Thread 105877536 - /g/ [Archived: 423 hours ago]

Anonymous
7/12/2025, 6:27:55 AM No.105877536
1752157439146515_thumb.jpg
1752157439146515_thumb.jpg
md5: 4b63871b36b7acbd7bfdf4f5c8415f72🔍
Why are there so many infamously bad PC ports? Isn't PC the master race?
Replies: >>105877607 >>105877640 >>105877642 >>105877647 >>105877760 >>105877770 >>105877822 >>105877830 >>105877842 >>105877864 >>105878250 >>105878290 >>105878295 >>105878328 >>105878350 >>105878620
Anonymous
7/12/2025, 6:41:57 AM No.105877607
>>105877536 (OP)
niggers

The answer is FUCKING NIGGERS
Anonymous
7/12/2025, 6:44:35 AM No.105877620
This one is especially strange considering it's a Microsoft partner obviously using DirectX technology. You'd imagine the port wouldn't be terrible.
Replies: >>105877842
Anonymous
7/12/2025, 6:47:43 AM No.105877640
>>105877536 (OP)

ntsc never twice same color
pc srgb 1998 everyone agree no
Anonymous
7/12/2025, 6:48:04 AM No.105877642
>>105877536 (OP)
Oh wow someone saved my webm. Nice
Replies: >>105877647 >>105877874
Anonymous
7/12/2025, 6:49:32 AM No.105877647
>>105877536 (OP)
>>105877642
>Xbox
DirectX 8

>Vista
DirectX 10

What went wrong here?
Anonymous
7/12/2025, 7:08:52 AM No.105877760
>>105877536 (OP)
It wasn't always. As consoles became massive, games started being made with them in mind and PC became an after thought, so the ports didn't get any real care or attention since they figured it would be a small market. So PC games made for PC were really good and console games made for console were really bad.
Anonymous
7/12/2025, 7:10:05 AM No.105877770
>>105877536 (OP)
>doesn't realize you can adjust gamma and contrast in the settings
Replies: >>105877775
Anonymous
7/12/2025, 7:11:30 AM No.105877775
>>105877770
Changing the gamma and contrast doesn't magically cause the missing shadows and light sources to render.
Replies: >>105877811 >>105878285
Anonymous
7/12/2025, 7:16:17 AM No.105877811
>>105877775
adjusting the shadows to being on would. the webm is the game running on potato mode and looks how every game of the time would if you turned everything to low settings.
Replies: >>105877837 >>105878358
Anonymous
7/12/2025, 7:17:15 AM No.105877822
>>105877536 (OP)
>first party game console developer was told to intentionally gimping PC port on order to promote other platform
Wow, this totally never happened before and after
Retard
Anonymous
7/12/2025, 7:18:28 AM No.105877830
>>105877536 (OP)
all pc ports are shit. reasoning: having to adapt a game to a console requires it to be gimped in every aspect, from graphics to controls. Bringing it back to the pc seldom involves fixing these issues, so the pc port is shit. console babbies don't know any better so it's fine for the them, but if you're used to pc games it will be utterly insufferable. Result: playing console ports (in any capacity, including in emulator, on the console itself) is pointless.
Anonymous
7/12/2025, 7:19:00 AM No.105877837
Halo2_Graphics
Halo2_Graphics
md5: 82b97f647f611474edf10926b15f97c6🔍
>>105877811
>adjusting the shadows to being on would
There is no "Shadows: On" setting. The missing shadows is a rendering bug in H2V that even carried over into the Master Chief Collection (until it was eventually fixed couple years ago).
Anonymous
7/12/2025, 7:19:39 AM No.105877842
>>105877536 (OP)
In the mid-2000s companies recognized that consoles did not have enough growth to sustain their intentions, so they branched out to every console and PC with thoroughly mediocre ports and those ports would usually be afterthoughts or produced by outsourcing studios.
Unfortunately, all the shit multiplats resulted in a dramatic lowering of standards that still haven't recovered.
>>105877620
The intent of the Xbox was always to create a proprietary DirectX box and split their offerings into Xbox and an office PC without DirectX API, except that this was scrapped.
It did last long enough that some games had an intentional mandate to make the PC version worse.
Anonymous
7/12/2025, 7:22:28 AM No.105877864
>>105877536 (OP)
PC games being ported to console also had similar problems just so you know. Deus Ex on PS2 is a good example.
Anonymous
7/12/2025, 7:23:56 AM No.105877874
>>105877642
Compare other cutscenes please
Anonymous
7/12/2025, 7:26:10 AM No.105877887
windows ports used to be pure shit because PC gaymen was way less popular back then and consoles used to have radically different hardware from windows computers. these days consoles are just mangled PCs with locked down proprietary firmware and a few hardware gimmicks bolted on. so making a good PC port of a console game is way easier now

