. normies who want to socialize will just go out with friends. the vr headset succeeded at its original intent, which is to play dcs world, its a gaming device.
Replies: >>105784793 >>105801076
Anonymous
7/3/2025, 3:14:37 AM No.105783457
>>105782189
>Palmer out himself as a magatard?
You mean someone who escaped clownville?
Anonymous
7/3/2025, 4:05:05 AM No.105783826
>>105783239
>yeah, just severe my brain's connection to my body bro
>what's the worst that could happen dude
Replies: >>105790138
Anonymous
7/3/2025, 5:49:45 AM No.105784611
>>105782189
>I hate Meta as much as any other guy, but didn't Palmer express an opinion I don't agree with?
Is that opinion relevant to his work on VR in any way? If not, then who fucking cares?
Replies: >>105786026
Anonymous
7/3/2025, 6:20:13 AM No.105784793
>>105783434
>VR succeeded in become a gaming console
I think people use it more for porn.
Replies: >>105786026
Anonymous
7/3/2025, 9:50:55 AM No.105786026
>>105784611
>Is that opinion relevant to his work on VR in any way?
Ok, fair.

>>105784793
>I think people use it more for porn.
So? People also use computers and smartphones more for porn, and they still play videogames on them.
Anonymous
7/3/2025, 9:51:55 AM No.105786034
>>105783239
>virtual light
Never heard of it. Sounds science fiction.
Replies: >>105790138
Anonymous
7/3/2025, 9:59:21 AM No.105786070
the_lawnmower_man_still
the_lawnmower_man_still
md5: 75539ba12d7c66627509f572e34b4f1d๐Ÿ”
>>105776940
>I must buy an expensive headache inducing toy to exercise.
VR wins the prize as one of the most underwhelming of the predicted future technologies.
Replies: >>105818541
Anonymous
7/3/2025, 12:07:28 PM No.105786859
VR won for me, best investment I've made in a decade. flatscreen anything is dead to me now
Anonymous
7/3/2025, 4:33:35 PM No.105789104
>>105775303 (OP)
pretty good for sim racers, or so i've heard
Replies: >>105791933
Anonymous
7/3/2025, 6:24:02 PM No.105790138
>>105783826
That's the potential problem with any surgical neurotech.
>>105786034
When the Apollo astronauts were traveling to the Moon, they reported seeing little flashes of light. This was their optic nerves being stimulated by cosmic rays.
In the '90s a researcher developed a safer system that could do the same thing and worked as an input method. William Gibson wrote the book Virtual Light inspired by trying the tech. So far it hasn't gone anywhere but I think that's because no one has figured out the killer-app for the tech. But, and this is important, in our current understanding of it, the tech could never be a screen or display.
Replies: >>105793198
Anonymous
7/3/2025, 6:31:28 PM No.105790221
>>105777495
You don't know what you're talking about.
Replies: >>105790487
Anonymous
7/3/2025, 6:55:22 PM No.105790452
file
file
md5: 466e7167837254766902c2a6b141c1e6๐Ÿ”
>>105781749
Why?
Anonymous
7/3/2025, 6:58:58 PM No.105790487
>>105790221
- Create a game level
- View the level in VR to get a better sense of scale and design.
- Use VR to place game objects within the level which is more intuitive and easy compared to mouse and keyboard

