Yeah, textures are only one part of it.
At the same time they're still pushing DLxx, frame gen w/ interpolated hallucinated frames and TAA is integral to the process.
So you still fundamentally need high input & output resolutions, a high framerate and decent VRAM & compute.
It's the worst of all worlds combined meanwhile game developers keep targeting 400W slabs of silicon.
We've already seen that TAAslop DLxx & FSR upscalers can choke, where they're all trying desperately to compete for power & VRAM.
Nvidia will do anything they can to avoid raising VRAM, developers will continue to target the top and AMD will fall in line, up until Cerny asks for 48GB of memory and suddenly the rubin based cards are choking after 2 years when games are ported.
Nvidia are a technology company first and foremost. GPU vendor second. If they could exist selling ASICs to a perma-AI or military industry, they would.
>>105992345Learn to use a singular tab. Verify, post, navigate back to the catalogue or close the tab.
Now it will no longer ask you.
C'mon bud, it's not even hard to figure out.