>>106006837Games used to use textures with shadows painted onto them. And reflections made by mirroring just what was on screen or duplicating the environment. So they could get perfect looking environments but they were and not real and an imitation of what they technically could not achive.
Now were trying to do it all for real becausetech has gotten more advanced, but it takes time to make it look as good as a perfect imitation of the real thing when simulation perfect shadows and reflections is very technically expensive.