Maybe you don't know what you're talking about. Many places use VR for this purpose even outside of games, for example while making movies (viewing CGI placeholders with the actors on greenscreen) or even designing large parks and venues like Disneyland.
Replies: >>105801465
Anonymous
7/3/2025, 7:19:09 PM No.105790717
>>105775303 (OP)
sure buddy
i play (non porn) games in VR for an hour or two every day, it's great and fun
Anonymous
7/3/2025, 7:35:22 PM No.105790901
>>105781483
The downside is that their time is valuable. SteamVR on Linux is a hobby project by one guy, which is why it's probably going to get overtaken by Monado.
Valve is best when getting other people to do work.
>>105781733
Sunglasses are shit even when all they're holding is plastic lenses.
Replies: >>105793198
Anonymous
7/3/2025, 9:14:12 PM No.105791925
>>105782701
>but the deckard
the index was out of date when it launched. why are you thinking the deckard will be some game changer?
Replies: >>105791946
Anonymous
7/3/2025, 9:15:20 PM No.105791933
>>105789104
it is fun
https://youtu.be/XWyvB6L-pKU
Anonymous
7/3/2025, 9:16:33 PM No.105791946
>>105791925
Because Valve has much more experience putting out hardware and much better connections to hardware vendors now than they did when they put out the Index.
Replies: >>105791961
Anonymous
7/3/2025, 9:18:55 PM No.105791961
>>105791946
what alternate universe did you pull that from?
They made a couple of handheld device. That's nothing like a VR headset.
It still doesn't change that the device will either be Quest 3 tier or Play For Dream tier. If it's the latter then it'll cost $2000+
Replies: >>105792436 >>105793395
Anonymous
7/3/2025, 9:23:15 PM No.105792000
>>105783017
Doesn't VR change the focus distance for your eyes, depending on how far a simulated object is supposed to be away?
Replies: >>105792209
Anonymous
7/3/2025, 9:43:19 PM No.105792209
>>105792000
No.
The distance sensation is from stereoscopy.
Replies: >>105792288
Anonymous
7/3/2025, 9:51:34 PM No.105792288
>>105792209
What's the simulated focal distance for VR then?
Replies: >>105792436
Anonymous
7/3/2025, 10:04:56 PM No.105792436
>>105791961
Even if it's Quest 3 tier, we're unlikely to see the same kind of locked down Android ARMslop that the Quest has.
There are a lot of problems with the Quest lineup that are likely intentional and easily fixed by a company that isn't publicly traded.
>>105792288
2 meters is common I think.
Replies: >>105792495 >>105792604
Anonymous
7/3/2025, 10:10:37 PM No.105792495
>>105792436
Hmm it's probably still better than the usual screens.
Distance accommodation only involved 1 muscle in the eye (ciliary muscle). It contracts to for seeing things up close, so it's always clenching for most screens.
Anonymous
7/3/2025, 10:20:29 PM No.105792591
>>105775303 (OP)
And it will continue failing until it's cheap enough for poorfags
Replies: >>105793198
Anonymous
7/3/2025, 10:22:00 PM No.105792604
>>105792436
Quests are old hat now. The resolution they run is less than a 2019 HP Reverb. It's not going to cut it for a 2026 headset to have such a low spec.
If it's not 3000x3000 OLED then it might as well not exist.
Anonymous
7/3/2025, 10:26:45 PM No.105792639
>quest 3 audio out doesn't work with WDM in voicemeeter
>need to either use MME or bypass VM completely
Anyone else run into this? Lowering the buffer to 512 results in acceptable latency but damn I'd rather just have it function like the rest of my devices. Hell, even the mic works just fine under WDM.
Anonymous
7/3/2025, 11:37:56 PM No.105793198
>>105790901
>which is why it's probably going to get overtaken by Monado
I see no problem in that. Since it is open-source, Valve can just use it if it's better then their own system.

>>105790138
Aight, thanks for the explanation bro.
Doesn't sound like something viable for the foreseeable future tho.

>>105792591
Doesn't look like it's failing to me.
Replies: >>105794386
Anonymous
7/3/2025, 11:49:29 PM No.105793282
>>105777810
Do you realize how much of a blithering idiot you sound like?
Replies: >>105793415
Anonymous
7/4/2025, 12:05:06 AM No.105793395
>>105791961
I fully expect the deckard to get owned by the quest 4 but there's no reason they would even think about releasing a device that's equal to the quest 3 but more than twice as expensive. SteamVR runs on quest 3 and their bottom line is getting PCVR users on steam regardless of hardware. The only reason to make a headset at all is because they have value proposition that doesn't exist at time of release.

Play for dream seems to leverage china cost savings but the user experience for both the hardware and software isn't going to be on the same quality as valve. However valve would probably get steamvr working on it just like pico. So as long as the headset is functional it could be the better buy.
Replies: >>105793422 >>105793924
Anonymous
7/4/2025, 12:07:38 AM No.105793415
>>105793282
Why do you talk to yourself like that? Oooh it's because that's your team and I triggered a woketard response. Sucks to suck, I bet you're still pissed about Trump :(
Anonymous
7/4/2025, 12:08:38 AM No.105793422
>>105793395
Deckard is going to be a Steam Deck but for VR which means you play your entire game library on it, sometimes with full 3D capabilities, without any retarded PC-streaming gimmicks.
Replies: >>105793439
Anonymous
7/4/2025, 12:11:17 AM No.105793439
>>105793422
>without any retarded PC-streaming gimmicks

such as?
Replies: >>105793453
Anonymous
7/4/2025, 12:13:28 AM No.105793453
>>105793439
Well you see your library on Deckard and hit play and it works and you don't stream with 200ms latency through your wifi.
Replies: >>105793476
Anonymous
7/4/2025, 12:17:01 AM No.105793476
>>105793453
>you don't stream with 200ms latency through your wifi.

Yeah I don't either. You should fix that
Replies: >>105793486
Anonymous
7/4/2025, 12:18:04 AM No.105793486
>>105793476
>no you can't possibly criticize remote game streaming it's perfect!
Replies: >>105793521
Anonymous
7/4/2025, 12:23:35 AM No.105793521
>>105793486
Well you just told everybody 200ms is what you expect when 20-50 is normal. Then you start quoting an imaginary poster who said wireless steaming is perfect. Maybe you can ask him for help.
Anonymous
7/4/2025, 1:10:03 AM No.105793924
>>105793395
You have to look at what tech is available to buy on mass for the device.
You either get 200x2000 LCD panels , as with Quest.
75hz 2560x2560 OLED Beyond panels
90hz 3500x3800 OLED MeganeX/P4D
90hz 3800x3800 OLED Pimax/Sony/Samsung panels
or the panels form the Crystal Super.

