Thread 105981051 - /g/ [Archived: 812 hours ago]

Anonymous
7/21/2025, 9:53:28 PM No.105981051
@grok is this real?
@grok is this real?
md5: c6f22ca4175d6c9099f72ed5372f6735๐Ÿ”
What killed VR?
Replies: >>105981286 >>105981325 >>105983868 >>105984843 >>105985353 >>105985439 >>105985821 >>105985874 >>105985915 >>105985962 >>105986935 >>105986960
Anonymous
7/21/2025, 10:20:50 PM No.105981286
Episode 22_1
Episode 22_1
md5: 6ffed8155bea99c5aa59c9d2ebd1ccb3๐Ÿ”
>>105981051 (OP)
I want to into VR for VR Chat what's a good head set?
Replies: >>105981354
Anonymous
7/21/2025, 10:25:51 PM No.105981325
>>105981051 (OP)
Not all of the software is FOSS due to Faceberg being cunts, so they standardized the practice of most of the headset drivers being closed source.
Anonymous
7/21/2025, 10:30:06 PM No.105981354
>>105981286
Donโ€™t do it. Itโ€™s literally wall to wall furries with severe mental illnesses
Anonymous
7/21/2025, 10:34:52 PM No.105981391
there's already a thread
Anonymous
7/22/2025, 12:31:06 AM No.105982397
Too many standards at once, with no real guidelines for what the acceptable minimum standards for a headset/controller interface should be.

At the least former is mostly figured out with OpenXR, and as for the latter......everyone eventually just copied Oculus Rift's design as the baseline, which the designers of the Xbox 360 controller made.

Also software fragmentation between individual standalone and PCVR devices makes development a hassle in the modern era of devs not knowing how to optimize for mobile devices.
Anonymous
7/22/2025, 3:47:45 AM No.105983841
SteamVR should have been the main standard.
Replies: >>105985195 >>105986960
Anonymous
7/22/2025, 3:53:50 AM No.105983868
>>105981051 (OP)
uhh, my wmr headset still works on a fully updated windows 11? work being a relative term here, wmr was always shit
Replies: >>105984241
Anonymous
7/22/2025, 5:04:42 AM No.105984241
>>105983868
Everyone thinks that ending support means they rip all the files necessary to use a device out of your system.
Replies: >>105984266
Anonymous
7/22/2025, 5:09:31 AM No.105984266
>>105984241
That's because developers have a habit of purposefully disabling something when they discontinue support
Anonymous
7/22/2025, 7:27:58 AM No.105984843
>>105981051 (OP)
You need 8K resolution per eye and 240hz and microLED or micro-OLED screens. And GPU than hander high quality graphics. VR is decades away.
Anonymous
7/22/2025, 8:41:32 AM No.105985195
>>105983841
The kind of phrase muttered by the utterly insane
Anonymous
7/22/2025, 9:16:59 AM No.105985277
As a VR (gaming) enthusiast my take is the following:

1) VR is impossible to market. I was never interested in VR and always thouhgt of it as a gimmick. I only hopped on after playing Half Life Alyx on a high end VR setup at a friend's house. The first 10 minutes alone were enough to convince me that this should be the next step in gaming and I ordered my own headset the same evening.
Problem is, that you can't just force people to put on a headset. Most people either never tried it and when they did it was in some shitty VR-cafe or at a tech convention playing a techdemo from 8 years ago.

2) Then comes the cost and necessary space to actually make it good. You need a strong computer and a good headset, and ideally 3x3meters space.

3) Finally it's the available games. Most devs don't want to get into VR because there's no revenue and as a VR player myself I feel like I already played all the good games there are and it takes ages for new good stuff to release.

Even if you could solve 2) and 3) somehow, 1) will always be the biggest hindrance. If you watch VR footage on a flat screen you just will never get the appeal. And if you never get the appeal, you're less likely to try it out in the first place. I could write an essay on how amazing my first hours in HL Alyx felt, how utterly immersed I was but it means nothing if you don't experience it yourself. Unmarketable.
Replies: >>105985429 >>105986919
Anonymous
7/22/2025, 9:43:00 AM No.105985353
>>105981051 (OP)
zuckerberg killed it. I was sold when I tried the DK1 at a friends house. I preordered the DK2, demoed it to a ton of people. Then out of nowhere zuckerberg decided to buy it, fire Palmer Lucky and completely boomerfy VR and trying to force facebook integration faggotry and the mega lame and gay metaverse. I still managed to make a VR version of one of my games but I did it through Valve's VR platform.

I never bought any of the meta VR headsets.

