>>105902537>You mean as in it would cost too many CPU cycles, right?i mean in any capacity (except monetary cost), which includes cpu cycles, memory usage/bandwidth, whatever. i know enough to know it'd be expensive, but the details would require someone with experience programming the playstation
suffice to say it was still the early days of real time 3D graphics, and the playstation went for the super shotgun approach. they surely knew about things like z-buffers, but this was 1994 (well, before then since it came out in 1994), and whoever was an sony designing the playstation knew what was and wasn't critical for games, because all the nice-to-haves didn't exist, yet it still had all the must-haves. it's a beautifully designed system that was exactly what it needed to be and nothing more.