The panels on the BOA / Sony uOLED on the MeganeX/Play4Dream/Pimax are $500+

They won't be doing custom panels. They don't have the volume.
Anonymous
7/4/2025, 1:31:53 AM No.105794054
>>105775303 (OP)
Will the Gay Ben ever release Valve Index 2?
Anonymous
7/4/2025, 2:10:47 AM No.105794284
>>105783017
how can you be this retarded? cringe
Replies: >>105794493
Anonymous
7/4/2025, 2:25:39 AM No.105794386
>>105793198
AFAIK the guy that discovered it is no longer pursuing it. It's basically free neurotech for anyone willing to pick it up
Anonymous
7/4/2025, 2:29:22 AM No.105794417
>tfw still no vr sao
Anonymous
7/4/2025, 2:41:15 AM No.105794493
>>105794284
that post was essentially correct. If looking at screen for too long can cause an issue, VR has only one focal distance, so you're not even changing focus to look at a soda can or a painting on the wall. Good thing the headsets aren't good enough for desktop use yet. When that happens take breaks guys.
Replies: >>105794603 >>105794984
Anonymous
7/4/2025, 2:56:47 AM No.105794603
>>105794493
you are retarded, stop digging the hole deeper
Replies: >>105794850
Anonymous
7/4/2025, 3:02:44 AM No.105794657
>>105783017
>screen is 10cm in front of my eyes
>can't use VR without my glasses because I literally can't see shit
explain.
Replies: >>105794995
Anonymous
7/4/2025, 3:09:25 AM No.105794699
>>105775303 (OP)
VR in current form will never be popular
>requires space
rent is up people live in literal dog kennels, they don't have space to move freely
>VR sickness
Still unsolved for the majority of the population.
>VR covers your eyes and isolates you
Not a viable thing for anyone who's doesn't live alone.
Replies: >>105796326
Anonymous
7/4/2025, 3:27:25 AM No.105794850
>>105794603
I'm not that same anon. Imagine the odds of more one that person realizing staring at the same points for hours day by day is not good for your eyes.
Replies: >>105795025
Anonymous
7/4/2025, 3:32:31 AM No.105794876
>>105775303 (OP)
True and real. Only complete retard morons believe is good for anything but porn.
Anonymous
7/4/2025, 3:47:12 AM No.105794984
>>105794493
>you're not even changing focus to look at a soda can or a painting on the wall
Yeah I'm already not doing that.
Will be solved by light field displays anyway. 2 more weeks.
Anonymous
7/4/2025, 3:48:29 AM No.105794995
>>105794657
if you can't see 6 feet away without your glasses you can't see it in VR either. But some older headsets were focused on infinity
Anonymous
7/4/2025, 3:53:37 AM No.105795025
>>105794850
your eyes literally aren't even capable of focusing on something as close as the screen is to your eyes. Just go ahead, try and look at something that close. The software creates a 3D image with depth and you look at that through a lens. This means your eyes focus just like they would in real life. If you look at a distant object in VR, it's the same physically for your eyes as looking at a distant object in real life.
Replies: >>105795051 >>105795132
Anonymous
7/4/2025, 3:58:53 AM No.105795051
>>105795025
>This means your eyes focus just like they would in real life.
How? The virtual screens are at a fixed depth.
It's identical to looking at a TV 10 ft away.
The stereoscopic effect is not focusing.
Replies: >>105795204 >>105796039
Anonymous
7/4/2025, 4:12:24 AM No.105795132
>>105795025
It's not the same. You were told, you could've even read the thread without knowing anything about VR. What your describing is a verifocal VR headset which no consumer headset does. Your eyes point in a different direction (vergence) but they don't change focus (accommodation). Try looking at something inches away from your face in VR, it will be burry and you can't focus on near objects as near as easily as you can in real life. This is because the focal point is 6 feet away.
Replies: >>105795204 >>105796039 >>105816129
Anonymous
7/4/2025, 4:23:15 AM No.105795204
>>105795051
>>105795132
You're so fucking retarded, stop replying
Replies: >>105795302 >>105795638
Anonymous
7/4/2025, 4:39:46 AM No.105795302
311302532831743
311302532831743
md5: 53c094cb39c911acd93b9554003bdb91๐Ÿ”
>>105795204
>stop saying I'm wrong how can I be wrong I don't understand!!!!!
Anonymous
7/4/2025, 5:48:23 AM No.105795638
>>105795204
>these internet daddies are going to teach me a lesson I can't wait
Anonymous
7/4/2025, 6:40:10 AM No.105795875
>>105775303 (OP)
VR will always fail below stereo 8k
Replies: >>105795943
Anonymous
7/4/2025, 6:51:46 AM No.105795943
>>105795875
Only because you need those pixels for high FoV. Just increasing the resolution and leaving the ~100 FoV as is amounts to little, especially if overlap is also bad.
Replies: >>105796039
Anonymous
7/4/2025, 7:07:23 AM No.105796039
>>105795051 >>105795132
NTA, but it's worth revisiting how the accommodation reflex actually works. It doesnโ€™t contribute meaningfully to depth perception, it's about adjusting the lens to keep the image in focus on the retina, particularly the fovea centralis.
What matters more for depth is how visual information is distributed across the retina and processed by the brain. For example, an object that's 10 times farther away but also 10 times larger will stimulate the same area on the retina as a closer, smaller one ... so your eyes won't "engage" differently based on distance alone.
>t. medical practitioner
>>105795943
>Only because you need those pixels for high FoV. Just increasing the resolution and leaving the ~100 FoV as is amounts to little, especially if overlap is also bad.
Not wrong, As for field of view ~100ยฐ FoV won't make VR feel truly immersive, especially if image overlap between the eyes is poor.
If the goal is to simulate reality, aim for a full ~190ยฐ horizontal FoV, that's how wide human vision actually spans, and this is why it needs to be at least 8k...12k or 24k even.
Replies: >>105796430 >>105798628
Anonymous
7/4/2025, 8:02:58 AM No.105796326
>>105794699
>Space
Seated VR
>VR sickness
Get used to it or play different games. This is also present in flat games with cameras that don't agree with you.
>Covers your eyes and isolates you
People are just as willing to use smartphones and they're just as bad at disrupting social interaction.

