>>105966527This was a pain in the ass.
I'm going to use Doom 2 as the comparison with Cyberpunk 2077. Also I'm going to use their initial sales, in around a year, with their initial budgets (so no later DLC development costs for Cyberpunk).
>Doom 2 (1994) budget and priceI can't find the development cost. Doom's was around $1,000,000. Advertising for Doom 2 was around $5,000,000. Let's assume a $6,000,000 budget total including marketing. Adjusted for inflation that's $13,237,797. Unit prices were $45, which adjusted for inflation is $97.
>Cyberpunk 2077 (2020) budget and priceTotal initial budget including marketing was around $316,000,000. Price per unit was $59.99.
>Doom 2 salesSales in 1994 were 1.2 million copies. Assuming MSRP that's $116,400,000 (adjusted for inflation)
>Cyberpunk 2077 salesIn around a year Cyberpunk 2077 sold 25 million copies. Assuming MSRP that's $1,499,750,000
>ProfitsDoom 2 profit ($116,400,000 - $13,237,797) = $103,162,203
Cyberpunk 2077 profit ($1,499,750,000 - $316,000,000) = $1,183,750,000
>Ratio of development cost to profitDoom 2's development cost accounted for 11.37% of its profit
Cyberpunk 2077's development cost accounted for 21.07% of its profit
So what does this mean? Cyberpunk obviously made more money, which is accounted for the market being substantially larger, but the budget ate up 10% more of the money they could have made over Doom 2. Doom 2 had better profit margins.