this is also why the dark age of PC ports was rife with console exclusives. multiplat game dev was CBT

funnily enough though gaylo 1 was an exception to this rule, the PC port only sucks because it was made by gearbox
Replies: >>105877900
Anonymous
7/12/2025, 7:27:40 AM No.105877900
>>105877887
Yeah, I think the PS4 and Xbox One is where they went full into PC archetecture instead of making proprietary chips like the Sony with the Emotion Engine. It's also why they have issues emulating their own games on their latest consoles now.
Anonymous
7/12/2025, 8:29:58 AM No.105878250
>>105877536 (OP)
this doesn't even make sense, it's a directx 8.1 game either way
something like the gta "3d era" games makes sense as they were made for the ps2 first which doesn't use anything like pc graphics hardware, so all the lighting is different or missing in the pc port, but halo?
Anonymous
7/12/2025, 8:33:02 AM No.105878269
half the shaders were missing from the Halo CE port too
Replies: >>105878310
Anonymous
7/12/2025, 8:36:30 AM No.105878285
>>105877775

maybe at gamma 12 you will see it and get the aimpoint
Anonymous
7/12/2025, 8:37:15 AM No.105878290
>>105877536 (OP)
This isn't even real, it's just behind the scenes demo footage of when they were trying to add a lighting system like doom 3 but the xbox couldn't handle it in large environments
Anonymous
7/12/2025, 8:38:22 AM No.105878295
>>105877536 (OP)
Simple, crysis proved that consoles are shit and they gave the order to produce shit for pc too, plebs and moms got consoles and men were forced to buy overpriced vgas.
Anonymous
7/12/2025, 8:40:50 AM No.105878310
>>105878269
That's because Halo CE's PC port began development DURING the Xbox version's development. The PC version was thus based off an older build and had to backport everything from the retail Xbox game by hand.
Replies: >>105878323
Anonymous
7/12/2025, 8:43:10 AM No.105878323
rh5ahwpj3cd51
rh5ahwpj3cd51
md5: 12e21c3f912292179f1ca72559e57bb6🔍
>>105878310
That's also why Captain Keyes uses a different, older model on PC.
Replies: >>105878532
Anonymous
7/12/2025, 8:43:59 AM No.105878328
>>105877536 (OP)
>what is feature parity
why the fuck are you asking this retarded question
they are legally bound to not make it look better on other consoles or PC for feature parity requirements
this means they intentionally make it look like shit on pc because it looks like shit on <insert console>
otherwise <insert console> would never sell
Replies: >>105878338
Anonymous
7/12/2025, 8:44:53 AM No.105878338
>>105878328
>otherwise <insert console> would never sell
Halo 2 released on PC in 2007, 2 years after the original Xbox was discontinued lol
Replies: >>105878361
Anonymous
7/12/2025, 8:47:14 AM No.105878350
>>105877536 (OP)
Why did you fuck off from the /vr/ thread just to make a worse thread on another board? Are you brain damaged?
Anonymous
7/12/2025, 8:48:21 AM No.105878358
>>105877811
Stop. The PC port of halo is known for being fucked.
Anonymous
7/12/2025, 8:49:23 AM No.105878361
>>105878338
the agreement developer studios and publishers make with sony/microsoft/nintendo is forever
they have to sign feature parity agreement if they want to sell their game on those consoles
the only legal loophole is a "remake" or "remaster", a simple "port" does not qualify
Replies: >>105878388
Anonymous
7/12/2025, 8:55:05 AM No.105878388
1625791_1176290365716622_7947161227767472088_n
1625791_1176290365716622_7947161227767472088_n
md5: 101cb11f87b84ef50da77cd7f6a337f2🔍
>>105878361
Microsoft is the owner of Xbox, Windows, AND Halo. Please.
Replies: >>105878409