The true dealbreaker for VR is that you can never show it on TV or in advertising in any way that is compelling or representative.
Replies: >>105813491
Anonymous
7/4/2025, 8:26:35 AM No.105796430
>>105796039
stop talking out of your fucking ass. The biggest hurdle is the lenses not the resolution. 4k LCDs already have non existent screendoor effect yet finding the balance between viewing sweet spot and FOV won't be solved anytime soon because of physics. People want smaller headsets but this ain't happening if you also want large FOV thus VR tech is currently in limbo since no one is going to buy massive face cancer for more FOV but small headsets will suck ass due to very small sweet spot and fuck ton of chromatic aberration, so in short, people don't want it.
Replies: >>105796474 >>105796866
Anonymous
7/4/2025, 8:36:48 AM No.105796471
1743244564857122
1743244564857122
md5: 72310f83a29be45c34078f057672983a๐Ÿ”
>>105776940
>VR
>excercise
Do techfriends think flailing around their pod for 5 minutes is exercise?
>you vill flail in ze pod
>and you VILL be hellsy!
Replies: >>105797670 >>105801465 >>105818603
Anonymous
7/4/2025, 8:36:57 AM No.105796474
>>105796430
there is physically no fucking way to increase visual clarity and FOV without increasing the lense size, the future of VR will be helmet sized devices that allow you to move your eyeballs naturally due to massive lenses, something current manufacturers are simply not ready yet to invest in since its dorky as fuck
Anonymous
7/4/2025, 9:49:26 AM No.105796866
>>105796430
>People
What people? You mean bugs?
Anonymous
7/4/2025, 12:02:18 PM No.105797670
>>105796471
Not for 5 minutes of course.
But don't knock it till you try it.
Certain games will get you sweating in no time. Certainly better than sitting on your chair all day long.
Beat Saber for example is notorious for being extremely physical.
Replies: >>105797691
Anonymous
7/4/2025, 12:05:15 PM No.105797691
1720666578200478
1720666578200478
md5: 56b983a2f6b53c5ca644bdfcf88fbae5๐Ÿ”
>>105797670
Yeah sorry I have mental damage
Anonymous
7/4/2025, 12:07:27 PM No.105797712
VR Anime Girl dancing in virtual reality_thumb.jpg
VR Anime Girl dancing in virtual reality_thumb.jpg
md5: 2f0034c296018ce41f6ea0d2c4437f95๐Ÿ”
What are the latest rumours about the Deckard?
I've been out of the loop for a while.
Replies: >>105798145
Anonymous
7/4/2025, 1:29:09 PM No.105798145
>>105797712
There hasn't been anything new in months aside from Bradley updating his prediction for release from 2025 to 2026.
It's still supposed to be standalone ARM SteamOS with an android compat layer for Quest games, likely a disappointing resolution and otherwise excellent comfort.
Anonymous
7/4/2025, 1:34:55 PM No.105798189
>>105782189
>I hate Meta as much as any other guy, but didn't Palmer out himself as a magatard?
Magatard? Have you ever worked in a S&POZZ 500 company? All the memes about trans shit are real.
I have no doubt Palmer got framed by someone who wanted to shine internally.
Replies: >>105800371
Anonymous
7/4/2025, 2:07:34 PM No.105798374
i plan to buy meta rayban glasses with camera and record bunch of girls
Anonymous
7/4/2025, 2:43:48 PM No.105798628
>>105796039
>It doesnโ€™t contribute meaningfully to depth perception