VR didn't die, it was brutally murdered by zuckerberg
Anonymous
7/22/2025, 9:58:54 AM No.105985429
>>105985277
When the big ass walker goes past you in alyx the first time it's crazy
Replies: >>105985449
Anonymous
7/22/2025, 10:01:51 AM No.105985439
>>105981051 (OP)
I don't know, but i want to buy one
It will be the ultimate media consumption experience. I could lay in my bed and watch movies and anime all day long
Anonymous
7/22/2025, 10:04:10 AM No.105985449
>>105985429
Just stepping out onto the balcony and having an actual sense of depth when looking down onto the street was amazing, I could fathom people with vertigo getting sick from that sensation because it feels so real. Even the simplest things like picking up a cup and putting pens in it / just manipulating your sourroundings with your hands felt magical. Being able to crouch, crawl and twist your head to look objects and places from natural angles and not some pre defined crouch height was game changing.

Too bad my headset has been gathering dust of a few months. I played a shit ton of H3VR but currently not feeling like putting the headset on.
Replies: >>105985461
Anonymous
7/22/2025, 10:06:56 AM No.105985461
>>105985449
I just jack off with mine occasionally. I never want to make room to do it. I would like to run skyrim with the 1000 mods in that one package installer again since I got a new gpu. I have the one where you can talk with your real voice to npcs and they respond. And also rape.
Anonymous
7/22/2025, 11:11:28 AM No.105985821
>>105981051 (OP)
Practically speaking it's the lack of games. The reason there are no games is probably more multifaceted (industry is in a bad state) but that's the core problem, there aren't enough top-tier games. For VR to become truly successful it needs more games that are good and impressive enough to attract outsiders who aren't already into VR. HL Alyx did that, we'd need a lot more of those to get people in. That's currently not happening though and I don't see anyone attempting it either. There's really nobody who could attempt it either, I mean there's Valve of course but considering the extremely limited success with the Index and the state of the market in general I'm not surprised they're not putting in the effort to pump out top-tier games.
Anonymous
7/22/2025, 11:21:08 AM No.105985874
>>105981051 (OP)
>What killed VR?
I was excited to watch VR ASMR videos. I have searched this from 2016 to this day and there is still only one VR180 Youtube VR channel that has wholesome good looking woman doing it. Yes, ONE CHANNEL and even her stopped doing it years ago. If you want the 8K quality, you only get it from Patreon so even this channel is basically half experience through Youtube VR.

Not to even think about how heavy headsets are, shit battery life, proprietary firmware blobs, proprietary bootloader, proprietary OS, proprietary applications etc. and most of them are Oculus/Meta that only works if you login with Facebook/Meta account. They also have "black loading screen death" if you don't login and they will brick. Controllers just either die or don't pair. They get really hot and when overheating, they shut down without any warning middle of your media. Also enjoy moving those 8K video files when data transfer speed is low as the latest iPhone, usb 2.0 or some shit. Also the sun can just burn the lenses and the screen literally melting the glass and plastic if there is 5 seconds of sun light shining into it from one crack side of your closed curtains.
Replies: >>105986980
Anonymous
7/22/2025, 11:30:32 AM No.105985915
>>105981051 (OP)
> Too expensive for what it actually offers.
> A lot of tech is locked behind loicenses and patents owned by Zucc and co.
> A lot of people simply cannot into VR due to health concerns.
> Even for people that are not suffering from motion sickness wearing VR for longer periods of time is uncomfortable.
> Limited functionality outside of VR social platform and gaming.

It's just another case of Sci-Fi dreams and memes being taken down by harsh, cold reality.
Anonymous
7/22/2025, 11:37:26 AM No.105985962
>>105981051 (OP)
hamstrung by corporations trying to make the headsets themselves a live service trapped in a walled garden, lack of real developer attention, and cost of ownership for something with no killer app. The "killer app" was vrchat, which you can just... play without VR too
Anonymous
7/22/2025, 2:20:47 PM No.105986919
>>105985277
Must've been Valve Index?
Anonymous
7/22/2025, 2:22:27 PM No.105986935
>>105981051 (OP)
It's a solution in search of a problem, just like BCIs, blockchain and web3.
Anonymous
7/22/2025, 2:25:37 PM No.105986960
>>105981051 (OP)
Who tf even uses WMR

>>105983841
SteamVR is just a driver for valve headsets. You are probably thinking about OpenVR, which is fine but it got deprecated for sake of OpenXR.
Anonymous
7/22/2025, 2:27:09 PM No.105986980
>>105985874
>shit battery life, proprietary firmware blobs, proprietary bootloader, proprietary OS, proprietary applications etc
Just do not but Facebook shit. It's really that simple.