Thread 105833009 - /g/ [Archived: 485 hours ago]

Anonymous
7/8/2025, 3:28:20 AM No.105833009
PlPqACz
PlPqACz
md5: 263bb7b6c689e89deae64655867e0de3🔍
Is Raytracing a meme?
Replies: >>105833415 >>105833450 >>105833539 >>105833545 >>105833621 >>105834097 >>105834156 >>105834281 >>105834596
Anonymous
7/8/2025, 4:20:45 AM No.105833415
>>105833009 (OP)
yeah
Anonymous
7/8/2025, 4:25:44 AM No.105833450
>>105833009 (OP)
No

Ray tracing cards will age best into the future since it will become mandatory implementation in half the AAA+ games

If you have a 2k or 4k display and have played ray tracing games above 60fps, you're spoiled now, there is no comparison, it feels like an entire generation leap in most titles.

Poors WILL seethe
Replies: >>105833884 >>105835013
Anonymous
7/8/2025, 4:37:23 AM No.105833539
>>105833009 (OP)
For the foreseeable future yes. The issue is that it will be the future as it makes developing games a lot easier so it will be the main way lighting will be rendered into video games. We are are in an uncomfortable middle point where real time ray tracing is possible, but is only viable on +1k dollar GPUs and the performance dwarfs the marginal benefits it has over well produced simulated lighting.
Replies: >>105834294
Anonymous
7/8/2025, 4:38:15 AM No.105833545
>>105833009 (OP)
Modern graphics are a meme, vidya graphics reached it's peak in the 7th gen
Anonymous
7/8/2025, 4:40:26 AM No.105833559
Raytracing for prerendered 3DCG is fine, for real time rendering it's fucking stupid. The only actual reason it's becoming mandatory is because it's easier and less effort than traditional lighting.
t. retard with buyer's remorse
Anonymous
7/8/2025, 4:48:36 AM No.105833621
>>105833009 (OP)
> unstable reflections (noise)
> very blurred reflections while moving
> artifacts with ray reconstruction
> laggy reflections
It's a scam.
It will probably take 10 years of hardware improvements to have native resolution and refresh rates ray tracing.
Anonymous
7/8/2025, 5:30:07 AM No.105833884
>>105833450
meh if they spent more budget on artists AAA games could look good with fake light than real light. honestly ray tracing is a flex. look i can make light accurate even for the parts of the game you dont see.
this is the problem with the AAA industry theyre like lets make political messages and reality simulators instead of making an entertaining show with some card board cut outs instead.
Anonymous
7/8/2025, 5:59:37 AM No.105834097
RayTraceTooMuch
RayTraceTooMuch
md5: 8947efaaffbf92e5741e5d840b40633a🔍
>>105833009 (OP)
looks cool at first but quickly gets irritating when various light sources fucking blind you. "Better" graphics aren't always actually better.
Anonymous
7/8/2025, 6:07:44 AM No.105834156
>>105833009 (OP)
Modern 3d graphics in general are a meme.
Anonymous
7/8/2025, 6:25:31 AM No.105834281
>>105833009 (OP)
No. It looks great and saves development time, is pretty much a win win for both gamers and developers. The problem is that hardware isn't there yet so it runs like shit on most cards.
Anonymous
7/8/2025, 6:27:53 AM No.105834294
>>105833539
>but is only viable on +1k dollar GPUs and the performance dwarfs the marginal benefits it has over well produced simulated lighting.
Doom The Dark Ages runs well and looks great on a 3060, though you have to run mostly Low settings (still using raytracing).
Anonymous
7/8/2025, 7:16:12 AM No.105834596
>>105833009 (OP)

Yes but only if you can't afford it.
Anonymous
7/8/2025, 8:16:52 AM No.105834949
No, but it largely currently is. The classic approach of baked lighting can work really well but it's incredibly time consuming. Ray tracing can be great when handled properly.
Anonymous
7/8/2025, 8:27:41 AM No.105835013
>>105833450
Name one (1) good game released in the last 5 years
You trannies will never have a soul