Depends on "meaningfully". I'd say it's strong enough to be easily noticeable feature of our vision. It's one of the first things I noticed about VR is that everything is clear whether you're looking at or not, it looks like a dream. We don't think about it, but everything we aren't looking at being more or less out of focus is a depth queue for our brain. This probably only makes a big difference over large distances, like those mountains far away vs your foreground. I've noticed VR doesn't give me quite the same awe when comparing being in a large space in VR and in real life (like a big powerplant room or landscape vantage point). It's like distance still feels protracted and shorter while obviously looking correct in a binocular sense.
Replies: >>105798700 >>105800085
Anonymous
7/4/2025, 2:53:17 PM No.105798700
>>105798628
once again the garbage sweet spot of pretty much all commercial headsets is to blame here. Our eyes suck at processing central vision and rely on stitching gathered information together for clearer picture but since moving eyes In VR is a nono due to blurry edges, you get that artificial "boxed in" feeling. It's also the main reason why people without VR legs get dizzy until you get used to moving your head to compensate the lack of eyeball movement.
Replies: >>105798835
Anonymous
7/4/2025, 3:15:13 PM No.105798835
>>105798700
there is also the balance of scalve vs depth, since it's just 2 screens strapped to your face if you increase the depth too much the world will look like a miniature and if you adjust the scale to believable natural size from close to medium distance, the far objects will look flat. This also is hard to balance and further breaks the immersion. IRL light hits our eyes from different angles, not from a flat center.
Anonymous
7/4/2025, 6:04:30 PM No.105800085
>>105798628
Came to think of it, depth in VR is an illusion, and I know illusions can cause eye strain, so maybe you have a point.
Replies: >>105800421
Anonymous
7/4/2025, 6:47:38 PM No.105800371
>>105798189
Oh sorry. I am not that familiar with the American troubles.
Anonymous
7/4/2025, 6:53:07 PM No.105800421
>>105800085
>I know illusions can cause eye strain
[citation needed]
Replies: >>105803091
Anonymous
7/4/2025, 6:58:47 PM No.105800459
>>105777464
Take your meds.
Anonymous
7/4/2025, 7:00:14 PM No.105800468
Why would I want to wear a fucking helmet to play a video game, this shit will never succeed.
Anonymous
7/4/2025, 7:04:22 PM No.105800508
>>105778134
>>105783017
>Wrong,
Why do redditards always start their posts like this?
Anonymous
7/4/2025, 8:09:04 PM No.105801076
>>105783434
Meta killed VR gaming development by shackling most devs to their shitty headsets and platform.
The Deckard will be released Soonโ„ข but SteamVR will likely remain ass.
VR's primary market will be for porn and VRChat coomers. Once you try JAV VR porn you'll be converted and the second you're fluent in virtamate you'll be beyond redemption.
Replies: >>105801465 >>105804841 >>105805784 >>105807728 >>105810063 >>105815472
Anonymous
7/4/2025, 8:58:50 PM No.105801465
>>105801076
>Meta killed VR gaming development by shackling most devs to their shitty headsets and platform.
yeah it was bad on the quest 1&2 but with the quest 3 there's a glimpse of potential. graphics is totally asscheeks or okay at best but the gameplay is mostly there, which probably matters more than anything
>and the second you're fluent in virtamate you'll be beyond redemption.
bahahahahaha cant fucking wait for vam 2 to reach baseline feature parity.
i still feel weird about scenes that a real guy like motion captured himself doing lewd stuff. in my mind that's gay somehow, and im conflicted to use my mocap gear to make scenes as id imagine that'd be like masturbating into a mirror.
>>105790487
man if only blender had better vr/ar support.
it was still a trip to see some modelled stuff up close and personal
>>105796471
>flailing around
gotta use ur hips for real power in the swings
kinda like fucking. that reminds me of a vid where a dude didn't use his hips as he was humping with his entire body like a forceful vertical wall pushup. the lady was laughing as much as the camera man both confused probably wondering the heck was the guy trying to achieve.
Anonymous
7/5/2025, 12:35:59 AM No.105803091
>>105800421
>[citation needed]
med school,
Also it's literally one search away, anon. It's not rocket science.
Just two fucking keywords, optical illusions and eye strain, dimwit.
Replies: >>105804017
Anonymous
7/5/2025, 2:45:46 AM No.105804017
>>105803091
It's so fucking funny watching vrchat trannies argue about shit nobody gives a fuck about.
The original claim was someone says vr fucks with your eyes and that's proven to be false.
Replies: >>105804834
Anonymous
7/5/2025, 4:52:58 AM No.105804834
>>105804017
>The original claim was someone says vr fucks with your eyes and that's proven to be false.