Anonymous
7/12/2025, 8:58:13 AM No.105878408
sabotaged ports frequently so consoles look better
Anonymous
7/12/2025, 8:58:15 AM No.105878409
>>105878388
>microsoft should shoot itself in the foot so they cant sell xbox anymore because their game looks better on pc
how retarded are you?
Replies: >>105878454 >>105878464
Anonymous
7/12/2025, 9:08:05 AM No.105878454
Discontinued
Discontinued
md5: d7957dab3dd726a268c6339c1b15a25c🔍
>>105878409
They already stopped selling the Xbox before Halo 2 was even released on PC.
Replies: >>105878464
Anonymous
7/12/2025, 9:09:06 AM No.105878464
Halo 2 Vista
Halo 2 Vista
md5: aeef2d8b863b2438a3ba1394defb8b2d🔍
>>105878409
>>105878454
Anonymous
7/12/2025, 9:20:41 AM No.105878532
>>105878323
Redpill me on the Gearbox port and MCC
Replies: >>105878684
Anonymous
7/12/2025, 9:35:44 AM No.105878620
>>105877536 (OP)
the lighting is fried on all versions of the game. they tried to make it like doom 3 at first but couldn't get past the console limitations.
Anonymous
7/12/2025, 9:48:29 AM No.105878684
Assault Rifle
Assault Rifle
md5: 36f8305cee687cda6023242dbe4557ea🔍
>>105878532
The Gearbox port is pretty good aside from a few graphical bugs. Most of these bugs are extremely minor, though 2 are very notable:
>Assault Rifle (a gun you might be using a lot) is missing the detail shaders. See pic related on the left
>Bump maps only draw when you shine your flashlight at them
These graphical bugs probably stem from it being based on a beta version of the Xbox game's codebase. That's also why it uses a beta model for Captain Keyes and a beta HUD. It's also missing co-op campaign, but that aside it's an excellent port that created one of the greatest modding scenes of all time thanks to Gearbox publishing Bungie's own internal tools they made Halo with. It was pretty scaleable as well since it even had a fixed function mode to let you play on older graphics cards. It could run at an uncapped framerate, though the animations were still locked to 30fps.

CEA (Combat Evolved Anniversary) was released for Xbox 360 to celebrate Halo's 10th anniversary. It's not a really good port. It's capped at 30fps with drops, and took away the entire deathmatch mode; in its place is a classic map pack for Halo Reach. The Assault Rifle shader was fixed but that's the only improvement over the Gearbox version. It also featured an optional remastered mode to play the game with modern graphics, and you could hit select at any time to switch between the old and new graphics on the fly. The remastering job was just total slop though.

The MCC version is based on the Anniversary edition and is the best version of the game today. Back when it launched, it still had all the same graphical regressions as the Anniversary/Gearbox versions, but it's since been patched to have visual parity with the Xbox original. It added 60fps animations, crossplay between console and PC, co-op on PC (finally), and has official mod support via all the same tools as the Gearbox version. It also brought back the deathmatch mode!
Anonymous
7/12/2025, 9:56:37 AM No.105878729
The port can handle better graphics than 480p. Sucks to be a console fag
Replies: >>105878741 >>105879001
Anonymous
7/12/2025, 9:58:24 AM No.105878741
>>105878729
https://www.youtube.com/watch?v=OBOFOzrGTwk
Replies: >>105878974
Anonymous
7/12/2025, 10:36:33 AM No.105878974
>>105878741
>if you overclock the gpu, upgrade the cpu, and double the amount of ram the xbox has, it can play in higher resolution ;)
Anonymous
7/12/2025, 10:41:34 AM No.105879001
>>105878729
style > resolution