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Thread 105890637

17 posts 10 images /g/
Anonymous No.105890637 [Report] >>105890683 >>105891089 >>105891136 >>105891955
> :)
> :)
Anonymous No.105890645 [Report] >>105890682
Meds now
Anonymous No.105890682 [Report]
>>105890645
Why would a city generation need meds?
Anonymous No.105890683 [Report] >>105890774
>>105890637 (OP)
Could you give an explanation of how the DSL for your rendering system works?
Anonymous No.105890767 [Report] >>105890779 >>105890788
Any progress made?
Anonymous No.105890774 [Report] >>105890780
>>105890683
Ask John Carmack.
We use Cable Lan here :)
Anonymous No.105890779 [Report] >>105890791
>>105890767
>Any progress made?

When someone adds another 3d map format, as I have asked, I will make progress again.
No one will work with me as they are all censoring and boycotting me because I oppose feminism.

I am not able to contact anyone in opensource; even though I've been in it longer than most of them. Zoomers ban me.
Anonymous No.105890780 [Report] >>105890831
>>105890774
I don't know what any of that means, but if you have a reference document or something I will read it.
Anonymous No.105890788 [Report]
>>105890767
Mostly features relating to using obj files exported from various programs directly as maps.

Here's a Halo map
<------
Anonymous No.105890791 [Report] >>105890847
>>105890779
>Zoomers ban me.
Zoomers banned the maidposter too, despite her being the best computer scientist in the world
Anonymous No.105890831 [Report]
>>105890780
The rendering system is standard OpenGL 2, and 1.3 (2 is used mostly: there is also a 1.3 render path for older platforms and phones).

There is also a software renderer by , I think, Divverent (Rudolf Polzer), if my memory serves me.

FXAA smoothing exists as an option, and other opengl 2 effects can be done as one wishes by adding shaders to the code and referencing them.

There is no documentation other than txt files and comments in the code, which can be found here:
>https://sourceforge.net/p/chaose
>squeanthology/darkplaces/ci/attempt0/tree/

(make sure you are on attempt0 branch and not master, Master is a RACIST BRANCH THAT WORKS ON 16 bit!!!) (while attempt0 brings in 32 bit features like 4 million entity networking) (not possible on 16 bit branch due to the word limit on 16 bit architecture)

The 3d formats code is in this file:
>https://sourceforge.net/p/chaose
>squeanthology/darkplaces/ci/attempt0/tree/model_brush.c

>Note: Traditionally if one is targeting different rendering pipelines in Quake branches: one makes a new branch with that code (ex "GLQuake"), then drop in the different file (this is how the code is structured: each file does it's thing), and the user must choose the correct binary to run on their system
Anonymous No.105890847 [Report]
>>105890791
They really have a chip on their shoulders.
I got banned for "ableism" on knockout.punch when I was trying to contact SilverLan: a Furry programmer who knew the Valve:Source BSP map format backwards and forwards. Since I had implemented WolfenstineEnemyTerritory format and shaders in this engine, I wanted to ask him if he might be willing to give tips or to help add that format too so the 007 Golden Eye remake maps could be used (the one on steam).

But I never was able to contact him because Zoomers banned me for speech.
Anonymous No.105891089 [Report]
>>105890637 (OP)

Did you at least keep your paper pajamas after your latest stay?
Anonymous No.105891129 [Report]
I'll take the GEP gun
Anonymous No.105891136 [Report]
>>105890637 (OP)
posting in a sticky
Anonymous No.105891922 [Report]
Where the fuck can we contact you, can't you keep a neocities site online with at least some contact info? Why don't you get a cheap VPS?
Anonymous No.105891955 [Report]
>>105890637 (OP)
>Brown jew general