Thread 105838667 - /g/ [Archived: 468 hours ago]

Anonymous
7/8/2025, 5:46:10 PM No.105838667
CRT_vs_OLED_motion_clarity
CRT_vs_OLED_motion_clarity
md5: 90f46c0d48ee2620f37cd6cacbff63d5🔍
Will modern technology ever match the humble CRT?
Replies: >>105838690 >>105838717 >>105838725 >>105838731 >>105838838 >>105838843 >>105839069
Anonymous
7/8/2025, 5:47:42 PM No.105838690
>>105838667 (OP)
Aren't plasmas supposed to have had good motion clarity?
Replies: >>105839069
Anonymous
7/8/2025, 5:49:42 PM No.105838717
>>105838667 (OP)
No. Normies don't care so they aren't even trying.
Anonymous
7/8/2025, 5:50:07 PM No.105838725
>>105838667 (OP)
Zoomies love blur, but at least good monitors can match the color contrast already
I used a CRT since anime in my led monitor would look posterized
Anonymous
7/8/2025, 5:50:39 PM No.105838729
>60hz

get a brain poorfag
Replies: >>105838776
Anonymous
7/8/2025, 5:50:43 PM No.105838731
Famed CRT motion clarity_thumb.jpg
Famed CRT motion clarity_thumb.jpg
md5: 8a11da13f7aa6a9f8997c9794db04fa7🔍
>>105838667 (OP)
Motion clarity?
Replies: >>105838752 >>105839058 >>105839069 >>105839170 >>105839242
Anonymous
7/8/2025, 5:52:24 PM No.105838752
>>105838731
Holy sovl
Anonymous
7/8/2025, 5:53:52 PM No.105838776
>>105838729
All 2d games are ticked at 60hz, 60hz motion clarity is quite important I'd say
Replies: >>105839069
Anonymous
7/8/2025, 5:54:13 PM No.105838779
You might have the highest image clarity screen, but it won't save you from the forced blurry TAA of the modern Unreal Engine 5 based games
Replies: >>105839069
Anonymous
7/8/2025, 5:58:17 PM No.105838838
>>105838667 (OP)
Plasma TV were the flat screen CRT
Anonymous
7/8/2025, 5:58:46 PM No.105838843
>>105838667 (OP)
This was already solved a while back, turns out the solution is to emulate on a high-speed LCD or OLED how a CRT draws the image by blocking parts of it in a sequence. The more image you block at once, the better the motion clarity.
Trying to compare camera shots is meaningless because the issue was always with your brain being shitty at processing moving images, CRTs simply made better use of this.
Replies: >>105839221
Anonymous
7/8/2025, 6:17:30 PM No.105839058
71059287_p8
71059287_p8
md5: 844ec1334ac9221df7217ed56c080d57🔍
>>105838731
You stare at a 21" PC Trinitron monitor, the absolute peak of display technology and 90s japanese engineering. Not a single flaw in sight, perfect color, perfect contrast, life-like motion, smoothest most uniform picture you've ever seen.
The only thing still reminding you that you are staring at an electron beam scanning a phosphor-coated glass surface at 54,800m/s, is this faint comfortable phosphor decay artifact.
Anonymous
7/8/2025, 6:19:13 PM No.105839069
>>105838690
better but not better than even higher hz displays
you can also buy 1080p plasma tvs for Free-20$ in the usa apparently

>>105838667 (OP)
either use strobing
or use extreme high hz and interpolation fake frames

>>105838731
RE1... basado

>>105838776
>All 2d games are ticked at 60hz
the fuck? you can render 2d scrolling games, rts, all this shit at insane fps levels and get motion clarity

>>105838779
modding+supersampling+rtx 5090
simple as
Replies: >>105839125
Anonymous
7/8/2025, 6:24:27 PM No.105839125
>>105839069
>the fuck? you can render 2d scrolling games, rts, all this shit at insane fps levels and get motion clarity
You can render terraria at 1000fps, but because the game's physics are ticked at 60hz, your camera moves at 60hz. As we know, holding or repeating frames causes motion blur, so the only blur-free solution is to display the game on a 60hz CRT.
This holds true with pretty much every 2d game out there where the camera is locked to some game world object.
Replies: >>105839638
Anonymous
7/8/2025, 6:29:52 PM No.105839170
>>105838731
Trails are strictly limited to bright objects on a black background, so they don't effect most situations. Also, trails are somewhat different to motion blur. Trails don't actually make the image blurry.
Replies: >>105839242
Anonymous
7/8/2025, 6:35:16 PM No.105839221
>>105838843
The moving stripe solution is trash. There is actually a way for OLEDs to realistically emulate phosphor decay, but they refuse to implement it. The solution is to add a discharge resistor around the hold capacitor for each pixel. This would cause the pixels to rapidly decade to black just like a CRT.
Anonymous
7/8/2025, 6:36:58 PM No.105839242
1640965789602
1640965789602
md5: a21455026569f3e7439df68ff030cf69🔍
>>105838731
>>105839170
The most trippy thing about phosphor trails is that if your eyes are still, your brain cannot tell if the afterglow is just your eye's natural persistence of vision, or something real. So your brain just filters it out. The trails are entirely invisible.
If you display some picture on a CRT, close your eyes, blank the display and simultaneously open your eyes, you can perceive the afterglow in it's full glory. It's shocking how long the afterglow is in reality, and equally shocking how much of it your brain just filters out usually.
Anonymous
7/8/2025, 7:16:03 PM No.105839638
>>105839125
so game engine fucked it
seems flawed
well I guess you can fall back to the interpolation meme here then