It can it's just nobody will be using it that long right now. When I do digital art and stare at a screen for hours and hours for a week with not enough eye breaks my vision goes to shit. 6 feet is probably better than 30 inches away for your eyes but the fixed focal point is still a fatigue issue. Also kids with developing vision could get myopia just like they do from phones and tablets.
Replies: >>105816138
Anonymous
7/5/2025, 4:54:27 AM No.105804841
>>105801076
>SteamVR will likely remain ass.

whats the worst thing about it?
Replies: >>105807935
Anonymous
7/5/2025, 7:57:41 AM No.105805784
>>105801076
>Once you try JAV VR porn you'll be converted and the second you're fluent in virtamate you'll be beyond redemption.
It's over.
Anonymous
7/5/2025, 2:30:55 PM No.105807728
>>105801076
>Once you try JAV VR porn you'll be converted and the second you're fluent in virtamate you'll be beyond redemption
Can virtuamate do nice looking anime characters?
I do not care about 3DPD
Replies: >>105807935 >>105808110
Anonymous
7/5/2025, 3:05:16 PM No.105807935
>>105804841
It's just pure stutterjank and Valve will do fucking nothing to fix it. God help you if you use a wired headset for it.
>>105807728
In terms of effort to coom ratios it's best just to find an anime catgirl (male) to erp with in VRChat. The creators have put thousands of hours into those avatars.
Anonymous
7/5/2025, 3:34:56 PM No.105808110
>>105807728
>anime characters
KoikatsuVR
Replies: >>105808183
Anonymous
7/5/2025, 3:38:00 PM No.105808132
I feel like if VR were truly a failure we wouldn't need constant threads like these trying to assert that it is. Has the same energy as trannies going "IM A WOMAN IM A WOMAN IM A WOMAN IM VALID IM VALID IM VALID"
Replies: >>105808205
Anonymous
7/5/2025, 3:46:25 PM No.105808183
>>105808110
I played that one already. I expected virtuamate to be something better because koikatsu is pretty meh to be honest.
Anonymous
7/5/2025, 3:49:43 PM No.105808205
>>105808132
99% of claims about VR being a failure comes from people who do not actually have much experience with it, but for some reason had really concrete usecases for it that do not make sense. Like, literally in every single thread like this there is always someone complaining that VR is bad because it isn't a good alternative to having bunch of physical monitors for work or whatever.
Anonymous
7/5/2025, 8:06:52 PM No.105810063
>>105801076
>virtamate
Can it be linked with a onyx+?
Replies: >>105812016
Anonymous
7/6/2025, 12:19:22 AM No.105812016
>>105810063
Need to know this before I go full tranny on it.
Anonymous
7/6/2025, 12:24:00 AM No.105812048
>>105775303 (OP)
only cringy kids would want to put those things one their faces
Replies: >>105813343
Anonymous
7/6/2025, 4:04:22 AM No.105813343
>>105812048
What about AR?
Anonymous
7/6/2025, 4:34:17 AM No.105813491
>>105796326
>Seated VR
Whats the point then? Seated VR is shit.
>Get used to it
>bro you just paid $300 for a toy now you need to play it in 20 minute bursts while fighting vomit urges
Not a very appealing sales pitch to your average user.
Flat games that make you sick are rare and so are people who are affected by it. VR sickness is pretty much expected.
I don't know a single person who gets sick from games, but half of my friends either need to take breaks from VR or can't handle doing fun shit like Super VRball.

>smartphones
They are not the same in terms of social isolation. Not even remotely close.

>hey i'm home help me put groceries in the fridge!
>phone:
>put it down, help, pick phone back up

>VR:
>carefully remove headset, unstrap both controllers from your wrists
>help
>put headset back on, strap feels off so you fiddle with knobs to make it sit right, pick up controllers, put straps on... time to continue my femboy sex!
>heeeey anon come help me find this one thing!
>FUUUUUUUUUUUUUUUUUUUUUUUUUUU
Replies: >>105815955 >>105816311
Anonymous
7/6/2025, 6:01:35 AM No.105813932
ss
ss
md5: 13670b3ff8b38f21b536b70d64774d70๐Ÿ”
>>105775303 (OP)
It just came to us at a wrong time.. Such a shame. Next gen VR will be a brain implant, I am excited to start working on a matrix reality. I can't wait!
Replies: >>105815219 >>105815264
Anonymous
7/6/2025, 9:49:50 AM No.105815115
>>105783017
varifocal vr will soon be a thing.
already exists in the lab.
Anonymous
7/6/2025, 9:52:40 AM No.105815134
>>105775303 (OP)
I tried VRchat and its only the biggest weirdos and losers, then i went outside
Anonymous
7/6/2025, 10:08:12 AM No.105815219
>>105813932
>Next gen VR will be a brain implant
Fuck that shit
Anonymous
7/6/2025, 10:14:04 AM No.105815264
>>105813932
we are at least decades away from such VR.
Anonymous
7/6/2025, 10:30:12 AM No.105815360
>someone points out VR is a dying tech that normies are not interested in
>BUT GAY FURRY ERP IN VRCHAT AND THIS INCREDIBLY SUBPAR HL3 ANALOGUE

