/vrg/ vr general - lawnmower edition - /g/ (#105989833) [Archived: 190 hours ago]

Anonymous
7/22/2025, 7:42:04 PM No.105989833
2020-12-05-image-8-3605262406
2020-12-05-image-8-3605262406
md5: c04f9a254999014cd0d93d004f4943a6🔍
What is your headset of choice ? What does the tech needs to step up into the future ? What are you coding on it ? How your walkable file manager is coming along ?
Replies: >>105990542 >>105991745
Anonymous
7/22/2025, 7:44:40 PM No.105989866
Let's face it, the issue around VR is mainly the closed ecosystem. We need an open alternative or something akin to AndroidXR to be widely available to not be enclosed by a manufacturer like Meta which do not know what to do with it (apart to keeping their control over it to have their own "plateform" to market from).

Then there need to be enough market penetration of a low-end standalone headset for developers to innovate on it and for it to be worth it. Google cardboard was a good idea but not pushed hard enough, and then they tried to push their daydream VR on phones to pricey for the average user.

It's difficult because most people don't want to put some device on their eyes and be disconnected from the world for too long, even on their own private room, except maybe for teenagers and kids which make it possible to create an alternative subculture on it, more or less minus the money (currently, just VRChat).

I can envision a future for XR if the ecosystem was more open and low-tier standalone devices more readily available. Then the quality of experiences should change drastically to step away from "casual boring game on VR" or "FPS on VR", the needs to cultivate its own dialectic and genres.

Of course another issue is that new techs came along and take the space of "new cool stuff to do to get free money", mainly Blockchain and AI. Meta tried to double down around covid time with their Future Reality Labs by trying to push their "Horizon" blochain compatible metaverse with integrated gen-AI world building, but if history told us anything is that nobody never wanted any metaverse (tentative were made since the 1990s). Also the metaverse will never be made of triangles but, if any, of server-side streamed AI generation. So with those flop and the hype that came along with OpenAI they shift their gears there.

I'm not quite optimistic about the future of XR but it will come around eventually. At least 3 to 5 years let's say.
Anonymous
7/22/2025, 8:38:53 PM No.105990486
I still have my CV1 from 2018 and the last time I used it was 2019. Would be interested to know if the high end pimax headsets are worth the money or if there are better alternatives.
Anonymous
7/22/2025, 8:43:07 PM No.105990542
1750434228651625
1750434228651625
md5: 8a36d420b49187b41be99651878be31a🔍
>>105989833 (OP)
>What is your headset of choice?
Bigscreen Beyond 1, soon 2e
>What does the tech needs to step up into the future?
more methods of input that stray from the cucked quest gamepads that things have gravitated towards
more novel innovations driving said inputs and additional featuresets for the user that can expand immersive opportunities
to properly replace all monitors and have a 3d workspace in Linux I would want higher resolutions and full human vision FOV
passthrough optional, but some form of breathability for the face would be needed if it were to replace monitors outright
>What are you coding on it?
nothing
>How your walkable file manager is coming along ?
sounds like bloat
Anonymous
7/22/2025, 10:36:13 PM No.105991745
>>105989833 (OP)
Just recently got a Pico 4. Using ALVR to connect it to steamVR because I'm too cheap to pay for VD. Works very well until I start to get random disconnects.

Got it just for muh gaems, but if I did any 3d modeling, I'd definitely try to do it in VR. Considering how hot it is to wear IDK who would be crazy enough to use it for coding, watching movies or anything else that doesn't benefit from 3d in any way.
Anonymous
7/22/2025, 10:42:15 PM No.105991802
3217e3024465214a04490b8951879c65
3217e3024465214a04490b8951879c65
md5: 0584953ba673a4ecd29bf63279f605a1🔍
Anonymous
7/22/2025, 10:43:16 PM No.105991814
846340252628046
846340252628046
md5: 06138e78c30bb9d8441678641caf3104🔍
Replies: >>105991898
Anonymous
7/22/2025, 10:52:03 PM No.105991898
>>105991814
Imagine the light bleed
Anonymous
7/23/2025, 1:47:31 AM No.105993602
images
images
md5: fc11175a1581eb6878c9a916283fa165🔍
i've needed a vr headset to chat with friends since the beginning of the year, and i only need it for vr chat.

i have not been able to make a single purchase because people said to wait for deckard, or get 'quest pro' (discontinued). the amount of money i put in the vr headset savings fund is actually around $5000 now because i keep adding to it, but every time i try to buy anything, i look at reviews, and every single headset is absolutely the worst shit ever according to the internet. what the fuck am i supposed to buy? i want eye tracking and face tracking, don't want to play games necessarily. i need an answer

is waiting for deckard really the "correct" thing to do? what the fuck. should i buy a fucking car or 10 high end prostitutes instead at this point? why is buying the "RIGHT" vr headset impossible? if i get it wrong, i would have wasted $2000 easily and then need to buy a new thing all over again.
Replies: >>105993682 >>105993700
Anonymous
7/23/2025, 1:56:59 AM No.105993682
1740135540327758
1740135540327758
md5: 6522e0818af9d97bbc0e94c941275645🔍
>>105993602
>i want eye tracking and face tracking,
qpro (deprecated) is a sandbag you could buy if you want terrible comfort, shit battery life, awful software, etc.
otherwise there's not much that hands you all of that on a platter
PCVR options are:
>vive pro eye with vive face tracker or babble
>>outdated design with low res panels, but at least they're OLED
>>mic that can cause tons of issues and is bad so you might as well get a modmic too
>>audio is meh
>bigscreen beyond 2e with vive face tracker or babble
>>need to sort audio yourself or get their audio strap (which I have qualms with on the bsb1 but plan on retesting it with a 2e)
don't even think about considering HTC's newer offerings like the Focus Vision or XR Elite
Deckard is vaporware until proven otherwise
Replies: >>105993721
Anonymous
7/23/2025, 1:59:03 AM No.105993700
>>105993602
I'm waiting for Deckard. Knowing Valve it's likely to be the best headset you can buy for quite some time (for the price, at least). At the very least it'll be a reliable rig for nearly a decade, just like the Index.
Anonymous
7/23/2025, 2:00:35 AM No.105993721
>>105993682
thankyou, i am considering the bigscreen even if all the addons seem to spike that price a bit
Replies: >>105993807
Anonymous
7/23/2025, 2:10:43 AM No.105993807
>>105993721
i should also lead with the idea that VRC does not hold your hand when it comes to integrating face tracking at all
some booth creators will sell addons where you can sloppily patch a model with face tracking since most don't come with that stuff set up but its a real pain in the ass especially if you like to take your models into Blender yourself since the patches aren't designed to work whatsoever with anything but the base model prefabs
if they allowed native SDK integration or a way to set visemes to dropdowns that'd be much nicer than the fuckery required currently
eyes can be default enabled with a subset (simultaneous blink and X/Y rotation) with any OSC eye data so that part can be done for all avatars without extra faff
if you want full individual blinking, pupil dilation, etc. you'll need to do the same fuckery as face tracking for each avatar