>>105795051 >>105795132NTA, but it's worth revisiting how the accommodation reflex actually works. It doesnโt contribute meaningfully to depth perception, it's about adjusting the lens to keep the image in focus on the retina, particularly the fovea centralis.
What matters more for depth is how visual information is distributed across the retina and processed by the brain. For example, an object that's 10 times farther away but also 10 times larger will stimulate the same area on the retina as a closer, smaller one ... so your eyes won't "engage" differently based on distance alone.
>t. medical practitioner >>105795943>Only because you need those pixels for high FoV. Just increasing the resolution and leaving the ~100 FoV as is amounts to little, especially if overlap is also bad.Not wrong, As for field of view ~100ยฐ FoV won't make VR feel truly immersive, especially if image overlap between the eyes is poor.
If the goal is to simulate reality, aim for a full ~190ยฐ horizontal FoV, that's how wide human vision actually spans, and this is why it needs to be at least 8k...12k or 24k even.