I simply won't be buying VR.
Replies: >>105816796
Anonymous
7/6/2025, 10:38:47 AM No.105815398
>>105778134
>the VR glass is physically closer to your eyes but it tricks your eyes into focusing at a much farther distance.
Very funny effect
I have severe myopia, and screens only stop being blurry when they're one hand's length away from my eyes. When I tried a VR headset, I expected to be able to see without glasses because the screen was even closer than that, but I'm just as blind without glasses in VR
Anonymous
7/6/2025, 10:51:54 AM No.105815472
>>105801076
>Once you try JAV VR porn you'll be converted
Any porn that's not voyeur style (when they touch you) breaks immersion and the way you can't change your position due to the obvious limitations of video/cameras is pretty lame. That said, if you're ok with less realism VRChat with motion tracking sounds like it would fuck you up. You can even look at a mirror and see an anime girl stare back at you
Anonymous
7/6/2025, 11:07:36 AM No.105815560
in the lab, holograms are much more advanced than people believe
>actual colors
>fast enough for high resolution videos
>actual focusing depth
>made it so moving doesn't make the hologram instantly shit
>gaussian splatting to have much better details
look at what this guy is doing
https://choisuyeon.github.io/
especially this
https://www.computationalimaging.org/publications/time-multiplexed-neural-holography/
all experimentally captured results
Anonymous
7/6/2025, 12:10:37 PM No.105815955
>>105813491
>Whats the point then? Seated VR is shit
cockput games are the best vr games. You play them sitting down. I've not used controllers in months
Anonymous
7/6/2025, 12:33:14 PM No.105816110
>>105776454
There are lenses in the headset.
Anonymous
7/6/2025, 12:35:48 PM No.105816129
>>105795132
I am in vr right now and tried it and you're hilariously wrong.
Replies: >>105820598 >>105820654
Anonymous
7/6/2025, 12:36:56 PM No.105816138
>>105804834
Still wrong. Don't ask why some people spend more time in vrchat than out and their vision (not their sanity) is fine
Replies: >>105820625 >>105820924
Anonymous
7/6/2025, 1:07:19 PM No.105816311
>>105813491
>Flat games that make you sick are rare and so are people who are affected by it. VR sickness is pretty much expected.
>I don't know a single person who gets sick from games, but half of my friends either need to take breaks from VR or can't handle doing fun shit like Super VRball.

A lot of people got sick from playing Wolftenstein, Doom and Quake. Doom bible even explicitely mentions it. My non gamer friend gets sick playing minecraft and gta, can't play too long, or needs to make the game window small.
Gamers don't get motion sick due to constant exposure and training. In VR motion sickness disappears completely after a few sessions.
Replies: >>105816825
Anonymous
7/6/2025, 2:35:03 PM No.105816796
>>105815360
>I need to make weekly threads about technology that is dead and state my opinions on it and if you don't like it you are a furry erotic roleplayer
Yeah sure.
Replies: >>105816908
Anonymous
7/6/2025, 2:40:07 PM No.105816825
>>105816311
It's not even remotely the same. VR is a complete sensory mindfuck between your eyes and inner ear sending conflicting signals to your brain.
A 2D display can cause motion sickness, but it's not 3d, it's not 100% of your peripheral vision,bits not tracking your head. And is far less common.
Sim sickness "training" requires you to constantly make yourself cripplingly sick for the *chance* that it will reduce the impact, and if you leave it a few weeks, you have to go through the entire process again.
Replies: >>105816878 >>105818048
Anonymous
7/6/2025, 2:48:14 PM No.105816878
>>105816825
NTA.
I have light motion sickness. I feel like puking after traveling in car backseat for a while and a lot of rollercoasters are completely out of question for me.
I felt sick playing the more immersive VR games like boneworks or HL:A continuous movement. But after playing VR daily for maybe a month or two it really stopped being happening that much unless I was very tired.
It really goes away after a while. Still, there are some stuff that would make me feel bad like some retarded mariocarts in VRChat or something, but normal games are not a problem for me anymore.
Anonymous
7/6/2025, 2:53:36 PM No.105816908
>>105816796
who is 'I' in this scenario?

VR cultists won't shut up about this trash technology that no one wants, and people simply BTFO of them with facts and logic.
Replies: >>105816932
Anonymous
7/6/2025, 2:56:48 PM No.105816932
>>105816908
>VR cultists won't shut up about this trash technology
Vast majority of VR threads are made by people who do not like VR. Just like this one.

