>>105905475 (OP)>Hey, I want to release my free program on windows>...Okay? Then offer a download link to the installer .exe or .msi somewhere. Or just a .zip, iunno. Or the .exe directly....>Hey, I want to release my free program on Linux>Sure, just release a Flatpak or some RPM and .deb repo somewhere, or the plain binary, or whatever...>Hey, I want to release my app on Android>It's a $25 one time fee, then you can release as many apps as you want on the play store. Or just offer an .apk for free on your website, or release to one of the other app stores.>Hey, I want to release my free app on iOS>That'll be $100/year. No, you can't just provide a download link to an .ipa. For "security". If you live in Communistan (Europa), they have forced us to allow third party stores, but trust us, we're making the experience as shitty as we can get away with. For your safety.>Also, you need to buy a current, supported mac that can run the latest macOS and Xcode. You see, for your safety. Pay. Up.And that's why iOS doesn't even have, for example, a semi-decent good free music app. And all the paid ones are subscription based. For a fucking music player. A one time payment is simply not enough, the dev will lose money. Or you use the default one, which can't play .ogg, you can't add music tracks without connecting to a computer like it's an iPod from 2001 with no internet connectivity and it'll try to sell you Apple Music (TM) even if you deliberately turn that off in the hidden settings.