If you do not want to see people talk about VR, then stop talking about VR. It's really that simple.
Anonymous
7/6/2025, 3:08:39 PM No.105817006
docomo mirza
docomo mirza
md5: 0c62379ea4367bf3548c0057aae2a803๐Ÿ”
>>105775303 (OP)
fuck that shit, get AR
Replies: >>105817054 >>105817205
Anonymous
7/6/2025, 3:13:35 PM No.105817054
>>105817006
What's the FoV and refreshrate?
Replies: >>105819792
Anonymous
7/6/2025, 3:39:37 PM No.105817205
>>105817006
>ๅธŒๆœ›ๅฐๅฃฒไพกๆ ผ248,800ๅ††
Who the fuck will buy this?
Anonymous
7/6/2025, 3:40:11 PM No.105817207
>see VR thread
>enter VR thread
>"you should all shut up talking about VR"
lol
Anonymous
7/6/2025, 5:38:52 PM No.105818048
>>105816825
you don't make yourself cripplingly sick, idiot, you stop before any symptom becomes bad, for a few days. And it's not a "chance", it's inevitable
Replies: >>105818758
Anonymous
7/6/2025, 6:19:32 PM No.105818497
>>105775303 (OP)
VR makes the pussy dry. it's a bigger ick than owning a printer.
Anonymous
7/6/2025, 6:26:42 PM No.105818541
>>105786070
>I'm a tranny that can't move his ass from his chair and have fun once in his life
Nigga we already know. You don't have to post.
Anonymous
7/6/2025, 6:34:07 PM No.105818603
>>105796471
>opinion of trannies and faggots who never tried it because HRT ate xir budget.
>is so assblasted about being too poor to afford a cheap old vr headset xe would rather create 6 million threads about vr "failing" because xis fellow fags can't afford it either.
I wish I could shoot the balls off the faggot who keep making these threads 24/7 on both /g/ and /v/ with a 12 gauge shotgun. Because *you just know* its one single hyper-autistic faggot
Anonymous
7/6/2025, 6:51:28 PM No.105818758
>>105818048
It absolutely is a chance you clueless fucking fag. Why would you make such a retarded statement without anything to support your claim? Why leave yourself to get RAPED by me?

https://www.insidescience.org/news/cybersickness-why-people-experience-motion-sickness-during-virtual-reality

>the incidence of motion sickness after only 15 minutes is anywhere from 40 to 70 percent

>For some applications nearly 100% of users get sick, he said.

https://en.wikipedia.org/wiki/Simulator_sickness

>During simulation training, the body will eventually adapt to the environment to diminish the effects of simulator sickness. However, when long periods of time are spent outside of the simulator, the body is not able to adequately adapt and symptoms will reappear.

>Often, adaptation is the single most effective solution to simulator sickness. For most individuals, adaptation can occur within only a few sessions, with only a minority of individuals (3โ€“5 percent) never being able to adapt
Replies: >>105818786
Anonymous
7/6/2025, 6:54:08 PM No.105818786
>>105818758
These studies are extremely flawed.
>one time use in a lab, no acclimatisation, no gaming
>vs millions of children monkeying it up in gorilla tag without sickness

you are a fag
Replies: >>105819039
Anonymous
7/6/2025, 7:02:54 PM No.105818885
mocap-boxing-04760-01
mocap-boxing-04760-01
md5: 9a784d2ab592dcb87c6539f8ad503b41๐Ÿ”
>>105775303 (OP)
have they made a boxing game like this yet? it gave me such a workout way back
Replies: >>105818914
Anonymous
7/6/2025, 7:05:05 PM No.105818914
>>105818885
Thrill of the fight
Shadow boxing is EXTREMELY tiring
Replies: >>105818924
Anonymous
7/6/2025, 7:06:17 PM No.105818924
>>105818914
>Shadow boxing is EXTREMELY tiring
yea and i need a vidyagame to get me to do it
Replies: >>105818938
Anonymous
7/6/2025, 7:08:07 PM No.105818938
>>105818924
THRILL OF THE FIGHT
Replies: >>105818955
Anonymous
7/6/2025, 7:10:04 PM No.105818955
ODSYrJ
ODSYrJ
md5: f7a50d6ddebad347ffdad79f1c847500๐Ÿ”
>>105818938
Anonymous
7/6/2025, 7:19:45 PM No.105819039
>>105818786
Infinitely better than making shit up you fucking fag.
You got owned, now cry about it.
Replies: >>105819603
Anonymous
7/6/2025, 8:27:49 PM No.105819603
>>105819039
80% of statistic are made up on the spot and you put so little effort into your copypasta that you posted a dead link.
Replies: >>105820959
Anonymous
7/6/2025, 8:49:41 PM No.105819792
>>105817054
>Anon asks for FoV in AR that has the same FoV as any prescription glasses.
kekw
Anonymous
7/6/2025, 10:21:29 PM No.105820598
>>105816129
Ok I'm wrong and the entire industry and every VR professional that said it is wrong. They had magic lenses the whole time and verifocal is a red herring meant to set me up to trick you
Anonymous
7/6/2025, 10:24:43 PM No.105820625
>>105816138
Yeah I used to be able to stare at a monitor for too long with no consequences too. There is a period where your eyes have stopped developing yet haven't started degrading with age. Go ahead and pretend this lasts forever, I hope you fuck your eyes up.
Anonymous
7/6/2025, 10:27:53 PM No.105820654
>>105816129
Just ask an LLM or keep willfully deceiving yourself in 2025
Anonymous
7/6/2025, 10:58:28 PM No.105820924
>>105816138
>I know people that smoke and they breath fine
>I know people that eat too much and don't exercise but they don't have heart disease
Anonymous
7/6/2025, 11:01:47 PM No.105820959
>>105819603
I literally linked to the evidence supporting my claim.
You literally have nothing.
Keep begging mutt.